1 Commits

Author SHA1 Message Date
69f724922d right/left handed LookAt functions 2022-10-01 00:12:13 +04:00
2 changed files with 25 additions and 3 deletions

View File

@ -145,7 +145,29 @@ func NewRotMat(q *Quat) *TrMat {
}
}
func LookAt(pos, targetPos, worldUp *Vec3) *TrMat {
// LookAtRH does a right-handed coordinate system lookAt (RH is the default for OpenGL).
// Can be used to create the view matrix
func LookAtRH(pos, targetPos, worldUp *Vec3) *TrMat {
forward := SubVec3(targetPos, pos).Normalize()
right := Cross(forward, worldUp).Normalize()
up := Cross(right, forward)
return &TrMat{
Mat4: Mat4{
Data: [4][4]float32{
{right.Data[0], up.Data[0], -forward.Data[0], 0},
{right.Data[1], up.Data[1], -forward.Data[1], 0},
{right.Data[2], up.Data[2], -forward.Data[2], 0},
{-DotVec3(pos, right), -DotVec3(pos, up), DotVec3(pos, forward), 1},
},
},
}
}
// LookAtLH does a left-handed coordinate system lookAt.
// Can be used to create the view matrix
func LookAtLH(pos, targetPos, worldUp *Vec3) *TrMat {
forward := SubVec3(targetPos, pos).Normalize()
right := Cross(worldUp, forward).Normalize()
@ -157,7 +179,7 @@ func LookAt(pos, targetPos, worldUp *Vec3) *TrMat {
{right.Data[0], up.Data[0], forward.Data[0], 0},
{right.Data[1], up.Data[1], forward.Data[1], 0},
{right.Data[2], up.Data[2], forward.Data[2], 0},
{-DotVec3(pos, right), -DotVec3(pos, up), DotVec3(pos, forward), 1},
{-DotVec3(pos, right), -DotVec3(pos, up), -DotVec3(pos, forward), 1},
},
},
}

View File

@ -180,7 +180,7 @@ func main() {
camPos := gglm.NewVec3(0, 0, 3)
worldUp := gglm.NewVec3(0, 1, 0)
targetPos := gglm.NewVec3(0, 0, 0)
viewMat := gglm.LookAt(camPos, targetPos, worldUp)
viewMat := gglm.LookAtRH(camPos, targetPos, worldUp)
println(viewMat.String())
//Mat2Col