package wavy_test import ( "testing" "time" "github.com/bloeys/wavy" ) func TestSound(t *testing.T) { fatihaFilepath := "./test_audio_files/Fatiha.mp3" tadaFilepath := "./test_audio_files/tada.mp3" const fatihaLenMS = 55484 err := wavy.Init(wavy.SampleRate_44100, wavy.SoundChannelCount_2, wavy.SoundBitDepth_2) if err != nil { t.Errorf("Failed to init wavy. Err: %s\n", err) return } //Streaming s, err := wavy.NewSoundStreaming(fatihaFilepath) if err != nil { t.Errorf("Failed to load streaming sound with path '%s'. Err: %s\n", fatihaFilepath, err) return } s.PlayAsync() time.Sleep(1 * time.Second) s.Player.Pause() remTime := s.RemainingTime() if remTime.Milliseconds() >= fatihaLenMS-900 { t.Errorf("Expected time to be < %dms but got %dms in streaming sound\n", fatihaLenMS-900, remTime.Milliseconds()) return } if err := s.Close(); err != nil { t.Errorf("Closing streaming sound failed. Err: %s\n", err) return } totalTime := s.TotalTime() if totalTime.Milliseconds() != fatihaLenMS { t.Errorf("Expected time to be %dms but got %dms in streaming sound\n", fatihaLenMS, totalTime.Milliseconds()) return } //In-Memory s, err = wavy.NewSoundMem(fatihaFilepath) if err != nil { t.Errorf("Failed to load memory sound with path '%s'. Err: %s\n", fatihaFilepath, err) return } s.PlayAsync() time.Sleep(1 * time.Second) s.Player.Pause() remTime = s.RemainingTime() if remTime.Milliseconds() >= fatihaLenMS-900 { t.Errorf("Expected time to be < %dms but got %dms in memory sound\n", fatihaLenMS-900, remTime.Milliseconds()) return } if err := s.Close(); err != nil { t.Errorf("Closing in-memory sound failed. Err: %s\n", err) return } totalTime = s.TotalTime() if totalTime.Milliseconds() != fatihaLenMS { t.Errorf("Expected time to be %dms but got %dms in memory sound\n", fatihaLenMS, totalTime.Milliseconds()) return } //Memory 'tada.mp3' s, err = wavy.NewSoundMem(tadaFilepath) if err != nil { t.Errorf("Failed to load memory sound with path '%s'. Err: %s\n", tadaFilepath, err) return } s.PlaySync() //Test repeat playing s2 := wavy.CopyInMemSound(s) s2.SetVolume(0.25) s.PlaySync() //Already finished, should not play s2.PlaySync() //Should play from beginning }