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219 lines
10 KiB
Go
Executable File
219 lines
10 KiB
Go
Executable File
package pgo
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type PairFlags uint32
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const (
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/**
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\brief Process the contacts of this collision pair in the dynamics solver.
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\note Only takes effect if the colliding actors are rigid bodies.
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*/
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PairFlags_eSOLVE_CONTACT PairFlags = (1 << 0)
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/**
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\brief Call contact modification callback for this collision pair
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\note Only takes effect if the colliding actors are rigid bodies.
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@see PxContactModifyCallback
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*/
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PairFlags_eMODIFY_CONTACTS PairFlags = (1 << 1)
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/**
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\brief Call contact report callback or trigger callback when this collision pair starts to be in contact.
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If one of the two collision objects is a trigger shape (see #PxShapeFlag::eTRIGGER_SHAPE)
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then the trigger callback will get called as soon as the other object enters the trigger volume.
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If none of the two collision objects is a trigger shape then the contact report callback will get
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called when the actors of this collision pair start to be in contact.
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\note Only takes effect if the colliding actors are rigid bodies.
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\note Only takes effect if eDETECT_DISCRETE_CONTACT or eDETECT_CCD_CONTACT is raised
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@see PxSimulationEventCallback.onContact() PxSimulationEventCallback.onTrigger()
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*/
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PairFlags_eNOTIFY_TOUCH_FOUND PairFlags = (1 << 2)
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/**
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\brief Call contact report callback while this collision pair is in contact
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If none of the two collision objects is a trigger shape then the contact report callback will get
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called while the actors of this collision pair are in contact.
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\note Triggers do not support this event. Persistent trigger contacts need to be tracked separately by observing eNOTIFY_TOUCH_FOUND/eNOTIFY_TOUCH_LOST events.
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\note Only takes effect if the colliding actors are rigid bodies.
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\note No report will get sent if the objects in contact are sleeping.
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\note Only takes effect if eDETECT_DISCRETE_CONTACT or eDETECT_CCD_CONTACT is raised
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\note If this flag gets enabled while a pair is in touch already, there will be no eNOTIFY_TOUCH_PERSISTS events until the pair loses and regains touch.
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@see PxSimulationEventCallback.onContact() PxSimulationEventCallback.onTrigger()
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*/
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PairFlags_eNOTIFY_TOUCH_PERSISTS PairFlags = (1 << 3)
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/**
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\brief Call contact report callback or trigger callback when this collision pair stops to be in contact
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If one of the two collision objects is a trigger shape (see #PxShapeFlag::eTRIGGER_SHAPE)
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then the trigger callback will get called as soon as the other object leaves the trigger volume.
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If none of the two collision objects is a trigger shape then the contact report callback will get
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called when the actors of this collision pair stop to be in contact.
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\note Only takes effect if the colliding actors are rigid bodies.
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\note This event will also get triggered if one of the colliding objects gets deleted.
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\note Only takes effect if eDETECT_DISCRETE_CONTACT or eDETECT_CCD_CONTACT is raised
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@see PxSimulationEventCallback.onContact() PxSimulationEventCallback.onTrigger()
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*/
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PairFlags_eNOTIFY_TOUCH_LOST PairFlags = (1 << 4)
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/**
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\brief Call contact report callback when this collision pair is in contact during CCD passes.
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If CCD with multiple passes is enabled, then a fast moving object might bounce on and off the same
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object multiple times. Hence, the same pair might be in contact multiple times during a simulation step.
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This flag will make sure that all the detected collision during CCD will get reported. For performance
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reasons, the system can not always tell whether the contact pair lost touch in one of the previous CCD
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passes and thus can also not always tell whether the contact is new or has persisted. eNOTIFY_TOUCH_CCD
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just reports when the two collision objects were detected as being in contact during a CCD pass.
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\note Only takes effect if the colliding actors are rigid bodies.
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\note Trigger shapes are not supported.
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\note Only takes effect if eDETECT_CCD_CONTACT is raised
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@see PxSimulationEventCallback.onContact() PxSimulationEventCallback.onTrigger()
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*/
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PairFlags_eNOTIFY_TOUCH_CCD PairFlags = (1 << 5)
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/**
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\brief Call contact report callback when the contact force between the actors of this collision pair exceeds one of the actor-defined force thresholds.
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\note Only takes effect if the colliding actors are rigid bodies.
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\note Only takes effect if eDETECT_DISCRETE_CONTACT or eDETECT_CCD_CONTACT is raised
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@see PxSimulationEventCallback.onContact()
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*/
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PairFlags_eNOTIFY_THRESHOLD_FORCE_FOUND PairFlags = (1 << 6)
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/**
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\brief Call contact report callback when the contact force between the actors of this collision pair continues to exceed one of the actor-defined force thresholds.
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\note Only takes effect if the colliding actors are rigid bodies.
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\note If a pair gets re-filtered and this flag has previously been disabled, then the report will not get fired in the same frame even if the force threshold has been reached in the
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previous one (unless #eNOTIFY_THRESHOLD_FORCE_FOUND has been set in the previous frame).
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\note Only takes effect if eDETECT_DISCRETE_CONTACT or eDETECT_CCD_CONTACT is raised
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@see PxSimulationEventCallback.onContact()
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*/
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PairFlags_eNOTIFY_THRESHOLD_FORCE_PERSISTS PairFlags = (1 << 7)
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/**
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\brief Call contact report callback when the contact force between the actors of this collision pair falls below one of the actor-defined force thresholds (includes the case where this collision pair stops being in contact).
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\note Only takes effect if the colliding actors are rigid bodies.
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\note If a pair gets re-filtered and this flag has previously been disabled, then the report will not get fired in the same frame even if the force threshold has been reached in the
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previous one (unless #eNOTIFY_THRESHOLD_FORCE_FOUND or #eNOTIFY_THRESHOLD_FORCE_PERSISTS has been set in the previous frame).
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\note Only takes effect if eDETECT_DISCRETE_CONTACT or eDETECT_CCD_CONTACT is raised
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@see PxSimulationEventCallback.onContact()
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*/
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PairFlags_eNOTIFY_THRESHOLD_FORCE_LOST PairFlags = (1 << 8)
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/**
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\brief Provide contact points in contact reports for this collision pair.
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\note Only takes effect if the colliding actors are rigid bodies and if used in combination with the flags eNOTIFY_TOUCH_... or eNOTIFY_THRESHOLD_FORCE_...
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\note Only takes effect if eDETECT_DISCRETE_CONTACT or eDETECT_CCD_CONTACT is raised
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@see PxSimulationEventCallback.onContact() PxContactPair PxContactPair.extractContacts()
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*/
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PairFlags_eNOTIFY_CONTACT_POINTS PairFlags = (1 << 9)
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/**
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\brief This flag is used to indicate whether this pair generates discrete collision detection contacts.
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\note Contacts are only responded to if eSOLVE_CONTACT is enabled.
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*/
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PairFlags_eDETECT_DISCRETE_CONTACT PairFlags = (1 << 10)
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/**
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\brief This flag is used to indicate whether this pair generates CCD contacts.
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\note The contacts will only be responded to if eSOLVE_CONTACT is enabled on this pair.
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\note The scene must have PxSceneFlag::eENABLE_CCD enabled to use this feature.
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\note Non-static bodies of the pair should have PxRigidBodyFlag::eENABLE_CCD specified for this feature to work correctly.
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\note This flag is not supported with trigger shapes. However, CCD trigger events can be emulated using non-trigger shapes
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and requesting eNOTIFY_TOUCH_FOUND and eNOTIFY_TOUCH_LOST and not raising eSOLVE_CONTACT on the pair.
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@see PxRigidBodyFlag::eENABLE_CCD
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@see PxSceneFlag::eENABLE_CCD
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*/
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PairFlags_eDETECT_CCD_CONTACT PairFlags = (1 << 11)
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/**
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\brief Provide pre solver velocities in contact reports for this collision pair.
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If the collision pair has contact reports enabled, the velocities of the rigid bodies before contacts have been solved
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will be provided in the contact report callback unless the pair lost touch in which case no data will be provided.
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\note Usually it is not necessary to request these velocities as they will be available by querying the velocity from the provided
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PxRigidActor object directly. However, it might be the case that the velocity of a rigid body gets set while the simulation is running
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in which case the PxRigidActor would return this new velocity in the contact report callback and not the velocity the simulation used.
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@see PxSimulationEventCallback.onContact() PxContactPairVelocity, PxContactPairHeader.extraDataStream
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*/
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PairFlags_ePRE_SOLVER_VELOCITY PairFlags = (1 << 12)
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/**
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\brief Provide post solver velocities in contact reports for this collision pair.
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If the collision pair has contact reports enabled, the velocities of the rigid bodies after contacts have been solved
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will be provided in the contact report callback unless the pair lost touch in which case no data will be provided.
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@see PxSimulationEventCallback.onContact(), PxContactPairVelocity, PxContactPairHeader.extraDataStream
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*/
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PairFlags_ePOST_SOLVER_VELOCITY PairFlags = (1 << 13)
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/**
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\brief Provide rigid body poses in contact reports for this collision pair.
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If the collision pair has contact reports enabled, the rigid body poses at the contact event will be provided
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in the contact report callback unless the pair lost touch in which case no data will be provided.
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\note Usually it is not necessary to request these poses as they will be available by querying the pose from the provided
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PxRigidActor object directly. However, it might be the case that the pose of a rigid body gets set while the simulation is running
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in which case the PxRigidActor would return this new pose in the contact report callback and not the pose the simulation used.
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Another use case is related to CCD with multiple passes enabled, A fast moving object might bounce on and off the same
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object multiple times. This flag can be used to request the rigid body poses at the time of impact for each such collision event.
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@see PxSimulationEventCallback.onContact(), PxContactPairPose, PxContactPairHeader.extraDataStream
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*/
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PairFlags_eCONTACT_EVENT_POSE PairFlags = (1 << 14)
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PairFlags_eNEXT_FREE PairFlags = (1 << 15) //!< For internal use only.
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/**
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\brief Provided default flag to do simple contact processing for this collision pair.
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*/
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PairFlags_eCONTACT_DEFAULT PairFlags = PairFlags_eSOLVE_CONTACT | PairFlags_eDETECT_DISCRETE_CONTACT
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/**
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\brief Provided default flag to get commonly used trigger behavior for this collision pair.
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*/
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PairFlags_eTRIGGER_DEFAULT PairFlags = PairFlags_eNOTIFY_TOUCH_FOUND | PairFlags_eNOTIFY_TOUCH_LOST | PairFlags_eDETECT_DISCRETE_CONTACT
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)
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