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133 lines
2.6 KiB
Go
Executable File
133 lines
2.6 KiB
Go
Executable File
package wavy_test
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import (
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"io"
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"math"
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"testing"
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"time"
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"github.com/bloeys/wavy"
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)
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const (
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sampleRate = 44100
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bitDepthInBytes = 2
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channelNum = 2
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)
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//This is from the Oto example
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type SineWave struct {
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freq float64
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length int64
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pos int64
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remaining []byte
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}
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//Implements io.Read interface for SineWave
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func (s *SineWave) Read(buf []byte) (int, error) {
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if len(s.remaining) > 0 {
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n := copy(buf, s.remaining)
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copy(s.remaining, s.remaining[n:])
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s.remaining = s.remaining[:len(s.remaining)-n]
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return n, nil
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}
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if s.pos == s.length {
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return 0, io.EOF
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}
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eof := false
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if s.pos+int64(len(buf)) > s.length {
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buf = buf[:s.length-s.pos]
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eof = true
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}
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var origBuf []byte
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if len(buf)%4 > 0 {
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origBuf = buf
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buf = make([]byte, len(origBuf)+4-len(origBuf)%4)
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}
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length := float64(sampleRate) / float64(s.freq)
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num := (bitDepthInBytes) * (channelNum)
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p := s.pos / int64(num)
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switch bitDepthInBytes {
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case 1:
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for i := 0; i < len(buf)/num; i++ {
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const max = 127
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b := int(math.Sin(2*math.Pi*float64(p)/length) * 0.3 * max)
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for ch := 0; ch < channelNum; ch++ {
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buf[num*i+ch] = byte(b + 128)
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}
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p++
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}
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case 2:
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for i := 0; i < len(buf)/num; i++ {
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const max = 32767
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b := int16(math.Sin(2*math.Pi*float64(p)/length) * 0.3 * max)
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for ch := 0; ch < channelNum; ch++ {
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buf[num*i+2*ch] = byte(b)
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buf[num*i+1+2*ch] = byte(b >> 8)
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}
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p++
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}
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}
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s.pos += int64(len(buf))
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n := len(buf)
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if origBuf != nil {
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n = copy(origBuf, buf)
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s.remaining = buf[n:]
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}
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if eof {
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return n, io.EOF
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}
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return n, nil
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}
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func NewSineWave(freq float64, duration time.Duration) *SineWave {
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l := channelNum * bitDepthInBytes * sampleRate * int64(duration) / int64(time.Second)
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l = l / 4 * 4
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return &SineWave{
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freq: freq,
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length: l,
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}
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}
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func TestSound(t *testing.T) {
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audioFPath := "./test_audio_files/Fatiha.mp3"
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//Streaming
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s, err := wavy.NewSoundStreaming(audioFPath, wavy.SampleRate_44100, wavy.SoundChannelCount_2, wavy.SoundBitDepth_2)
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if err != nil {
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t.Errorf("Failed to load new sound with path '%s'. Err: %s\n", audioFPath, err)
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return
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}
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s.PlayAsync()
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time.Sleep(1 * time.Second)
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if err := s.Close(); err != nil {
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t.Errorf("Closing streaming sound failed. Err: %s\n", err)
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return
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}
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//In-Memory
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s, err = wavy.NewSoundMem(audioFPath, wavy.SampleRate_44100, wavy.SoundChannelCount_2, wavy.SoundBitDepth_2)
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if err != nil {
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t.Errorf("Failed to load new sound with path '%s'. Err: %s\n", audioFPath, err)
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return
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}
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s.PlayAsync()
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time.Sleep(1 * time.Second)
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if err := s.Close(); err != nil {
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t.Errorf("Closing in-memory sound failed. Err: %s\n", err)
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return
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}
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}
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