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Use SoundBuffer for memory sounds
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@ -84,7 +84,8 @@ func TestSound(t *testing.T) {
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}
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s.PlaySync()
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//Test repeat playing
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s.Player.Reset()
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s.Bytes.Seek(0, io.SeekStart)
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s.Data.Seek(0, io.SeekStart)
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s.PlaySync()
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}
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