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https://github.com/bloeys/assimp-go.git
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Update to 5.1.6+use dll+update readme
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24
README.md
24
README.md
@ -34,8 +34,8 @@ Then simply clone and use `go run .`
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> Note: that it might take a while to run the first time because of downloading/compiling dependencies.
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`assimp-go` statically links AssImp using platform dependent libraries.
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Currently only `Windows` libraries are available, but more should be easy to add by statically compiling assimp on the wanted platform. (Make a PR if you can help us get those binaries!)
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`assimp-go` dynamically links (e.g. through a DLL) AssImp using platform dependent libraries, which are made available with the GitHub releases.
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Currently only `Windows` libraries are available, but more should be easy to add by compiling AssImp on the wanted platform. (Make a PR if you can help us get those binaries!)
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### Getting Started
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@ -84,30 +84,28 @@ While `asig` functions should NOT be called on a Scene (or its objects) after th
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## Developing assimp-go
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We link against static assimp libraries that are built for each platform and added to the `asig/libs` package.
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We link against assimp libraries that are built for each platform and the `*.a` files are added to the `asig/libs` package.
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Depending on the platform we select one of them and link against it when doing `go build`.
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The general steps are:
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- Copy assimp includes into `asig/assimp`
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- Copy `zlib.h`, `zconf.h` and `irrXML.h` into `asig/zlib` and `asig/irrxml` respectively.
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- Copy static libraries into `asig/libs`
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- Generate the wrappers using `swig -go -c++ -intgosize 64 asig/asig.i`
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- Add `#cgo LDFLAGS: -L ./staticLibs -l zlibstatic -l IrrXML -l assimp` at the top of the 'C' import in `asig.go`
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* Copy assimp includes into `asig/assimp`
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* Copy `zlib.h`, `zconf.h` and `irrXML.h` into `asig/zlib` and `asig/irrxml` respectively.
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* Copy static libraries and DLL import libraries into `asig/libs`
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> Note: When dealing with static libraries the compiler will probably (e.g. MinGW does this) ignore `lib` suffixes and `.a`/`.lib` suffixes.
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> Note: When dealing with libraries the compiler will probably (e.g. MinGW does this) ignore `lib` prefixes and `.a`/`.lib` suffixes.
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So if your lib name is `libassimp.a` you need to pass it to CGO as `-l assimp`, otherwise you will get an error about library not found.
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For platform specific steps:
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**Windows**:
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> Note: You must compile with the same C/C++ compiler you use with Go (e.g. if you use MinGW with Go, then compile assimp with MinGW by sepcifying the correct `-G` option)
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> Note: You must compile with the same C/C++ compiler you use with Go (e.g. if you use MinGW with Go, then compile assimp with MinGW by specifying the correct `-G` option to cMake)
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---
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> Note: If you get compilation errors with things like `File too big` or `can't write 166 bytes to section` then cmake isn't detecting you are using MinGW, so add this flag `-D CMAKE_COMPILER_IS_MINGW=TRUE`
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Now assuming you are using MinGW on windows:
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- Clone wanted release of assimp and run `cmake CMakeLists.txt -D BUILD_SHARED_LIBS=OFF -D ASSIMP_BUILD_ZLIB=ON -D ASSIMP_BUILD_ASSIMP_TOOLS=OFF -D ASSIMP_BUILD_TESTS=OFF -G "MinGW Makefiles"` in the root folder
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- Run `cmake --build . --parallel 6`
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- Copy the generated `*.lib` (or `*.a`) files into `asig/lib`
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* Clone wanted release of assimp and run `cmake CMakeLists.txt -D ASSIMP_BUILD_ASSIMP_TOOLS=OFF -G "MinGW Makefiles"` in the root folder
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* Run `cmake --build . --parallel 6`
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* Copy the generated `*.lib` (or `*.a`) files from the `lib` folder and into `asig/lib`, and copy the generated dll from AssImp `bin` folder into the root of `assimp-go`.
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@ -4,15 +4,8 @@ package asig
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#cgo CFLAGS: -I .
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#cgo LDFLAGS: -L ./libs -l assimp_windows_amd64 -l IrrXML_windows_amd64 -l zlib_windows_amd64
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#include <wrap.cxx>
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#include <stdlib.h> //Needed for C.free
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#include <assimp/scene.h>
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//Functions
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struct aiScene* aiImportFile(const char* pFile, unsigned int pFlags);
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void aiReleaseImport(const struct aiScene* pScene);
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const char* aiGetErrorString();
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unsigned int aiGetMaterialTextureCount(const struct aiMaterial* pMat, enum aiTextureType type);
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*/
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import "C"
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import (
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2
go.mod
2
go.mod
@ -2,4 +2,4 @@ module github.com/bloeys/assimp-go
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go 1.17
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require github.com/bloeys/gglm v0.2.6
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require github.com/bloeys/gglm v0.3.1
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2
go.sum
2
go.sum
@ -1,2 +1,4 @@
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github.com/bloeys/gglm v0.2.6 h1:+6m+GZuabU9GRhtEfqz7NS3fewO1xMcjJEenKVPRosM=
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github.com/bloeys/gglm v0.2.6/go.mod h1:qwJQ0WzV191wAMwlGicbfbChbKoSedMk7gFFX6GnyOk=
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github.com/bloeys/gglm v0.3.1 h1:Sy9upW7SBsBfDXrSmEhid3aQ+7J7itej+upwcxOnPMQ=
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github.com/bloeys/gglm v0.3.1/go.mod h1:qwJQ0WzV191wAMwlGicbfbChbKoSedMk7gFFX6GnyOk=
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2
main.go
2
main.go
@ -10,7 +10,7 @@ import (
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func main() {
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scene, release, err := asig.ImportFile("obj2.fbx", asig.PostProcessTriangulate|asig.PostProcessJoinIdenticalVertices)
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scene, release, err := asig.ImportFile("obj.obj", asig.PostProcessTriangulate|asig.PostProcessJoinIdenticalVertices)
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if err != nil {
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panic(err)
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}
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