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54 lines
2.5 KiB
C
Executable File
54 lines
2.5 KiB
C
Executable File
#ifndef CPxRigidDynamic_H
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#define CPxRigidDynamic_H
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#include "CPxActor.h"
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#include "CPxRigidActor.h"
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#include "CPxVec3.h"
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#include "CPxTransform.h"
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#include "CPxForceMode.h"
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#include "CPxRigidBodyFlag.h"
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#include "CPxRigidDynamicLockFlag.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct CPxRigidDynamic
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{
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void* obj;
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};
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CPxAPI CSTRUCT CPxActor CPxRigidDynamic_toCPxActor(CSTRUCT CPxRigidDynamic*);
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CPxAPI CSTRUCT CPxRigidActor CPxRigidDynamic_toCPxRigidActor(CSTRUCT CPxRigidDynamic*);
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CPxAPI void CPxRigidDynamic_addForce(CSTRUCT CPxRigidDynamic* crd, CSTRUCT CPxVec3* force, CENUM CPxForceMode fmode, bool autoAwake);
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CPxAPI void CPxRigidDynamic_addTorque(CSTRUCT CPxRigidDynamic* crd, CSTRUCT CPxVec3* torque, CENUM CPxForceMode fmode, bool autoAwake);
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CPxAPI void CPxRigidDynamic_setLinearDamping(CSTRUCT CPxRigidDynamic* crd, CPxReal damping);
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CPxAPI void CPxRigidDynamic_setAngularDamping(CSTRUCT CPxRigidDynamic* crd, CPxReal damping);
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CPxAPI CPxReal CPxRigidDynamic_getLinearDamping(CSTRUCT CPxRigidDynamic* crd);
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CPxAPI CPxReal CPxRigidDynamic_getAngularDamping(CSTRUCT CPxRigidDynamic* crd);
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CPxAPI CSTRUCT CPxVec3 CPxRigidDynamic_getLinearVelocity(CSTRUCT CPxRigidDynamic* crd);
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CPxAPI CSTRUCT CPxVec3 CPxRigidDynamic_getAngularVelocity(CSTRUCT CPxRigidDynamic* crd);
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CPxAPI void CPxRigidDynamic_setMass(CSTRUCT CPxRigidDynamic* crd, CPxReal mass);
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CPxAPI CPxReal CPxRigidDynamic_getMass(CSTRUCT CPxRigidDynamic* crd);
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CPxAPI void CPxRigidDynamic_setRigidBodyFlag(CSTRUCT CPxRigidDynamic* crd, CENUM CPxRigidBodyFlag flag, bool value);
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CPxAPI void CPxRigidDynamic_setRigidBodyFlags(CSTRUCT CPxRigidDynamic* crd, CENUM CPxRigidBodyFlag flags);
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CPxAPI CENUM CPxRigidBodyFlag CPxRigidDynamic_getRigidBodyFlags(CSTRUCT CPxRigidDynamic* crd);
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CPxAPI void CPxRigidDynamic_setRigidDynamicLockFlag(CSTRUCT CPxRigidDynamic* crd, CENUM CPxRigidDynamicLockFlag flag, bool value);
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CPxAPI void CPxRigidDynamic_setRigidDynamicLockFlags(CSTRUCT CPxRigidDynamic* crd, CENUM CPxRigidDynamicLockFlag flags);
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CPxAPI CENUM CPxRigidDynamicLockFlag CPxRigidDynamic_getRigidDynamicLockFlags(CSTRUCT CPxRigidDynamic* crd);
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CPxAPI void CPxRigidDynamic_putToSleep(CSTRUCT CPxRigidDynamic* crd);
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CPxAPI CSTRUCT CPxTransform CPxRigidDynamic_getGlobalPose(CSTRUCT CPxRigidDynamic* crd);
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CPxAPI void CPxRigidDynamic_setGlobalPose(CSTRUCT CPxRigidDynamic* crd, CSTRUCT CPxTransform* tr, bool autoAwake);
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#ifdef __cplusplus
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}
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#endif
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#endif // !CPxRigidDynamic_H
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