Files
physx-go/pgo/physx-c/CPxRigidActorExt.h
bloeys a01e4b6bbd Switch to mostly returning objects instead of pointers since
almost all objects contain only one pointer inside, making them
very small, so no point paying (de)allocation costs.

This has also been done to physx-c
2022-12-19 00:43:04 +04:00

21 lines
470 B
C
Executable File

#ifndef CPxRigidActorExt_H
#define CPxRigidActorExt_H
#include "CPxRigidActor.h"
#include "CPxShape.h"
#include "CPxGeometry.h"
#include "CPxMaterial.h"
#include "CPxShapeFlags.h"
#ifdef __cplusplus
extern "C" {
#endif
CPxAPI CSTRUCT CPxShape createExclusiveShape(CSTRUCT CPxRigidActor actor, CSTRUCT CPxGeometry geometry, CSTRUCT CPxMaterial material, CENUM CPxShapeFlags shapeFlags);
#ifdef __cplusplus
}
#endif
#endif // !CPxRigidActorExt_H