mirror of
https://github.com/bloeys/gglm.git
synced 2025-12-29 13:38:20 +00:00
Compare commits
6 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| e45e4d3304 | |||
| f3db256007 | |||
| d7f5cbb136 | |||
| 2648dc910c | |||
| 386fa0b641 | |||
| 7d8dce922f |
1
.gitignore
vendored
1
.gitignore
vendored
@ -14,3 +14,4 @@
|
||||
# Dependency directories (remove the comment below to include it)
|
||||
vendor/
|
||||
.vscode
|
||||
*~
|
||||
48
README.md
48
README.md
@ -1,8 +1,52 @@
|
||||
# gglm
|
||||
|
||||
Fast Go OpenGL/Graphics focused Mathematics library inspired by the c++ library [glm](https://github.com/g-truc/glm).
|
||||
Fast OpenGL/Graphics focused Mathematics library in Go inspired by the c++ library [glm](https://github.com/g-truc/glm).
|
||||
|
||||
gglm currently has the following:
|
||||
|
||||
- `Vec2`, `Vec3` and `Vec4` structs that implement vector (x,y,z,w) operations
|
||||
- `Mat2`, `Mat3`, `Mat4` structs that implement square matrix operations
|
||||
- `Quat` struct that implements quaternion operations
|
||||
- `TrMat` struct that implements 3D transformation matrix operations
|
||||
- Many useful geometric functions (e.g. dot product, cross product, vector reflection etc)
|
||||
- 32-bit scalar operations (e.g. sin32, cos32, equality using epsilon, sqrt32 etc)
|
||||
- Useful 32-bit constants (e.g. pi, Deg2Rad, Rad2Deg, float32 epsilon etc)
|
||||
- Simple 'siwzzle' interfaces that allow you to do things like `.X()` or `.R()` etc.
|
||||
- Very easy to use with graphics/native APIs as everything is implemented using arrays
|
||||
- `.String()` functions on all types for pretty pritning
|
||||
|
||||
## Installation
|
||||
|
||||
`go get github.com/bloeys/gglm`
|
||||
|
||||
## Usage
|
||||
|
||||
```go
|
||||
|
||||
import "github.com/bloeys/gglm/gglm"
|
||||
|
||||
|
||||
func main() {
|
||||
|
||||
//LookAt
|
||||
camPos := gglm.NewVec3(0, 0, 3)
|
||||
worldUp := gglm.NewVec3(0, 1, 0)
|
||||
targetPos := gglm.NewVec3(0, 0, 0)
|
||||
viewMat := gglm.LookAt(camPos, targetPos, worldUp)
|
||||
println(viewMat.String())
|
||||
|
||||
//Vec2
|
||||
v1 := &gglm.Vec2{Data: [2]float32{1, 2}}
|
||||
v2 := &gglm.Vec2{Data: [2]float32{3, 4}}
|
||||
println(gglm.DistVec2(v1, v2))
|
||||
println(gglm.SqrDistVec2(v2, v1))
|
||||
println(v1.Eq(v2))
|
||||
v2.Set(1, 2)
|
||||
println(v1.Eq(v2))
|
||||
}
|
||||
```
|
||||
|
||||
## Notes
|
||||
|
||||
You can check compiler inlining decisions using `go run -gcflags "-m" .`. Some functions look a bit weird compared to similar ones
|
||||
because we are trying to reduce function complexity so the compiler inlines.
|
||||
|
||||
|
||||
31
gglm/quat.go
31
gglm/quat.go
@ -16,7 +16,7 @@ func (q *Quat) Eq(q2 *Quat) bool {
|
||||
return q.Data == q2.Data
|
||||
}
|
||||
|
||||
//Angle returns the angle represented by this quaternion
|
||||
//Angle returns the angle represented by this quaternion in radians
|
||||
func (q *Quat) Angle() float32 {
|
||||
|
||||
if Abs32(q.Data[3]) > CosHalf {
|
||||
@ -74,7 +74,34 @@ func NewQuatEuler(v *Vec3) *Quat {
|
||||
}
|
||||
}
|
||||
|
||||
//AngleAxis rotates rotRad radians around the *normalized* vector rotAxisNorm
|
||||
//Euler takes rotations in radians and produces a rotation that
|
||||
//rotates around the z-axis, y-axis and lastly x-axis.
|
||||
func NewQuatEulerXYZ(x, y, z float32) *Quat {
|
||||
|
||||
//Some other common terminology: x=roll, y=pitch, z=yaw
|
||||
sinX, cosX := Sincos32(x * 0.5)
|
||||
sinY, cosY := Sincos32(y * 0.5)
|
||||
sinZ, cosZ := Sincos32(z * 0.5)
|
||||
|
||||
//This produces a z->y->x multiply order, but its written as XYZ.
|
||||
//This is due to XYZ meaning independent rotation matrices, so Z is applied
|
||||
//first, then Y matrix and lastly X.
|
||||
//See this for more info: https://github.com/godotengine/godot/issues/6816#issuecomment-254592170
|
||||
//
|
||||
//Note: On most conversion tools putting the multiply order (e.g. ZYX for us) is required.
|
||||
return &Quat{
|
||||
Vec4: Vec4{
|
||||
Data: [4]float32{
|
||||
sinX*cosY*cosZ - cosX*sinY*sinZ,
|
||||
cosX*sinY*cosZ + sinX*cosY*sinZ,
|
||||
cosX*cosY*sinZ - sinX*sinY*cosZ,
|
||||
cosX*cosY*cosZ + sinX*sinY*sinZ,
|
||||
},
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
//NewQuatAngleAxis produces a quaternion thats rotates rotRad radians around the *normalized* vector rotAxisNorm
|
||||
func NewQuatAngleAxis(rotRad float32, rotAxisNorm *Vec3) *Quat {
|
||||
|
||||
s, c := Sincos32(rotRad * 0.5)
|
||||
|
||||
@ -14,6 +14,12 @@ func TestNewQuatEuler(t *testing.T) {
|
||||
if !gglm.EqF32(q.X(), ans.X()) || !gglm.EqF32(q.Y(), ans.Y()) || !gglm.EqF32(q.Z(), ans.Z()) || !gglm.EqF32(q.W(), ans.W()) {
|
||||
t.Errorf("Got: %v; Expected: %v", q.String(), ans.String())
|
||||
}
|
||||
|
||||
q = gglm.NewQuatEulerXYZ(180*gglm.Deg2Rad, 180*gglm.Deg2Rad, 180*gglm.Deg2Rad)
|
||||
|
||||
if !gglm.EqF32(q.X(), ans.X()) || !gglm.EqF32(q.Y(), ans.Y()) || !gglm.EqF32(q.Z(), ans.Z()) || !gglm.EqF32(q.W(), ans.W()) {
|
||||
t.Errorf("Got: %v; Expected: %v", q.String(), ans.String())
|
||||
}
|
||||
}
|
||||
|
||||
func TestNewQuatAngleAxis(t *testing.T) {
|
||||
|
||||
@ -6,6 +6,9 @@ type Swizzle1 interface {
|
||||
|
||||
SetX(float32)
|
||||
SetR(float32)
|
||||
|
||||
AddX(float32)
|
||||
AddR(float32)
|
||||
}
|
||||
|
||||
type Swizzle2 interface {
|
||||
@ -15,6 +18,12 @@ type Swizzle2 interface {
|
||||
|
||||
SetY(float32)
|
||||
SetG(float32)
|
||||
|
||||
AddY(float32)
|
||||
AddG(float32)
|
||||
|
||||
AddXY(float32, float32)
|
||||
AddRG(float32, float32)
|
||||
}
|
||||
|
||||
type Swizzle3 interface {
|
||||
@ -24,6 +33,12 @@ type Swizzle3 interface {
|
||||
|
||||
SetZ(float32)
|
||||
SetB(float32)
|
||||
|
||||
AddZ(float32)
|
||||
AddB(float32)
|
||||
|
||||
AddXYZ(float32, float32, float32)
|
||||
AddRGB(float32, float32, float32)
|
||||
}
|
||||
|
||||
type Swizzle4 interface {
|
||||
@ -33,4 +48,10 @@ type Swizzle4 interface {
|
||||
|
||||
SetW(float32)
|
||||
SetA(float32)
|
||||
|
||||
AddW(float32)
|
||||
AddA(float32)
|
||||
|
||||
AddXYZW(float32, float32, float32, float32)
|
||||
AddRGBA(float32, float32, float32, float32)
|
||||
}
|
||||
|
||||
42
gglm/vec2.go
42
gglm/vec2.go
@ -30,20 +30,46 @@ func (v *Vec2) G() float32 {
|
||||
return v.Data[1]
|
||||
}
|
||||
|
||||
func (v *Vec2) SetX(f float32) {
|
||||
v.Data[0] = f
|
||||
func (v *Vec2) SetX(x float32) {
|
||||
v.Data[0] = x
|
||||
}
|
||||
|
||||
func (v *Vec2) SetR(f float32) {
|
||||
v.Data[0] = f
|
||||
func (v *Vec2) SetR(r float32) {
|
||||
v.Data[0] = r
|
||||
}
|
||||
|
||||
func (v *Vec2) SetY(f float32) {
|
||||
v.Data[1] = f
|
||||
func (v *Vec2) SetY(y float32) {
|
||||
v.Data[1] = y
|
||||
}
|
||||
|
||||
func (v *Vec2) SetG(f float32) {
|
||||
v.Data[1] = f
|
||||
func (v *Vec2) SetG(g float32) {
|
||||
v.Data[1] = g
|
||||
}
|
||||
|
||||
func (v *Vec2) AddX(x float32) {
|
||||
v.Data[0] += x
|
||||
}
|
||||
|
||||
func (v *Vec2) AddY(y float32) {
|
||||
v.Data[1] += y
|
||||
}
|
||||
|
||||
func (v *Vec2) AddR(r float32) {
|
||||
v.Data[0] += r
|
||||
}
|
||||
|
||||
func (v *Vec2) AddG(g float32) {
|
||||
v.Data[1] += g
|
||||
}
|
||||
|
||||
func (v *Vec2) AddXY(x, y float32) {
|
||||
v.Data[0] += x
|
||||
v.Data[1] += y
|
||||
}
|
||||
|
||||
func (v *Vec2) AddRG(r, g float32) {
|
||||
v.Data[0] += r
|
||||
v.Data[1] += g
|
||||
}
|
||||
|
||||
func (v *Vec2) String() string {
|
||||
|
||||
46
gglm/vec3.go
46
gglm/vec3.go
@ -60,6 +60,52 @@ func (v *Vec3) SetB(f float32) {
|
||||
v.Data[2] = f
|
||||
}
|
||||
|
||||
func (v *Vec3) AddX(x float32) {
|
||||
v.Data[0] += x
|
||||
}
|
||||
|
||||
func (v *Vec3) AddY(y float32) {
|
||||
v.Data[1] += y
|
||||
}
|
||||
|
||||
func (v *Vec3) AddZ(z float32) {
|
||||
v.Data[2] += z
|
||||
}
|
||||
|
||||
func (v *Vec3) AddR(r float32) {
|
||||
v.Data[0] += r
|
||||
}
|
||||
|
||||
func (v *Vec3) AddG(g float32) {
|
||||
v.Data[1] += g
|
||||
}
|
||||
|
||||
func (v *Vec3) AddB(b float32) {
|
||||
v.Data[2] += b
|
||||
}
|
||||
|
||||
func (v *Vec3) AddXY(x, y float32) {
|
||||
v.Data[0] += x
|
||||
v.Data[1] += y
|
||||
}
|
||||
|
||||
func (v *Vec3) AddRG(r, g float32) {
|
||||
v.Data[0] += r
|
||||
v.Data[1] += g
|
||||
}
|
||||
|
||||
func (v *Vec3) AddXYZ(x, y, z float32) {
|
||||
v.Data[0] += x
|
||||
v.Data[1] += y
|
||||
v.Data[2] += z
|
||||
}
|
||||
|
||||
func (v *Vec3) AddRGB(r, g, b float32) {
|
||||
v.Data[0] += r
|
||||
v.Data[1] += g
|
||||
v.Data[2] += b
|
||||
}
|
||||
|
||||
func (v *Vec3) String() string {
|
||||
return fmt.Sprintf("(%f, %f, %f)", v.X(), v.Y(), v.Z())
|
||||
}
|
||||
|
||||
68
gglm/vec4.go
68
gglm/vec4.go
@ -76,6 +76,74 @@ func (v *Vec4) SetA(f float32) {
|
||||
v.Data[3] = f
|
||||
}
|
||||
|
||||
func (v *Vec4) AddX(x float32) {
|
||||
v.Data[0] += x
|
||||
}
|
||||
|
||||
func (v *Vec4) AddY(y float32) {
|
||||
v.Data[1] += y
|
||||
}
|
||||
|
||||
func (v *Vec4) AddZ(z float32) {
|
||||
v.Data[2] += z
|
||||
}
|
||||
|
||||
func (v *Vec4) AddW(w float32) {
|
||||
v.Data[3] += w
|
||||
}
|
||||
|
||||
func (v *Vec4) AddR(r float32) {
|
||||
v.Data[0] += r
|
||||
}
|
||||
|
||||
func (v *Vec4) AddG(g float32) {
|
||||
v.Data[1] += g
|
||||
}
|
||||
|
||||
func (v *Vec4) AddB(b float32) {
|
||||
v.Data[2] += b
|
||||
}
|
||||
|
||||
func (v *Vec4) AddA(a float32) {
|
||||
v.Data[3] += a
|
||||
}
|
||||
|
||||
func (v *Vec4) AddXY(x, y float32) {
|
||||
v.Data[0] += x
|
||||
v.Data[1] += y
|
||||
}
|
||||
|
||||
func (v *Vec4) AddRG(r, g float32) {
|
||||
v.Data[0] += r
|
||||
v.Data[1] += g
|
||||
}
|
||||
|
||||
func (v *Vec4) AddXYZ(x, y, z float32) {
|
||||
v.Data[0] += x
|
||||
v.Data[1] += y
|
||||
v.Data[2] += z
|
||||
}
|
||||
|
||||
func (v *Vec4) AddRGB(r, g, b float32) {
|
||||
v.Data[0] += r
|
||||
v.Data[1] += g
|
||||
v.Data[2] += b
|
||||
}
|
||||
|
||||
func (v *Vec4) AddXYZW(x, y, z, w float32) {
|
||||
v.Data[0] += x
|
||||
v.Data[1] += y
|
||||
v.Data[2] += z
|
||||
v.Data[3] += w
|
||||
}
|
||||
|
||||
func (v *Vec4) AddRGBA(r, g, b, a float32) {
|
||||
v.Data[0] += r
|
||||
v.Data[1] += g
|
||||
v.Data[2] += b
|
||||
v.Data[3] += a
|
||||
}
|
||||
|
||||
func (v *Vec4) String() string {
|
||||
return fmt.Sprintf("(%f, %f, %f, %f)", v.X(), v.Y(), v.Z(), v.W())
|
||||
}
|
||||
|
||||
302
gglm/vec_test.go
Executable file
302
gglm/vec_test.go
Executable file
@ -0,0 +1,302 @@
|
||||
package gglm_test
|
||||
|
||||
import (
|
||||
"testing"
|
||||
|
||||
"github.com/bloeys/gglm/gglm"
|
||||
)
|
||||
|
||||
func TestVecSwizzleGet(t *testing.T) {
|
||||
|
||||
//Vec2
|
||||
v2 := gglm.NewVec2(1, 2)
|
||||
var ans2X float32 = 1
|
||||
var ans2Y float32 = 2
|
||||
|
||||
if v2.X() != ans2X {
|
||||
t.Errorf("Got: %v; Expected: %v", v2.X(), ans2X)
|
||||
}
|
||||
|
||||
if v2.Y() != ans2Y {
|
||||
t.Errorf("Got: %v; Expected: %v", v2.Y(), ans2Y)
|
||||
}
|
||||
|
||||
if v2.R() != ans2X {
|
||||
t.Errorf("Got: %v; Expected: %v", v2.R(), ans2X)
|
||||
}
|
||||
|
||||
if v2.G() != ans2Y {
|
||||
t.Errorf("Got: %v; Expected: %v", v2.G(), ans2Y)
|
||||
}
|
||||
|
||||
//Vec3
|
||||
v3 := gglm.NewVec3(1, 2, 3)
|
||||
var ans3X float32 = 1
|
||||
var ans3Y float32 = 2
|
||||
var ans3Z float32 = 3
|
||||
|
||||
if v3.X() != ans3X {
|
||||
t.Errorf("Got: %v; Expected: %v", v3.X(), ans3X)
|
||||
}
|
||||
|
||||
if v3.Y() != ans3Y {
|
||||
t.Errorf("Got: %v; Expected: %v", v3.Y(), ans3Y)
|
||||
}
|
||||
|
||||
if v3.Z() != ans3Z {
|
||||
t.Errorf("Got: %v; Expected: %v", v3.Z(), ans3Z)
|
||||
}
|
||||
|
||||
if v3.R() != ans3X {
|
||||
t.Errorf("Got: %v; Expected: %v", v3.R(), ans3X)
|
||||
}
|
||||
|
||||
if v3.G() != ans3Y {
|
||||
t.Errorf("Got: %v; Expected: %v", v3.G(), ans3Y)
|
||||
}
|
||||
|
||||
if v3.B() != ans3Z {
|
||||
t.Errorf("Got: %v; Expected: %v", v3.B(), ans3Z)
|
||||
}
|
||||
|
||||
//Vec4
|
||||
v4 := gglm.NewVec4(1, 2, 3, 4)
|
||||
var ans4X float32 = 1
|
||||
var ans4Y float32 = 2
|
||||
var ans4Z float32 = 3
|
||||
var ans4W float32 = 4
|
||||
|
||||
if v4.X() != ans4X {
|
||||
t.Errorf("Got: %v; Expected: %v", v4.X(), ans4X)
|
||||
}
|
||||
|
||||
if v4.Y() != ans4Y {
|
||||
t.Errorf("Got: %v; Expected: %v", v4.Y(), ans4Y)
|
||||
}
|
||||
|
||||
if v4.Z() != ans4Z {
|
||||
t.Errorf("Got: %v; Expected: %v", v4.Z(), ans4Z)
|
||||
}
|
||||
|
||||
if v4.W() != ans4W {
|
||||
t.Errorf("Got: %v; Expected: %v", v4.W(), ans4W)
|
||||
}
|
||||
|
||||
if v4.R() != ans4X {
|
||||
t.Errorf("Got: %v; Expected: %v", v4.R(), ans4X)
|
||||
}
|
||||
|
||||
if v4.G() != ans4Y {
|
||||
t.Errorf("Got: %v; Expected: %v", v4.G(), ans4Y)
|
||||
}
|
||||
|
||||
if v4.B() != ans4Z {
|
||||
t.Errorf("Got: %v; Expected: %v", v4.B(), ans4Z)
|
||||
}
|
||||
|
||||
if v4.A() != ans4W {
|
||||
t.Errorf("Got: %v; Expected: %v", v4.A(), ans4W)
|
||||
}
|
||||
}
|
||||
|
||||
func TestVecSwizzleSet(t *testing.T) {
|
||||
|
||||
//Vec2
|
||||
v2 := gglm.NewVec2(0, 0)
|
||||
ans2 := gglm.NewVec2(1, 2)
|
||||
|
||||
v2.SetX(1)
|
||||
v2.SetY(2)
|
||||
|
||||
if !v2.Eq(ans2) {
|
||||
t.Errorf("Got: %v; Expected: %v", v2.String(), ans2.String())
|
||||
}
|
||||
|
||||
ans2 = gglm.NewVec2(11, 22)
|
||||
v2.SetR(11)
|
||||
v2.SetG(22)
|
||||
|
||||
if !v2.Eq(ans2) {
|
||||
t.Errorf("Got: %v; Expected: %v", v2.String(), ans2.String())
|
||||
}
|
||||
|
||||
//Vec3
|
||||
v3 := gglm.NewVec3(0, 0, 0)
|
||||
ans3 := gglm.NewVec3(1, 2, 3)
|
||||
|
||||
v3.SetX(1)
|
||||
v3.SetY(2)
|
||||
v3.SetZ(3)
|
||||
|
||||
if !v3.Eq(ans3) {
|
||||
t.Errorf("Got: %v; Expected: %v", v3.String(), ans3.String())
|
||||
}
|
||||
|
||||
ans3 = gglm.NewVec3(11, 22, 33)
|
||||
|
||||
v3.SetR(11)
|
||||
v3.SetG(22)
|
||||
v3.SetB(33)
|
||||
|
||||
if !v3.Eq(ans3) {
|
||||
t.Errorf("Got: %v; Expected: %v", v3.String(), ans3.String())
|
||||
}
|
||||
|
||||
//Vec4
|
||||
v4 := gglm.NewVec4(0, 0, 0, 0)
|
||||
ans4 := gglm.NewVec4(1, 2, 3, 4)
|
||||
|
||||
v4.SetX(1)
|
||||
v4.SetY(2)
|
||||
v4.SetZ(3)
|
||||
v4.SetW(4)
|
||||
|
||||
if !v4.Eq(ans4) {
|
||||
t.Errorf("Got: %v; Expected: %v", v4.String(), ans4.String())
|
||||
}
|
||||
|
||||
ans4 = gglm.NewVec4(11, 22, 33, 44)
|
||||
|
||||
v4.SetR(11)
|
||||
v4.SetG(22)
|
||||
v4.SetB(33)
|
||||
v4.SetA(44)
|
||||
|
||||
if !v4.Eq(ans4) {
|
||||
t.Errorf("Got: %v; Expected: %v", v4.String(), ans4.String())
|
||||
}
|
||||
}
|
||||
|
||||
func TestVecSwizzleAdd(t *testing.T) {
|
||||
|
||||
//Vec2
|
||||
v2 := gglm.NewVec2(1, 1)
|
||||
ans2 := gglm.NewVec2(2, 3)
|
||||
v2.AddX(1)
|
||||
v2.AddY(2)
|
||||
if !v2.Eq(ans2) {
|
||||
t.Errorf("Got: %v; Expected: %v", v2.String(), ans2.String())
|
||||
}
|
||||
|
||||
v2 = gglm.NewVec2(1, 1)
|
||||
v2.AddR(1)
|
||||
v2.AddG(2)
|
||||
if !v2.Eq(ans2) {
|
||||
t.Errorf("Got: %v; Expected: %v", v2.String(), ans2.String())
|
||||
}
|
||||
|
||||
v2 = gglm.NewVec2(1, 1)
|
||||
v2.AddXY(1, 2)
|
||||
if !v2.Eq(ans2) {
|
||||
t.Errorf("Got: %v; Expected: %v", v2.String(), ans2.String())
|
||||
}
|
||||
|
||||
v2 = gglm.NewVec2(1, 1)
|
||||
v2.AddRG(1, 2)
|
||||
if !v2.Eq(ans2) {
|
||||
t.Errorf("Got: %v; Expected: %v", v2.String(), ans2.String())
|
||||
}
|
||||
|
||||
//Vec3
|
||||
v3 := gglm.NewVec3(1, 1, 1)
|
||||
ans3 := gglm.NewVec3(2, 3, 4)
|
||||
v3.AddX(1)
|
||||
v3.AddY(2)
|
||||
v3.AddZ(3)
|
||||
if !v3.Eq(ans3) {
|
||||
t.Errorf("Got: %v; Expected: %v", v3.String(), ans3.String())
|
||||
}
|
||||
|
||||
v3 = gglm.NewVec3(1, 1, 1)
|
||||
v3.AddR(1)
|
||||
v3.AddG(2)
|
||||
v3.AddB(3)
|
||||
if !v3.Eq(ans3) {
|
||||
t.Errorf("Got: %v; Expected: %v", v3.String(), ans3.String())
|
||||
}
|
||||
|
||||
v3 = gglm.NewVec3(1, 1, 1)
|
||||
ans3 = gglm.NewVec3(2, 3, 1)
|
||||
v3.AddXY(1, 2)
|
||||
if !v3.Eq(ans3) {
|
||||
t.Errorf("Got: %v; Expected: %v", v3.String(), ans3.String())
|
||||
}
|
||||
|
||||
v3 = gglm.NewVec3(1, 1, 1)
|
||||
v3.AddRG(1, 2)
|
||||
if !v3.Eq(ans3) {
|
||||
t.Errorf("Got: %v; Expected: %v", v3.String(), ans3.String())
|
||||
}
|
||||
|
||||
v3 = gglm.NewVec3(1, 1, 1)
|
||||
ans3 = gglm.NewVec3(2, 3, 4)
|
||||
v3.AddXYZ(1, 2, 3)
|
||||
if !v3.Eq(ans3) {
|
||||
t.Errorf("Got: %v; Expected: %v", v3.String(), ans3.String())
|
||||
}
|
||||
|
||||
v3 = gglm.NewVec3(1, 1, 1)
|
||||
v3.AddRGB(1, 2, 3)
|
||||
if !v3.Eq(ans3) {
|
||||
t.Errorf("Got: %v; Expected: %v", v3.String(), ans3.String())
|
||||
}
|
||||
|
||||
//Vec4
|
||||
v4 := gglm.NewVec4(1, 1, 1, 1)
|
||||
ans4 := gglm.NewVec4(2, 3, 4, 5)
|
||||
v4.AddX(1)
|
||||
v4.AddY(2)
|
||||
v4.AddZ(3)
|
||||
v4.AddW(4)
|
||||
if !v4.Eq(ans4) {
|
||||
t.Errorf("Got: %v; Expected: %v", v4.String(), ans4.String())
|
||||
}
|
||||
|
||||
v4 = gglm.NewVec4(1, 1, 1, 1)
|
||||
v4.AddR(1)
|
||||
v4.AddG(2)
|
||||
v4.AddB(3)
|
||||
v4.AddA(4)
|
||||
if !v4.Eq(ans4) {
|
||||
t.Errorf("Got: %v; Expected: %v", v4.String(), ans4.String())
|
||||
}
|
||||
|
||||
v4 = gglm.NewVec4(1, 1, 1, 1)
|
||||
ans4 = gglm.NewVec4(2, 3, 1, 1)
|
||||
v4.AddXY(1, 2)
|
||||
if !v4.Eq(ans4) {
|
||||
t.Errorf("Got: %v; Expected: %v", v4.String(), ans4.String())
|
||||
}
|
||||
|
||||
v4 = gglm.NewVec4(1, 1, 1, 1)
|
||||
v4.AddRG(1, 2)
|
||||
if !v4.Eq(ans4) {
|
||||
t.Errorf("Got: %v; Expected: %v", v4.String(), ans4.String())
|
||||
}
|
||||
|
||||
v4 = gglm.NewVec4(1, 1, 1, 1)
|
||||
ans4 = gglm.NewVec4(2, 3, 4, 1)
|
||||
v4.AddXYZ(1, 2, 3)
|
||||
if !v4.Eq(ans4) {
|
||||
t.Errorf("Got: %v; Expected: %v", v4.String(), ans4.String())
|
||||
}
|
||||
|
||||
v4 = gglm.NewVec4(1, 1, 1, 1)
|
||||
v4.AddRGB(1, 2, 3)
|
||||
if !v4.Eq(ans4) {
|
||||
t.Errorf("Got: %v; Expected: %v", v4.String(), ans4.String())
|
||||
}
|
||||
|
||||
v4 = gglm.NewVec4(1, 1, 1, 1)
|
||||
ans4 = gglm.NewVec4(2, 3, 4, 5)
|
||||
v4.AddXYZW(1, 2, 3, 4)
|
||||
if !v4.Eq(ans4) {
|
||||
t.Errorf("Got: %v; Expected: %v", v4.String(), ans4.String())
|
||||
}
|
||||
|
||||
v4 = gglm.NewVec4(1, 1, 1, 1)
|
||||
v4.AddRGBA(1, 2, 3, 4)
|
||||
if !v4.Eq(ans4) {
|
||||
t.Errorf("Got: %v; Expected: %v", v4.String(), ans4.String())
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user