mirror of
https://github.com/bloeys/wavy.git
synced 2025-12-29 09:28:19 +00:00
Ensure only one context is used+consider unplayed buffer when playing sync
This commit is contained in:
86
wavy.go
86
wavy.go
@ -6,6 +6,7 @@ import (
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"fmt"
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"io"
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"os"
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"path"
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"strings"
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"time"
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@ -49,25 +50,43 @@ const (
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)
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var (
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Ctx *oto.Context
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SamplingRate SampleRate
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ChanCount SoundChannelCount
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BitDepth SoundBitDepth
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//Pre-defined errors
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ErrunknownSoundType = errors.New("unknown sound type. Sound file extensions must be: .mp3")
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)
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//Init prepares the default audio device and does any required setup.
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//It must be called before loading any sounds
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func Init(sr SampleRate, chanCount SoundChannelCount, bitDepth SoundBitDepth) error {
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otoCtx, readyChan, err := oto.NewContext(int(sr), int(chanCount), int(bitDepth))
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if err != nil {
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return err
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}
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<-readyChan
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Ctx = otoCtx
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SamplingRate = sr
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ChanCount = chanCount
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BitDepth = bitDepth
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return nil
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}
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//SoundInfo contains static info about a loaded sound file
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type SoundInfo struct {
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Type SoundType
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Mode SoundMode
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SamplingRate SampleRate
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ChanCount SoundChannelCount
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BitDepth SoundBitDepth
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//Size is the sound's size in bytes
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Size int64
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}
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type Sound struct {
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//Becomes nil after close
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Ctx *oto.Context
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Player oto.Player
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//FileDesc is the file descriptor of the sound file being streamed.
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@ -94,8 +113,8 @@ func (s *Sound) PlaySync() {
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}
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time.Sleep(s.RemainingTime())
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//Should never run, but just in case TotalTimeMS was a bit inaccurate
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for s.Player.IsPlaying() {
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for s.Player.IsPlaying() || s.Player.UnplayedBufferSize() > 0 {
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time.Sleep(time.Millisecond)
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}
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}
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@ -103,7 +122,7 @@ func (s *Sound) PlaySync() {
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//Safe to use after close
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func (s *Sound) TotalTime() time.Duration {
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//Number of bytes divided by sampling rate (which is bytes consumed per second), then divide by 4 because each sample is 4 bytes in go-mp3
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lenInMS := float64(s.Info.Size) / float64(s.Info.SamplingRate) / 4 * 1000
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lenInMS := float64(s.Info.Size) / float64(SamplingRate) / 4 * 1000
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return time.Duration(lenInMS) * time.Millisecond
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}
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@ -117,13 +136,14 @@ func (s *Sound) RemainingTime() time.Duration {
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var currBytePos int64
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currBytePos, _ = s.Bytes.Seek(0, io.SeekCurrent)
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currBytePos -= int64(s.Player.UnplayedBufferSize())
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lenInMS := float64(s.Info.Size-currBytePos) / float64(s.Info.SamplingRate) / 4 * 1000
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lenInMS := float64(s.Info.Size-currBytePos) / float64(SamplingRate) / 4 * 1000
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return time.Duration(lenInMS) * time.Millisecond
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}
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func (s *Sound) IsClosed() bool {
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return s.Ctx == nil
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return s.Bytes == nil
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}
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//Close will clean underlying resources, and the 'Ctx' and 'Bytes' fields will be made nil.
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@ -139,7 +159,6 @@ func (s *Sound) Close() error {
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fdErr = s.FileDesc.Close()
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}
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s.Ctx = nil
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s.Bytes = nil
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playerErr := s.Player.Close()
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@ -159,7 +178,7 @@ func (s *Sound) Close() error {
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}
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//NewSoundStreaming plays sound by streaming from a file, so no need to load the entire file into memory.
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func NewSoundStreaming(fpath string, sr SampleRate, chanCount SoundChannelCount, bitDepth SoundBitDepth) (s *Sound, err error) {
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func NewSoundStreaming(fpath string) (s *Sound, err error) {
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//Error checking filetype
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soundType := SoundType_Unknown
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@ -171,13 +190,6 @@ func NewSoundStreaming(fpath string, sr SampleRate, chanCount SoundChannelCount,
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return nil, ErrunknownSoundType
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}
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//Preparing oto context
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otoCtx, readyChan, err := oto.NewContext(int(sr), int(chanCount), int(bitDepth))
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if err != nil {
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return nil, err
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}
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<-readyChan
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//We read file but don't close so the player can stream the file any time later
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file, err := os.Open(fpath)
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if err != nil {
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@ -185,15 +197,10 @@ func NewSoundStreaming(fpath string, sr SampleRate, chanCount SoundChannelCount,
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}
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s = &Sound{
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Ctx: otoCtx,
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FileDesc: file,
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Info: SoundInfo{
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Type: soundType,
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Mode: SoundMode_Streaming,
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SamplingRate: sr,
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ChanCount: chanCount,
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BitDepth: bitDepth,
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},
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}
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@ -206,7 +213,7 @@ func NewSoundStreaming(fpath string, sr SampleRate, chanCount SoundChannelCount,
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}
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s.Info.Size = dec.Length()
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s.Player = otoCtx.NewPlayer(dec)
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s.Player = Ctx.NewPlayer(dec)
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s.Bytes = dec
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}
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@ -214,7 +221,7 @@ func NewSoundStreaming(fpath string, sr SampleRate, chanCount SoundChannelCount,
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}
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//NewSoundMem loads the entire sound file into memory and plays from that
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func NewSoundMem(fpath string, sr SampleRate, chanCount SoundChannelCount, bitDepth SoundBitDepth) (s *Sound, err error) {
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func NewSoundMem(fpath string) (s *Sound, err error) {
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//Error checking filetype
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soundType := SoundType_Unknown
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@ -226,13 +233,6 @@ func NewSoundMem(fpath string, sr SampleRate, chanCount SoundChannelCount, bitDe
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return nil, ErrunknownSoundType
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}
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//Preparing oto context
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otoCtx, readyChan, err := oto.NewContext(int(sr), int(chanCount), int(bitDepth))
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if err != nil {
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return nil, err
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}
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<-readyChan
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fileBytes, err := os.ReadFile(fpath)
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if err != nil {
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return nil, err
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@ -240,14 +240,9 @@ func NewSoundMem(fpath string, sr SampleRate, chanCount SoundChannelCount, bitDe
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bytesReader := bytes.NewReader(fileBytes)
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s = &Sound{
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Ctx: otoCtx,
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Info: SoundInfo{
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Type: soundType,
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Mode: SoundMode_Memory,
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SamplingRate: sr,
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ChanCount: chanCount,
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BitDepth: bitDepth,
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},
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}
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@ -261,8 +256,19 @@ func NewSoundMem(fpath string, sr SampleRate, chanCount SoundChannelCount, bitDe
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s.Bytes = dec
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s.Info.Size = dec.Length()
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s.Player = otoCtx.NewPlayer(dec)
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s.Player = Ctx.NewPlayer(dec)
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}
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return s, nil
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}
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func GetSoundFileType(fpath string) SoundType {
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ext := path.Ext(fpath)
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switch ext {
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case "mp3":
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return SoundType_MP3
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default:
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return SoundType_Unknown
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}
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}
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