Files
physx-go/pgo/physx-c/CPxRigidDynamic.h
2022-01-28 09:27:50 +04:00

57 lines
2.7 KiB
C
Executable File

#ifndef CPxRigidDynamic_H
#define CPxRigidDynamic_H
#include "CPxActor.h"
#include "CPxRigidActor.h"
#include "CPxVec3.h"
#include "CPxTransform.h"
#include "CPxForceMode.h"
#include "CPxRigidBodyFlag.h"
#include "CPxRigidDynamicLockFlag.h"
#ifdef __cplusplus
extern "C" {
#endif
struct CPxRigidDynamic
{
void* obj;
};
CPxAPI CSTRUCT CPxActor CPxRigidDynamic_toCPxActor(CSTRUCT CPxRigidDynamic*);
CPxAPI CSTRUCT CPxRigidActor CPxRigidDynamic_toCPxRigidActor(CSTRUCT CPxRigidDynamic*);
CPxAPI void CPxRigidDynamic_addForce(CSTRUCT CPxRigidDynamic* crd, CSTRUCT CPxVec3* force, CENUM CPxForceMode fmode, bool autoAwake);
CPxAPI void CPxRigidDynamic_addTorque(CSTRUCT CPxRigidDynamic* crd, CSTRUCT CPxVec3* torque, CENUM CPxForceMode fmode, bool autoAwake);
CPxAPI void CPxRigidDynamic_setLinearDamping(CSTRUCT CPxRigidDynamic* crd, CPxReal damping);
CPxAPI void CPxRigidDynamic_setAngularDamping(CSTRUCT CPxRigidDynamic* crd, CPxReal damping);
CPxAPI CPxReal CPxRigidDynamic_getLinearDamping(CSTRUCT CPxRigidDynamic* crd);
CPxAPI CPxReal CPxRigidDynamic_getAngularDamping(CSTRUCT CPxRigidDynamic* crd);
CPxAPI CSTRUCT CPxVec3 CPxRigidDynamic_getLinearVelocity(CSTRUCT CPxRigidDynamic* crd);
CPxAPI CSTRUCT CPxVec3 CPxRigidDynamic_getAngularVelocity(CSTRUCT CPxRigidDynamic* crd);
CPxAPI void CPxRigidDynamic_setMass(CSTRUCT CPxRigidDynamic* crd, CPxReal mass);
CPxAPI CPxReal CPxRigidDynamic_getMass(CSTRUCT CPxRigidDynamic* crd);
CPxAPI void CPxRigidDynamic_setRigidBodyFlag(CSTRUCT CPxRigidDynamic* crd, CENUM CPxRigidBodyFlag flag, bool value);
CPxAPI void CPxRigidDynamic_setRigidBodyFlags(CSTRUCT CPxRigidDynamic* crd, CENUM CPxRigidBodyFlag flags);
CPxAPI CENUM CPxRigidBodyFlag CPxRigidDynamic_getRigidBodyFlags(CSTRUCT CPxRigidDynamic* crd);
CPxAPI void CPxRigidDynamic_setRigidDynamicLockFlag(CSTRUCT CPxRigidDynamic* crd, CENUM CPxRigidDynamicLockFlag flag, bool value);
CPxAPI void CPxRigidDynamic_setRigidDynamicLockFlags(CSTRUCT CPxRigidDynamic* crd, CENUM CPxRigidDynamicLockFlag flags);
CPxAPI CENUM CPxRigidDynamicLockFlag CPxRigidDynamic_getRigidDynamicLockFlags(CSTRUCT CPxRigidDynamic* crd);
CPxAPI void CPxRigidDynamic_putToSleep(CSTRUCT CPxRigidDynamic* crd);
CPxAPI CSTRUCT CPxTransform CPxRigidDynamic_getGlobalPose(CSTRUCT CPxRigidDynamic* crd);
CPxAPI void CPxRigidDynamic_setGlobalPose(CSTRUCT CPxRigidDynamic* crd, CSTRUCT CPxTransform* tr, bool autoAwake);
CPxAPI CSTRUCT CPxTransform CPxRigidDynamic_getCMassLocalPose(CSTRUCT CPxRigidDynamic* crd);
CPxAPI void CPxRigidDynamic_setCMassLocalPose(CSTRUCT CPxRigidDynamic* crd, CSTRUCT CPxTransform* tr);
#ifdef __cplusplus
}
#endif
#endif // !CPxRigidDynamic_H