Break some comments in README

This commit is contained in:
bloeys
2022-06-26 03:38:02 +04:00
parent 2251ba1a39
commit 2d0f00175a

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@ -49,8 +49,9 @@ import (
func main() { func main() {
//At the start if your program you should init wavy and tell it the sampling rate of your sounds (usually 44100), //At the start if your program you should init wavy and tell it the
//the number of channels (usually 2) and the number of bytes per channel (usually 2). //sampling rate of your sounds (usually 44100), the number of
//channels (usually 2) and the number of bytes per channel (usually 2).
// //
//These settings will be used for all sounds regardless of their actual settings //These settings will be used for all sounds regardless of their actual settings
err := wavy.Init(wavy.SampleRate_44100, wavy.SoundChannelCount_2, wavy.SoundBitDepth_2) err := wavy.Init(wavy.SampleRate_44100, wavy.SoundChannelCount_2, wavy.SoundBitDepth_2)
@ -70,7 +71,8 @@ func main() {
mySound.PlaySync() mySound.PlaySync()
//Since the sound finished playing, lets reset to start //Since the sound finished playing, lets reset to start
//by seeking to 0% then play again. Seeking to 0.5 then playing will start from the middle the sound. //by seeking to 0% then play again. Seeking to 0.5 then playing
//will start from the middle the sound.
mySound.SeekToPercent(0) mySound.SeekToPercent(0)
mySound.PlayAsync() mySound.PlayAsync()
@ -131,7 +133,8 @@ mySound.PlaySync()
//Set volume to 25% //Set volume to 25%
mySound.SetVolume(0.25) mySound.SetVolume(0.25)
//Play the sound three times and wait for all 3 plays to finish. Negative numbers will play infinitely till paused //Play the sound three times and wait for all 3 plays to finish.
//Negative numbers will play infinitely till paused
mySound.LoopAsync(3) mySound.LoopAsync(3)
mySound.WaitLoop() mySound.WaitLoop()