2 Commits

Author SHA1 Message Date
5d2cfa0329 NewXYZ funcs for Quat+github workflows 2024-05-04 22:44:48 +04:00
afb3bbfe75 Get rid of pointer returns when creating new objects 2024-05-04 22:21:41 +04:00
18 changed files with 395 additions and 345 deletions

21
.github/workflows/test-gglm.yml vendored Executable file
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@ -0,0 +1,21 @@
name: test-gglm
on:
create:
workflow_dispatch:
jobs:
test-gglm:
runs-on: [windows-latest, macos-latest, ubuntu-latest]
steps:
- name: Install golang
uses: actions/setup-go@v3
with:
go-version: ">=1.17"
- name: Clone gglm
run: git clone https://github.com/bloeys/gglm
- name: Test gglm
working-directory: nmage
run: cd gglm && go test ./... -v

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@ -18,8 +18,8 @@ func DotQuat(q1, q2 *Quat) float32 {
return q1.X()*q2.X() + q1.Y()*q2.Y() + q1.Z()*q2.Z() + q1.W()*q2.W()
}
func Cross(v1, v2 *Vec3) *Vec3 {
return &Vec3{
func Cross(v1, v2 *Vec3) Vec3 {
return Vec3{
Data: [3]float32{
v1.Data[1]*v2.Data[2] - v1.Data[2]*v2.Data[1],
v1.Data[2]*v2.Data[0] - v1.Data[0]*v2.Data[2],
@ -81,12 +81,12 @@ func SqrDistVec4(v1, v2 *Vec4) float32 {
// ReflectVec2 returns the reflected vector of the incoming vector 'v', and the surface normal 'n'.
//
// Note: n must be normalized or you will get wrong results
func ReflectVec2(v, n *Vec2) *Vec2 {
func ReflectVec2(v, n *Vec2) Vec2 {
//reflectedVec = v 2*dot(v, norm)*norm
d := 2 * (v.Data[0]*n.Data[0] + v.Data[1]*n.Data[1])
return &Vec2{
return Vec2{
Data: [2]float32{
v.Data[0] - d*n.Data[0],
v.Data[1] - d*n.Data[1],
@ -97,12 +97,12 @@ func ReflectVec2(v, n *Vec2) *Vec2 {
// ReflectVec3 returns the reflected vector of the incoming vector 'v', and the surface normal 'n'.
//
// Note: n must be normalized or you will get wrong results
func ReflectVec3(v, n *Vec3) *Vec3 {
func ReflectVec3(v, n *Vec3) Vec3 {
//reflectedVec = v 2*dot(v, norm)*norm
d := 2 * (v.Data[0]*n.Data[0] + v.Data[1]*n.Data[1] + v.Data[2]*n.Data[2])
return &Vec3{
return Vec3{
Data: [3]float32{
v.Data[0] - d*n.Data[0],
v.Data[1] - d*n.Data[1],

View File

@ -9,8 +9,8 @@ import (
var (
dotVec2Result, distVec2Result float32
dotVec3Result, distVec3Result float32
reflectVec2Result *gglm.Vec2
crossResult, reflectVec3Result *gglm.Vec3
reflectVec2Result gglm.Vec2
crossResult, reflectVec3Result gglm.Vec3
)
func TestDotVec2(t *testing.T) {

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@ -114,8 +114,8 @@ func (m *Mat2) Invert() *Mat2 {
}
// AddMat2 m3 = m1 + m2
func AddMat2(m1, m2 *Mat2) *Mat2 {
return &Mat2{
func AddMat2(m1, m2 *Mat2) Mat2 {
return Mat2{
Data: [2][2]float32{
{
m1.Data[0][0] + m2.Data[0][0],
@ -130,8 +130,8 @@ func AddMat2(m1, m2 *Mat2) *Mat2 {
}
// SubMat2 m3 = m1 - m2
func SubMat2(m1, m2 *Mat2) *Mat2 {
return &Mat2{
func SubMat2(m1, m2 *Mat2) Mat2 {
return Mat2{
Data: [2][2]float32{
{
m1.Data[0][0] - m2.Data[0][0],
@ -146,8 +146,8 @@ func SubMat2(m1, m2 *Mat2) *Mat2 {
}
// MulMat2 m3 = m1 * m2
func MulMat2(m1, m2 *Mat2) *Mat2 {
return &Mat2{
func MulMat2(m1, m2 *Mat2) Mat2 {
return Mat2{
Data: [2][2]float32{
{
m1.Data[0][0]*m2.Data[0][0] + m1.Data[1][0]*m2.Data[0][1],
@ -162,8 +162,8 @@ func MulMat2(m1, m2 *Mat2) *Mat2 {
}
// MulMat2Vec2 v2 = m1 * v1
func MulMat2Vec2(m1 *Mat2, v1 *Vec2) *Vec2 {
return &Vec2{
func MulMat2Vec2(m1 *Mat2, v1 *Vec2) Vec2 {
return Vec2{
Data: [2]float32{
m1.Data[0][0]*v1.Data[0] + m1.Data[1][0]*v1.Data[1],
m1.Data[0][1]*v1.Data[0] + m1.Data[1][1]*v1.Data[1],
@ -172,8 +172,8 @@ func MulMat2Vec2(m1 *Mat2, v1 *Vec2) *Vec2 {
}
// NewMat2Id returns the 2x2 identity matrix
func NewMat2Id() *Mat2 {
return &Mat2{
func NewMat2Id() Mat2 {
return Mat2{
Data: [2][2]float32{
{1, 0},
{0, 1},
@ -181,8 +181,8 @@ func NewMat2Id() *Mat2 {
}
}
func NewMat2Diag(diagVal float32) *Mat2 {
return &Mat2{
func NewMat2Diag(diagVal float32) Mat2 {
return Mat2{
Data: [2][2]float32{
{diagVal, 0},
{0, diagVal},
@ -190,8 +190,8 @@ func NewMat2Diag(diagVal float32) *Mat2 {
}
}
func NewMat2DiagArr(diag [2]float32) *Mat2 {
return &Mat2{
func NewMat2DiagArr(diag [2]float32) Mat2 {
return Mat2{
Data: [2][2]float32{
{diag[0], 0},
{0, diag[1]},
@ -199,8 +199,8 @@ func NewMat2DiagArr(diag [2]float32) *Mat2 {
}
}
func NewMat2Vec2(col0, col1 *Vec2) *Mat2 {
return &Mat2{
func NewMat2Vec2(col0, col1 *Vec2) Mat2 {
return Mat2{
Data: [2][2]float32{
col0.Data,
col1.Data,
@ -208,8 +208,8 @@ func NewMat2Vec2(col0, col1 *Vec2) *Mat2 {
}
}
func NewMat2Arr(col0, col1 [2]float32) *Mat2 {
return &Mat2{
func NewMat2Arr(col0, col1 [2]float32) Mat2 {
return Mat2{
Data: [2][2]float32{
col0,
col1,

View File

@ -152,29 +152,25 @@ func TestTransposeMat2(t *testing.T) {
m := gglm.NewMat2Id()
ans := gglm.NewMat2Id()
if !m.Transpose().Transpose().Eq(ans) {
if !m.Transpose().Transpose().Eq(&ans) {
t.Errorf("Got: %v; Expected: %v", m.String(), ans.String())
}
if !m.Transpose().Eq(ans) {
if !m.Transpose().Eq(&ans) {
t.Errorf("Got: %v; Expected: %v", m.String(), ans.String())
}
m = &gglm.Mat2{
Data: [2][2]float32{
{00, 01},
{10, 11},
},
m.Data = [2][2]float32{
{00, 01},
{10, 11},
}
ans = &gglm.Mat2{
Data: [2][2]float32{
{00, 10},
{01, 11},
},
ans.Data = [2][2]float32{
{00, 10},
{01, 11},
}
if !m.Transpose().Eq(ans) {
if !m.Transpose().Eq(&ans) {
t.Errorf("Got: %v; Expected: %v", m.String(), ans.String())
}
}
@ -188,11 +184,9 @@ func TestDeterminantMat2(t *testing.T) {
t.Errorf("Got: %f; Expected: %f", m.Determinant(), ans)
}
m = &gglm.Mat2{
Data: [2][2]float32{
{1, 8},
{5, 31},
},
m.Data = [2][2]float32{
{1, 8},
{5, 31},
}
ans = -9
@ -206,25 +200,21 @@ func TestInvertMat2(t *testing.T) {
m := gglm.NewMat2Id()
ans := gglm.NewMat2Id()
if !m.Invert().Eq(ans) {
if !m.Invert().Eq(&ans) {
t.Errorf("Got: %v; Expected: %v", m.String(), ans.String())
}
m = &gglm.Mat2{
Data: [2][2]float32{
{1, 8},
{5, 31},
},
m.Data = [2][2]float32{
{1, 8},
{5, 31},
}
ans = &gglm.Mat2{
Data: [2][2]float32{
{-31 / 9.0, 8 / 9.0},
{5 / 9.0, -1 / 9.0},
},
ans.Data = [2][2]float32{
{-31 / 9.0, 8 / 9.0},
{5 / 9.0, -1 / 9.0},
}
if !m.Invert().Eq(ans) {
if !m.Invert().Eq(&ans) {
t.Errorf("Got: %v; Expected: %v", m.String(), ans.String())
}
}
@ -235,6 +225,6 @@ func BenchmarkMulMat2(b *testing.B) {
m2 := gglm.NewMat2Id()
for i := 0; i < b.N; i++ {
m1.Mul(m2)
m1.Mul(&m2)
}
}

View File

@ -205,8 +205,8 @@ func (m *Mat3) ToMat2() Mat2 {
}
// AddMat3 m3 = m1 + m2
func AddMat3(m1, m2 *Mat3) *Mat3 {
return &Mat3{
func AddMat3(m1, m2 *Mat3) Mat3 {
return Mat3{
Data: [3][3]float32{
{
m1.Data[0][0] + m2.Data[0][0],
@ -228,8 +228,8 @@ func AddMat3(m1, m2 *Mat3) *Mat3 {
}
// SubMat3 m3 = m1 - m2
func SubMat3(m1, m2 *Mat3) *Mat3 {
return &Mat3{
func SubMat3(m1, m2 *Mat3) Mat3 {
return Mat3{
Data: [3][3]float32{
{
m1.Data[0][0] - m2.Data[0][0],
@ -251,7 +251,7 @@ func SubMat3(m1, m2 *Mat3) *Mat3 {
}
// MulMat3 m3 = m1 * m2
func MulMat3(m1, m2 *Mat3) *Mat3 {
func MulMat3(m1, m2 *Mat3) Mat3 {
m00 := m1.Data[0][0]
m01 := m1.Data[0][1]
@ -265,7 +265,7 @@ func MulMat3(m1, m2 *Mat3) *Mat3 {
m21 := m1.Data[2][1]
m22 := m1.Data[2][2]
return &Mat3{
return Mat3{
Data: [3][3]float32{
{
m00*m2.Data[0][0] + m10*m2.Data[0][1] + m20*m2.Data[0][2],
@ -287,8 +287,8 @@ func MulMat3(m1, m2 *Mat3) *Mat3 {
}
// MulMat3Vec3 v2 = m1 * v1
func MulMat3Vec3(m1 *Mat3, v1 *Vec3) *Vec3 {
return &Vec3{
func MulMat3Vec3(m1 *Mat3, v1 *Vec3) Vec3 {
return Vec3{
Data: [3]float32{
m1.Data[0][0]*v1.Data[0] + m1.Data[1][0]*v1.Data[1] + m1.Data[2][0]*v1.Data[2],
m1.Data[0][1]*v1.Data[0] + m1.Data[1][1]*v1.Data[1] + m1.Data[2][1]*v1.Data[2],
@ -298,8 +298,8 @@ func MulMat3Vec3(m1 *Mat3, v1 *Vec3) *Vec3 {
}
// NewMat3Id returns the 3x3 identity matrix
func NewMat3Id() *Mat3 {
return &Mat3{
func NewMat3Id() Mat3 {
return Mat3{
Data: [3][3]float32{
{1, 0, 0},
{0, 1, 0},
@ -308,8 +308,8 @@ func NewMat3Id() *Mat3 {
}
}
func NewMat3Diag(diagVal float32) *Mat3 {
return &Mat3{
func NewMat3Diag(diagVal float32) Mat3 {
return Mat3{
Data: [3][3]float32{
{diagVal, 0, 0},
{0, diagVal, 0},
@ -318,8 +318,8 @@ func NewMat3Diag(diagVal float32) *Mat3 {
}
}
func NewMat3DiagArr(diag [3]float32) *Mat3 {
return &Mat3{
func NewMat3DiagArr(diag [3]float32) Mat3 {
return Mat3{
Data: [3][3]float32{
{diag[0], 0, 0},
{0, diag[1], 0},
@ -328,8 +328,8 @@ func NewMat3DiagArr(diag [3]float32) *Mat3 {
}
}
func NewMat3Vec3(col0, col1, col2 *Vec3) *Mat3 {
return &Mat3{
func NewMat3Vec3(col0, col1, col2 *Vec3) Mat3 {
return Mat3{
Data: [3][3]float32{
col0.Data,
col1.Data,
@ -338,8 +338,8 @@ func NewMat3Vec3(col0, col1, col2 *Vec3) *Mat3 {
}
}
func NewMat3Arr(col0, col1, col2 [3]float32) *Mat3 {
return &Mat3{
func NewMat3Arr(col0, col1, col2 [3]float32) Mat3 {
return Mat3{
Data: [3][3]float32{
col0,
col1,

View File

@ -167,31 +167,27 @@ func TestTransposeMat3(t *testing.T) {
m := gglm.NewMat3Id()
ans := gglm.NewMat3Id()
if !m.Transpose().Transpose().Eq(ans) {
if !m.Transpose().Transpose().Eq(&ans) {
t.Errorf("Got: %v; Expected: %v", m.String(), ans.String())
}
if !m.Transpose().Eq(ans) {
if !m.Transpose().Eq(&ans) {
t.Errorf("Got: %v; Expected: %v", m.String(), ans.String())
}
m = &gglm.Mat3{
Data: [3][3]float32{
{00, 01, 02},
{10, 11, 12},
{20, 21, 22},
},
m.Data = [3][3]float32{
{00, 01, 02},
{10, 11, 12},
{20, 21, 22},
}
ans = &gglm.Mat3{
Data: [3][3]float32{
{00, 10, 20},
{01, 11, 21},
{02, 12, 22},
},
ans.Data = [3][3]float32{
{00, 10, 20},
{01, 11, 21},
{02, 12, 22},
}
if !m.Transpose().Eq(ans) {
if !m.Transpose().Eq(&ans) {
t.Errorf("Got: %v; Expected: %v", m.String(), ans.String())
}
}
@ -205,12 +201,10 @@ func TestDeterminantMat3(t *testing.T) {
t.Errorf("Got: %f; Expected: %f", m.Determinant(), ans)
}
m = &gglm.Mat3{
Data: [3][3]float32{
{1, 8, 2},
{5, 3, 5},
{9, 6, 7},
},
m.Data = [3][3]float32{
{1, 8, 2},
{5, 3, 5},
{9, 6, 7},
}
ans = 77
@ -224,27 +218,23 @@ func TestInvertMat3(t *testing.T) {
m := gglm.NewMat3Id()
ans := gglm.NewMat3Id()
if !m.Invert().Eq(ans) {
if !m.Invert().Eq(&ans) {
t.Errorf("Got: %v; Expected: %v", m.String(), ans.String())
}
m = &gglm.Mat3{
Data: [3][3]float32{
{1, 8, 2},
{5, 3, 5},
{9, 6, 7},
},
m.Data = [3][3]float32{
{1, 8, 2},
{5, 3, 5},
{9, 6, 7},
}
ans = &gglm.Mat3{
Data: [3][3]float32{
{-9 / 77.0, -4 / 7.0, 34 / 77.0},
{10 / 77.0, -1 / 7.0, 5 / 77.0},
{3 / 77.0, 6 / 7.0, -37 / 77.0},
},
ans.Data = [3][3]float32{
{-9 / 77.0, -4 / 7.0, 34 / 77.0},
{10 / 77.0, -1 / 7.0, 5 / 77.0},
{3 / 77.0, 6 / 7.0, -37 / 77.0},
}
if !m.Invert().Eq(ans) {
if !m.Invert().Eq(&ans) {
t.Errorf("Got: %v; Expected: %v", m.String(), ans.String())
}
}
@ -255,6 +245,6 @@ func BenchmarkMulMat3(b *testing.B) {
m2 := gglm.NewMat3Id()
for i := 0; i < b.N; i++ {
m1.Mul(m2)
m1.Mul(&m2)
}
}

View File

@ -264,10 +264,10 @@ func (m *Mat4) Determinant() float32 {
signB := NewVec4(-1, +1, -1, +1)
inverse := NewMat4Arr(
inv0.ScaleVec(signA).Data,
inv1.ScaleVec(signB).Data,
inv2.ScaleVec(signA).Data,
inv3.ScaleVec(signB).Data,
inv0.ScaleVec(&signA).Data,
inv1.ScaleVec(&signB).Data,
inv2.ScaleVec(&signA).Data,
inv3.ScaleVec(&signB).Data,
)
row0 := NewVec4(inverse.Data[0][0], inverse.Data[1][0], inverse.Data[2][0], inverse.Data[3][0])
@ -353,10 +353,10 @@ func (m *Mat4) Invert() *Mat4 {
signB := NewVec4(-1, +1, -1, +1)
inverse := NewMat4Arr(
inv0.ScaleVec(signA).Data,
inv1.ScaleVec(signB).Data,
inv2.ScaleVec(signA).Data,
inv3.ScaleVec(signB).Data,
inv0.ScaleVec(&signA).Data,
inv1.ScaleVec(&signB).Data,
inv2.ScaleVec(&signA).Data,
inv3.ScaleVec(&signB).Data,
)
row0 := NewVec4(inverse.Data[0][0], inverse.Data[1][0], inverse.Data[2][0], inverse.Data[3][0])
@ -447,10 +447,10 @@ func (m *Mat4) InvertAndTranspose() *Mat4 {
signB := NewVec4(-1, +1, -1, +1)
inverse := NewMat4Arr(
inv0.ScaleVec(signA).Data,
inv1.ScaleVec(signB).Data,
inv2.ScaleVec(signA).Data,
inv3.ScaleVec(signB).Data,
inv0.ScaleVec(&signA).Data,
inv1.ScaleVec(&signB).Data,
inv2.ScaleVec(&signA).Data,
inv3.ScaleVec(&signB).Data,
)
row0 := NewVec4(inverse.Data[0][0], inverse.Data[1][0], inverse.Data[2][0], inverse.Data[3][0])
@ -495,8 +495,8 @@ func (m *Mat4) ToMat3() Mat3 {
}
// AddMat4 m3 = m1 + m2
func AddMat4(m1, m2 *Mat4) *Mat4 {
return &Mat4{
func AddMat4(m1, m2 *Mat4) Mat4 {
return Mat4{
Data: [4][4]float32{
{
m1.Data[0][0] + m2.Data[0][0],
@ -527,8 +527,8 @@ func AddMat4(m1, m2 *Mat4) *Mat4 {
}
// SubMat4 m3 = m1 - m2
func SubMat4(m1, m2 *Mat4) *Mat4 {
return &Mat4{
func SubMat4(m1, m2 *Mat4) Mat4 {
return Mat4{
Data: [4][4]float32{
{
m1.Data[0][0] - m2.Data[0][0],
@ -559,7 +559,7 @@ func SubMat4(m1, m2 *Mat4) *Mat4 {
}
// MulMat4 m3 = m1 * m2
func MulMat4(m1, m2 *Mat4) *Mat4 {
func MulMat4(m1, m2 *Mat4) Mat4 {
m00 := m1.Data[0][0]
m01 := m1.Data[0][1]
@ -581,7 +581,7 @@ func MulMat4(m1, m2 *Mat4) *Mat4 {
m32 := m1.Data[3][2]
m33 := m1.Data[3][3]
return &Mat4{
return Mat4{
Data: [4][4]float32{
{
m00*m2.Data[0][0] + m10*m2.Data[0][1] + m20*m2.Data[0][2] + m30*m2.Data[0][3],
@ -612,8 +612,8 @@ func MulMat4(m1, m2 *Mat4) *Mat4 {
}
// MulMat4Vec4 v2 = m1 * v1
func MulMat4Vec4(m1 *Mat4, v1 *Vec4) *Vec4 {
return &Vec4{
func MulMat4Vec4(m1 *Mat4, v1 *Vec4) Vec4 {
return Vec4{
Data: [4]float32{
m1.Data[0][0]*v1.Data[0] + m1.Data[1][0]*v1.Data[1] + m1.Data[2][0]*v1.Data[2] + m1.Data[3][0]*v1.Data[3],
m1.Data[0][1]*v1.Data[0] + m1.Data[1][1]*v1.Data[1] + m1.Data[2][1]*v1.Data[2] + m1.Data[3][1]*v1.Data[3],
@ -624,8 +624,8 @@ func MulMat4Vec4(m1 *Mat4, v1 *Vec4) *Vec4 {
}
// NewMat4Id returns the 4x4 identity matrix
func NewMat4Id() *Mat4 {
return &Mat4{
func NewMat4Id() Mat4 {
return Mat4{
Data: [4][4]float32{
{1, 0, 0, 0},
{0, 1, 0, 0},
@ -635,8 +635,8 @@ func NewMat4Id() *Mat4 {
}
}
func NewMat4Diag(diagVal float32) *Mat4 {
return &Mat4{
func NewMat4Diag(diagVal float32) Mat4 {
return Mat4{
Data: [4][4]float32{
{diagVal, 0, 0, 0},
{0, diagVal, 0, 0},
@ -646,8 +646,8 @@ func NewMat4Diag(diagVal float32) *Mat4 {
}
}
func NewMat4DiagArr(diag [4]float32) *Mat4 {
return &Mat4{
func NewMat4DiagArr(diag [4]float32) Mat4 {
return Mat4{
Data: [4][4]float32{
{diag[0], 0, 0, 0},
{0, diag[1], 0, 0},
@ -657,8 +657,8 @@ func NewMat4DiagArr(diag [4]float32) *Mat4 {
}
}
func NewMat4Vec4(col0, col1, col2, col3 *Vec4) *Mat4 {
return &Mat4{
func NewMat4Vec4(col0, col1, col2, col3 *Vec4) Mat4 {
return Mat4{
Data: [4][4]float32{
col0.Data,
col1.Data,

View File

@ -7,7 +7,7 @@ import (
)
var (
mulMat4Vec4Res *gglm.Vec4
mulMat4Vec4Res gglm.Vec4
)
func TestMat4GetSet(t *testing.T) {
@ -187,33 +187,29 @@ func TestTransposeMat4(t *testing.T) {
m := gglm.NewMat4Id()
ans := gglm.NewMat4Id()
if !m.Transpose().Transpose().Eq(ans) {
if !m.Transpose().Transpose().Eq(&ans) {
t.Errorf("Got: %v; Expected: %v", m.String(), ans.String())
}
if !m.Transpose().Eq(ans) {
if !m.Transpose().Eq(&ans) {
t.Errorf("Got: %v; Expected: %v", m.String(), ans.String())
}
m = &gglm.Mat4{
Data: [4][4]float32{
{00, 01, 02, 03},
{10, 11, 12, 13},
{20, 21, 22, 23},
{30, 31, 32, 33},
},
m.Data = [4][4]float32{
{00, 01, 02, 03},
{10, 11, 12, 13},
{20, 21, 22, 23},
{30, 31, 32, 33},
}
ans = &gglm.Mat4{
Data: [4][4]float32{
{00, 10, 20, 30},
{01, 11, 21, 31},
{02, 12, 22, 32},
{03, 13, 23, 33},
},
ans.Data = [4][4]float32{
{00, 10, 20, 30},
{01, 11, 21, 31},
{02, 12, 22, 32},
{03, 13, 23, 33},
}
if !m.Transpose().Eq(ans) {
if !m.Transpose().Eq(&ans) {
t.Errorf("Got: %v; Expected: %v", m.String(), ans.String())
}
}
@ -227,13 +223,11 @@ func TestDeterminantMat4(t *testing.T) {
t.Errorf("Got: %f; Expected: %f", m.Determinant(), ans)
}
m = &gglm.Mat4{
Data: [4][4]float32{
{1, 0, 2, 1},
{2, 1, 3, 0},
{3, 0, 4, 1},
{4, 1, 5, 1},
},
m.Data = [4][4]float32{
{1, 0, 2, 1},
{2, 1, 3, 0},
{3, 0, 4, 1},
{4, 1, 5, 1},
}
ans = -2
@ -247,29 +241,25 @@ func TestInvertMat4(t *testing.T) {
m := gglm.NewMat4Id()
ans := gglm.NewMat4Id()
if !m.Invert().Eq(ans) {
if !m.Invert().Eq(&ans) {
t.Errorf("Got: %v; Expected: %v", m.String(), ans.String())
}
m = &gglm.Mat4{
Data: [4][4]float32{
{1, 0, 2, 1},
{2, 1, 3, 0},
{3, 0, 4, 1},
{4, 1, 5, 1},
},
m.Data = [4][4]float32{
{1, 0, 2, 1},
{2, 1, 3, 0},
{3, 0, 4, 1},
{4, 1, 5, 1},
}
ans = &gglm.Mat4{
Data: [4][4]float32{
{-1, -1, 0, 1},
{0.5, 0, -3 / 2.0, 1},
{0.5, 1, 0.5, -1},
{1, -1, -1, 1},
},
ans.Data = [4][4]float32{
{-1, -1, 0, 1},
{0.5, 0, -3 / 2.0, 1},
{0.5, 1, 0.5, -1},
{1, -1, -1, 1},
}
if !m.Invert().Eq(ans) {
if !m.Invert().Eq(&ans) {
t.Errorf("Got: %v\nExpected: %v;\n", m.String(), ans.String())
}
}
@ -277,28 +267,25 @@ func TestInvertMat4(t *testing.T) {
func TestInvertAndTransposeMat4(t *testing.T) {
m := gglm.NewMat4Id()
ans := gglm.NewMat4Id().Transpose()
ans := gglm.NewMat4Id()
ans.Transpose()
if !m.InvertAndTranspose().Eq(ans) {
if !m.InvertAndTranspose().Eq(&ans) {
t.Errorf("Got: %v; Expected: %v", m.String(), ans.String())
}
m = &gglm.Mat4{
Data: [4][4]float32{
{1, 0, 2, 1},
{2, 1, 3, 0},
{3, 0, 4, 1},
{4, 1, 5, 1},
},
m.Data = [4][4]float32{
{1, 0, 2, 1},
{2, 1, 3, 0},
{3, 0, 4, 1},
{4, 1, 5, 1},
}
ans = &gglm.Mat4{
Data: [4][4]float32{
{-1, -1, 0, 1},
{0.5, 0, -3 / 2.0, 1},
{0.5, 1, 0.5, -1},
{1, -1, -1, 1},
},
ans.Data = [4][4]float32{
{-1, -1, 0, 1},
{0.5, 0, -3 / 2.0, 1},
{0.5, 1, 0.5, -1},
{1, -1, -1, 1},
}
if !m.InvertAndTranspose().Eq(ans.Transpose()) {
@ -312,7 +299,7 @@ func BenchmarkMulMat4(b *testing.B) {
m2 := gglm.NewMat4Id()
for i := 0; i < b.N; i++ {
m1.Mul(m2)
m1.Mul(&m2)
}
}
@ -322,6 +309,17 @@ func BenchmarkMulMat4Vec4(b *testing.B) {
v1 := gglm.Vec4{}
for i := 0; i < b.N; i++ {
mulMat4Vec4Res = gglm.MulMat4Vec4(m1, &v1)
mulMat4Vec4Res = gglm.MulMat4Vec4(&m1, &v1)
}
}
var mat4InvertRes *gglm.Mat4
func BenchmarkMat4Invert(b *testing.B) {
m1 := gglm.NewMat4Id()
for i := 0; i < b.N; i++ {
mat4InvertRes = m1.Invert()
}
}

View File

@ -32,51 +32,30 @@ func (q *Quat) Angle() float32 {
}
// Axis returns the rotation axis represented by this quaternion
func (q *Quat) Axis() *Vec3 {
func (q *Quat) Axis() Vec3 {
var t float32 = 1 - q.Data[3]*q.Data[3]
if t <= 0 {
return &Vec3{Data: [3]float32{0, 0, 1}}
return Vec3{Data: [3]float32{0, 0, 1}}
}
t = 1 / Sqrt32(t)
return &Vec3{Data: [3]float32{
return Vec3{Data: [3]float32{
q.Data[0] * t,
q.Data[1] * t,
q.Data[2] * t,
}}
}
// Euler takes rotations in radians and produces a rotation that
// NewQuatEulerVec takes rotations in radians and produces a rotation that
// rotates around the z-axis, y-axis and lastly x-axis.
func NewQuatEuler(v *Vec3) *Quat {
//Some other common terminology: x=roll, y=pitch, z=yaw
sinX, cosX := Sincos32(v.Data[0] * 0.5)
sinY, cosY := Sincos32(v.Data[1] * 0.5)
sinZ, cosZ := Sincos32(v.Data[2] * 0.5)
//This produces a z->y->x multiply order, but its written as XYZ.
//This is due to XYZ meaning independent rotation matrices, so Z is applied
//first, then Y matrix and lastly X.
//See this for more info: https://github.com/godotengine/godot/issues/6816#issuecomment-254592170
//
//Note: On most conversion tools putting the multiply order (e.g. ZYX for us) is required.
return &Quat{
Vec4: Vec4{
Data: [4]float32{
sinX*cosY*cosZ - cosX*sinY*sinZ,
cosX*sinY*cosZ + sinX*cosY*sinZ,
cosX*cosY*sinZ - sinX*sinY*cosZ,
cosX*cosY*cosZ + sinX*sinY*sinZ,
},
},
}
func NewQuatEulerVec(v *Vec3) Quat {
return NewQuatEuler(v.X(), v.Y(), v.Z())
}
// Euler takes rotations in radians and produces a rotation that
// NewQuatEuler takes rotations in radians and produces a rotation that
// rotates around the z-axis, y-axis and lastly x-axis.
func NewQuatEulerXYZ(x, y, z float32) *Quat {
func NewQuatEuler(x, y, z float32) Quat {
//Some other common terminology: x=roll, y=pitch, z=yaw
sinX, cosX := Sincos32(x * 0.5)
@ -89,7 +68,7 @@ func NewQuatEulerXYZ(x, y, z float32) *Quat {
//See this for more info: https://github.com/godotengine/godot/issues/6816#issuecomment-254592170
//
//Note: On most conversion tools putting the multiply order (e.g. ZYX for us) is required.
return &Quat{
return Quat{
Vec4: Vec4{
Data: [4]float32{
sinX*cosY*cosZ - cosX*sinY*sinZ,
@ -101,26 +80,55 @@ func NewQuatEulerXYZ(x, y, z float32) *Quat {
}
}
// NewQuatAngleAxisVec produces a quaternion thats rotates rotRad radians around the *normalized* vector rotAxisNorm
func NewQuatAngleAxisVec(rotRad float32, rotAxisNorm *Vec3) Quat {
return NewQuatAngleAxis(rotRad, rotAxisNorm.X(), rotAxisNorm.Y(), rotAxisNorm.Z())
}
// NewQuatAngleAxis produces a quaternion thats rotates rotRad radians around the *normalized* vector rotAxisNorm
func NewQuatAngleAxis(rotRad float32, rotAxisNorm *Vec3) *Quat {
func NewQuatAngleAxis(rotRad float32, rotAxisNormX, rotAxisNormY, rotAxisNormZ float32) Quat {
s, c := Sincos32(rotRad * 0.5)
return &Quat{
return Quat{
Vec4: Vec4{
Data: [4]float32{
rotAxisNorm.Data[0] * s,
rotAxisNorm.Data[1] * s,
rotAxisNorm.Data[2] * s,
rotAxisNormX * s,
rotAxisNormY * s,
rotAxisNormZ * s,
c,
},
},
}
}
func NewQuatId() *Quat {
return &Quat{
func NewQuatId() Quat {
return Quat{
Vec4: Vec4{
Data: [4]float32{0, 0, 0, 1},
},
}
}
func NewQuat(x, y, z, w float32) Quat {
return Quat{
Vec4: Vec4{
Data: [4]float32{x, y, z, w},
},
}
}
func NewQuatArr(arr [4]float32) Quat {
return Quat{
Vec4: Vec4{
Data: arr,
},
}
}
func NewQuatVec(v *Vec4) Quat {
return Quat{
Vec4: Vec4{
Data: v.Data,
},
}
}

View File

@ -8,14 +8,16 @@ import (
func TestNewQuatEuler(t *testing.T) {
q := gglm.NewQuatEuler(gglm.NewVec3(180, 180, 180).AsRad())
ans := &gglm.Quat{Vec4: *gglm.NewVec4(0, 0, 0, 1)}
degs := gglm.NewVec3(180, 180, 180)
degs.Data = degs.AsRad().Data
q := gglm.NewQuatEulerVec(&degs)
ans := &gglm.Quat{Vec4: gglm.NewVec4(0, 0, 0, 1)}
if !gglm.EqF32(q.X(), ans.X()) || !gglm.EqF32(q.Y(), ans.Y()) || !gglm.EqF32(q.Z(), ans.Z()) || !gglm.EqF32(q.W(), ans.W()) {
t.Errorf("Got: %v; Expected: %v", q.String(), ans.String())
}
q = gglm.NewQuatEulerXYZ(180*gglm.Deg2Rad, 180*gglm.Deg2Rad, 180*gglm.Deg2Rad)
q = gglm.NewQuatEuler(180*gglm.Deg2Rad, 180*gglm.Deg2Rad, 180*gglm.Deg2Rad)
if !gglm.EqF32(q.X(), ans.X()) || !gglm.EqF32(q.Y(), ans.Y()) || !gglm.EqF32(q.Z(), ans.Z()) || !gglm.EqF32(q.W(), ans.W()) {
t.Errorf("Got: %v; Expected: %v", q.String(), ans.String())
@ -24,8 +26,9 @@ func TestNewQuatEuler(t *testing.T) {
func TestNewQuatAngleAxis(t *testing.T) {
q := gglm.NewQuatAngleAxis(180*gglm.Deg2Rad, gglm.NewVec3(0, 1, 0))
ans := &gglm.Quat{Vec4: *gglm.NewVec4(0, 1, 0, 0)}
rotAxis := gglm.NewVec3(0, 1, 0)
q := gglm.NewQuatAngleAxisVec(180*gglm.Deg2Rad, &rotAxis)
ans := &gglm.Quat{Vec4: gglm.NewVec4(0, 1, 0, 0)}
if !gglm.EqF32(q.X(), ans.X()) || !gglm.EqF32(q.Y(), ans.Y()) || !gglm.EqF32(q.Z(), ans.Z()) || !gglm.EqF32(q.W(), ans.W()) {
t.Errorf("Got: %v; Expected: %v", q.String(), ans.String())
@ -34,21 +37,27 @@ func TestNewQuatAngleAxis(t *testing.T) {
func TestQuatAngle(t *testing.T) {
a := gglm.NewQuatAngleAxis(180*gglm.Deg2Rad, gglm.NewVec3(0, 1, 0)).Angle()
rotAxis := gglm.NewVec3(0, 1, 0)
quat := gglm.NewQuatAngleAxisVec(180*gglm.Deg2Rad, &rotAxis)
a := quat.Angle()
var ans float32 = 180.0 * gglm.Deg2Rad
if !gglm.EqF32(a, ans) {
t.Errorf("Got: %v; Expected: %v", a, ans)
}
a = gglm.NewQuatAngleAxis(90*gglm.Deg2Rad, gglm.NewVec3(1, 1, 0).Normalize()).Angle()
rotAxis = gglm.NewVec3(1, 1, 0)
quat = gglm.NewQuatAngleAxisVec(90*gglm.Deg2Rad, rotAxis.Normalize())
a = quat.Angle()
ans = 90 * gglm.Deg2Rad
if !gglm.EqF32(a, ans) {
t.Errorf("Got: %v; Expected: %v", a, ans)
}
a = gglm.NewQuatAngleAxis(125*gglm.Deg2Rad, gglm.NewVec3(1, 1, 0).Normalize()).Angle()
rotAxis = gglm.NewVec3(1, 1, 0)
quat = gglm.NewQuatAngleAxisVec(125*gglm.Deg2Rad, rotAxis.Normalize())
a = quat.Angle()
ans = 125 * gglm.Deg2Rad
if !gglm.EqF32(a, ans) {
@ -58,22 +67,30 @@ func TestQuatAngle(t *testing.T) {
func TestQuatAxis(t *testing.T) {
a := gglm.NewQuatAngleAxis(1, gglm.NewVec3(0, 1, 0)).Axis()
rotAxis := gglm.NewVec3(0, 1, 0)
quat := gglm.NewQuatAngleAxisVec(1, &rotAxis)
a := quat.Axis()
ans := gglm.NewVec3(0, 1, 0)
if !gglm.EqF32(a.X(), ans.X()) || !gglm.EqF32(a.Y(), ans.Y()) || !gglm.EqF32(a.Z(), ans.Z()) {
t.Errorf("Got: %v; Expected: %v", a.String(), ans.String())
}
a = gglm.NewQuatAngleAxis(1, gglm.NewVec3(1, 1, 0).Normalize()).Axis()
ans = gglm.NewVec3(1, 1, 0).Normalize()
rotAxis = gglm.NewVec3(1, 1, 0)
quat = gglm.NewQuatAngleAxisVec(1, rotAxis.Normalize())
a = quat.Axis()
ans = gglm.NewVec3(1, 1, 0)
ans.Normalize()
if !gglm.EqF32(a.X(), ans.X()) || !gglm.EqF32(a.Y(), ans.Y()) || !gglm.EqF32(a.Z(), ans.Z()) {
t.Errorf("Got: %v; Expected: %v", a.String(), ans.String())
}
a = gglm.NewQuatAngleAxis(1, gglm.NewVec3(67, 46, 32).Normalize()).Axis()
ans = gglm.NewVec3(67, 46, 32).Normalize()
rotAxis = gglm.NewVec3(67, 46, 32)
quat = gglm.NewQuatAngleAxisVec(1, rotAxis.Normalize())
a = quat.Axis()
ans = gglm.NewVec3(67, 46, 32)
ans.Normalize()
if !gglm.EqF32(a.X(), ans.X()) || !gglm.EqF32(a.Y(), ans.Y()) || !gglm.EqF32(a.Z(), ans.Z()) {
t.Errorf("Got: %v; Expected: %v", a.String(), ans.String())

View File

@ -149,9 +149,11 @@ func NewRotMat(q *Quat) *TrMat {
// Can be used to create the view matrix
func LookAtRH(pos, targetPos, worldUp *Vec3) *TrMat {
forward := SubVec3(targetPos, pos).Normalize()
right := Cross(forward, worldUp).Normalize()
up := Cross(right, forward)
forward := SubVec3(targetPos, pos)
forward.Normalize()
right := Cross(&forward, worldUp)
right.Normalize()
up := Cross(&right, &forward)
return &TrMat{
Mat4: Mat4{
@ -159,7 +161,7 @@ func LookAtRH(pos, targetPos, worldUp *Vec3) *TrMat {
{right.Data[0], up.Data[0], -forward.Data[0], 0},
{right.Data[1], up.Data[1], -forward.Data[1], 0},
{right.Data[2], up.Data[2], -forward.Data[2], 0},
{-DotVec3(pos, right), -DotVec3(pos, up), DotVec3(pos, forward), 1},
{-DotVec3(pos, &right), -DotVec3(pos, &up), DotVec3(pos, &forward), 1},
},
},
}
@ -169,9 +171,11 @@ func LookAtRH(pos, targetPos, worldUp *Vec3) *TrMat {
// Can be used to create the view matrix
func LookAtLH(pos, targetPos, worldUp *Vec3) *TrMat {
forward := SubVec3(targetPos, pos).Normalize()
right := Cross(worldUp, forward).Normalize()
up := Cross(forward, right)
forward := SubVec3(targetPos, pos)
forward.Normalize()
right := Cross(worldUp, &forward)
right.Normalize()
up := Cross(&forward, &right)
return &TrMat{
Mat4: Mat4{
@ -179,7 +183,7 @@ func LookAtLH(pos, targetPos, worldUp *Vec3) *TrMat {
{right.Data[0], up.Data[0], forward.Data[0], 0},
{right.Data[1], up.Data[1], forward.Data[1], 0},
{right.Data[2], up.Data[2], forward.Data[2], 0},
{-DotVec3(pos, right), -DotVec3(pos, up), -DotVec3(pos, forward), 1},
{-DotVec3(pos, &right), -DotVec3(pos, &up), -DotVec3(pos, &forward), 1},
},
},
}
@ -212,8 +216,8 @@ func Ortho(left, right, top, bottom, nearClip, farClip float32) *TrMat {
}
}
func NewTrMatId() *TrMat {
return &TrMat{
Mat4: *NewMat4Id(),
func NewTrMatId() TrMat {
return TrMat{
Mat4: NewMat4Id(),
}
}

View File

@ -27,7 +27,8 @@ func TestNewTrMatId(t *testing.T) {
func TestNewTranslationMat(t *testing.T) {
m := gglm.NewTranslationMat(gglm.NewVec3(1, 2, 3))
pos := gglm.NewVec3(1, 2, 3)
m := gglm.NewTranslationMat(&pos)
ans := &gglm.TrMat{
Mat4: gglm.Mat4{
Data: [4][4]float32{
@ -46,7 +47,8 @@ func TestNewTranslationMat(t *testing.T) {
func TestNewScaleMat(t *testing.T) {
m := gglm.NewScaleMat(gglm.NewVec3(1, 2, 3))
pos := gglm.NewVec3(1, 2, 3)
m := gglm.NewScaleMat(&pos)
ans := &gglm.TrMat{
Mat4: gglm.Mat4{
Data: [4][4]float32{
@ -65,7 +67,8 @@ func TestNewScaleMat(t *testing.T) {
func TestNewRotMat(t *testing.T) {
m := gglm.NewRotMat(gglm.NewQuatId())
quat := gglm.NewQuatId()
m := gglm.NewRotMat(&quat)
ans := &gglm.TrMat{
Mat4: gglm.Mat4{
Data: [4][4]float32{

View File

@ -151,8 +151,8 @@ func (v *Vec2) Clone() *Vec2 {
}
// AddVec2 v3 = v1 + v2
func AddVec2(v1, v2 *Vec2) *Vec2 {
return &Vec2{
func AddVec2(v1, v2 *Vec2) Vec2 {
return Vec2{
Data: [2]float32{
v1.X() + v2.X(),
v1.Y() + v2.Y(),
@ -161,8 +161,8 @@ func AddVec2(v1, v2 *Vec2) *Vec2 {
}
// SubVec2 v3 = v1 - v2
func SubVec2(v1, v2 *Vec2) *Vec2 {
return &Vec2{
func SubVec2(v1, v2 *Vec2) Vec2 {
return Vec2{
Data: [2]float32{
v1.X() - v2.X(),
v1.Y() - v2.Y(),
@ -170,8 +170,8 @@ func SubVec2(v1, v2 *Vec2) *Vec2 {
}
}
func NewVec2(x, y float32) *Vec2 {
return &Vec2{
func NewVec2(x, y float32) Vec2 {
return Vec2{
[2]float32{
x,
y,
@ -179,8 +179,8 @@ func NewVec2(x, y float32) *Vec2 {
}
}
func NewVec2Arr(arr [2]float32) *Vec2 {
return &Vec2{
func NewVec2Arr(arr [2]float32) Vec2 {
return Vec2{
Data: arr,
}
}

View File

@ -213,11 +213,12 @@ func (v *Vec3) RotByQuat(q *Quat) *Vec3 {
// vprime = t1 + t2 + t3
u := NewVec3(q.X(), q.Y(), q.Z())
t1 := u.Clone().Scale(2 * DotVec3(u, v))
t2 := v.Clone().Scale(q.W()*q.W() - DotVec3(u, u))
t3 := Cross(u, v).Scale(2 * q.W())
t1 := u.Clone().Scale(2 * DotVec3(&u, v))
t2 := v.Clone().Scale(q.W()*q.W() - DotVec3(&u, &u))
t3 := Cross(&u, v)
t3.Scale(2 * q.W())
v.Data = t1.Add(t2).Add(t3).Data
v.Data = t1.Add(t2).Add(&t3).Data
return v
}
@ -237,8 +238,8 @@ func (v *Vec3) AsRad() *Vec3 {
}
// AddVec3 v3 = v1 + v2
func AddVec3(v1, v2 *Vec3) *Vec3 {
return &Vec3{
func AddVec3(v1, v2 *Vec3) Vec3 {
return Vec3{
Data: [3]float32{
v1.X() + v2.X(),
v1.Y() + v2.Y(),
@ -248,8 +249,8 @@ func AddVec3(v1, v2 *Vec3) *Vec3 {
}
// SubVec3 v3 = v1 - v2
func SubVec3(v1, v2 *Vec3) *Vec3 {
return &Vec3{
func SubVec3(v1, v2 *Vec3) Vec3 {
return Vec3{
Data: [3]float32{
v1.X() - v2.X(),
v1.Y() - v2.Y(),
@ -258,8 +259,8 @@ func SubVec3(v1, v2 *Vec3) *Vec3 {
}
}
func NewVec3(x, y, z float32) *Vec3 {
return &Vec3{
func NewVec3(x, y, z float32) Vec3 {
return Vec3{
[3]float32{
x,
y,
@ -268,8 +269,8 @@ func NewVec3(x, y, z float32) *Vec3 {
}
}
func NewVec3Arr(arr [3]float32) *Vec3 {
return &Vec3{
func NewVec3Arr(arr [3]float32) Vec3 {
return Vec3{
Data: arr,
}
}

View File

@ -262,8 +262,8 @@ func (v *Vec4) Clone() *Vec4 {
}
// AddVec4 v3 = v1 + v2
func AddVec4(v1, v2 *Vec4) *Vec4 {
return &Vec4{
func AddVec4(v1, v2 *Vec4) Vec4 {
return Vec4{
Data: [4]float32{
v1.X() + v2.X(),
v1.Y() + v2.Y(),
@ -274,8 +274,8 @@ func AddVec4(v1, v2 *Vec4) *Vec4 {
}
// SubVec4 v3 = v1 - v2
func SubVec4(v1, v2 *Vec4) *Vec4 {
return &Vec4{
func SubVec4(v1, v2 *Vec4) Vec4 {
return Vec4{
Data: [4]float32{
v1.X() - v2.X(),
v1.Y() - v2.Y(),
@ -285,8 +285,8 @@ func SubVec4(v1, v2 *Vec4) *Vec4 {
}
}
func NewVec4(x, y, z, w float32) *Vec4 {
return &Vec4{
func NewVec4(x, y, z, w float32) Vec4 {
return Vec4{
[4]float32{
x,
y,
@ -296,8 +296,8 @@ func NewVec4(x, y, z, w float32) *Vec4 {
}
}
func NewVec4Arr(arr [4]float32) *Vec4 {
return &Vec4{
func NewVec4Arr(arr [4]float32) Vec4 {
return Vec4{
Data: arr,
}
}

View File

@ -107,7 +107,7 @@ func TestVecSwizzleSet(t *testing.T) {
v2.SetX(1)
v2.SetY(2)
if !v2.Eq(ans2) {
if !v2.Eq(&ans2) {
t.Errorf("Got: %v; Expected: %v", v2.String(), ans2.String())
}
@ -116,7 +116,7 @@ func TestVecSwizzleSet(t *testing.T) {
v2.SetR(11)
v2.SetG(22)
if !v2.Eq(ans2) {
if !v2.Eq(&ans2) {
t.Errorf("Got: %v; Expected: %v", v2.String(), ans2.String())
}
@ -124,7 +124,7 @@ func TestVecSwizzleSet(t *testing.T) {
ans2 = gglm.NewVec2(1, 2)
v2.SetXY(1, 2)
if !v2.Eq(ans2) {
if !v2.Eq(&ans2) {
t.Errorf("Got: %v; Expected: %v", v2.String(), ans2.String())
}
@ -132,7 +132,7 @@ func TestVecSwizzleSet(t *testing.T) {
ans2 = gglm.NewVec2(11, 22)
v2.SetRG(11, 22)
if !v2.Eq(ans2) {
if !v2.Eq(&ans2) {
t.Errorf("Got: %v; Expected: %v", v2.String(), ans2.String())
}
@ -144,7 +144,7 @@ func TestVecSwizzleSet(t *testing.T) {
v3.SetY(2)
v3.SetZ(3)
if !v3.Eq(ans3) {
if !v3.Eq(&ans3) {
t.Errorf("Got: %v; Expected: %v", v3.String(), ans3.String())
}
@ -155,7 +155,7 @@ func TestVecSwizzleSet(t *testing.T) {
v3.SetG(22)
v3.SetB(33)
if !v3.Eq(ans3) {
if !v3.Eq(&ans3) {
t.Errorf("Got: %v; Expected: %v", v3.String(), ans3.String())
}
@ -163,7 +163,7 @@ func TestVecSwizzleSet(t *testing.T) {
ans3 = gglm.NewVec3(1, 2, 1)
v3.SetXY(1, 2)
if !v3.Eq(ans3) {
if !v3.Eq(&ans3) {
t.Errorf("Got: %v; Expected: %v", v3.String(), ans3.String())
}
@ -171,7 +171,7 @@ func TestVecSwizzleSet(t *testing.T) {
ans3 = gglm.NewVec3(1, 2, 1)
v3.SetRG(1, 2)
if !v3.Eq(ans3) {
if !v3.Eq(&ans3) {
t.Errorf("Got: %v; Expected: %v", v3.String(), ans3.String())
}
@ -179,7 +179,7 @@ func TestVecSwizzleSet(t *testing.T) {
ans3 = gglm.NewVec3(1, 2, 3)
v3.SetXYZ(1, 2, 3)
if !v3.Eq(ans3) {
if !v3.Eq(&ans3) {
t.Errorf("Got: %v; Expected: %v", v3.String(), ans3.String())
}
@ -187,7 +187,7 @@ func TestVecSwizzleSet(t *testing.T) {
ans3 = gglm.NewVec3(1, 2, 3)
v3.SetRGB(1, 2, 3)
if !v3.Eq(ans3) {
if !v3.Eq(&ans3) {
t.Errorf("Got: %v; Expected: %v", v3.String(), ans3.String())
}
@ -195,21 +195,23 @@ func TestVecSwizzleSet(t *testing.T) {
v3 = gglm.NewVec3(1, 0, 0)
v32 := gglm.NewVec3(1, 0, 0)
angleV3 := gglm.AngleVec3(v3, v32) * gglm.Rad2Deg
angleV3 := gglm.AngleVec3(&v3, &v32) * gglm.Rad2Deg
if angleV3 != 0 {
t.Errorf("Got: %v; Expected: %v", v3.String(), 0)
}
v32.SetXY(0, 1)
angleV3 = gglm.AngleVec3(v3, v32) * gglm.Rad2Deg
angleV3 = gglm.AngleVec3(&v3, &v32) * gglm.Rad2Deg
if angleV3 != 90 {
t.Errorf("Got: %v; Expected: %v", v3.String(), 0)
}
// Test rot by quat
v32.SetXY(1, 0)
v32.RotByQuat(gglm.NewQuatAngleAxis(90*gglm.Deg2Rad, gglm.NewVec3(0, 1, 0)))
angleV3 = gglm.AngleVec3(v3, v32) * gglm.Rad2Deg
rotAxis := gglm.NewVec3(0, 1, 0)
quat := gglm.NewQuatAngleAxisVec(90*gglm.Deg2Rad, &rotAxis)
v32.RotByQuat(&quat)
angleV3 = gglm.AngleVec3(&v3, &v32) * gglm.Rad2Deg
if angleV3 != 90 {
t.Errorf("Got: %v; Expected: %v", v3.String(), 0)
}
@ -223,7 +225,7 @@ func TestVecSwizzleSet(t *testing.T) {
v4.SetZ(3)
v4.SetW(4)
if !v4.Eq(ans4) {
if !v4.Eq(&ans4) {
t.Errorf("Got: %v; Expected: %v", v4.String(), ans4.String())
}
@ -235,7 +237,7 @@ func TestVecSwizzleSet(t *testing.T) {
v4.SetB(33)
v4.SetA(44)
if !v4.Eq(ans4) {
if !v4.Eq(&ans4) {
t.Errorf("Got: %v; Expected: %v", v4.String(), ans4.String())
}
@ -243,7 +245,7 @@ func TestVecSwizzleSet(t *testing.T) {
ans4 = gglm.NewVec4(1, 2, 1, 1)
v4.SetXY(1, 2)
if !v4.Eq(ans4) {
if !v4.Eq(&ans4) {
t.Errorf("Got: %v; Expected: %v", v4.String(), ans4.String())
}
@ -251,7 +253,7 @@ func TestVecSwizzleSet(t *testing.T) {
ans4 = gglm.NewVec4(1, 2, 1, 1)
v4.SetRG(1, 2)
if !v4.Eq(ans4) {
if !v4.Eq(&ans4) {
t.Errorf("Got: %v; Expected: %v", v4.String(), ans4.String())
}
@ -259,7 +261,7 @@ func TestVecSwizzleSet(t *testing.T) {
ans4 = gglm.NewVec4(1, 2, 3, 1)
v4.SetXYZ(1, 2, 3)
if !v4.Eq(ans4) {
if !v4.Eq(&ans4) {
t.Errorf("Got: %v; Expected: %v", v4.String(), ans4.String())
}
@ -267,7 +269,7 @@ func TestVecSwizzleSet(t *testing.T) {
ans4 = gglm.NewVec4(1, 2, 3, 1)
v4.SetRGB(1, 2, 3)
if !v4.Eq(ans4) {
if !v4.Eq(&ans4) {
t.Errorf("Got: %v; Expected: %v", v4.String(), ans4.String())
}
@ -275,7 +277,7 @@ func TestVecSwizzleSet(t *testing.T) {
ans4 = gglm.NewVec4(1, 2, 3, 4)
v4.SetXYZW(1, 2, 3, 4)
if !v4.Eq(ans4) {
if !v4.Eq(&ans4) {
t.Errorf("Got: %v; Expected: %v", v4.String(), ans4.String())
}
@ -283,7 +285,7 @@ func TestVecSwizzleSet(t *testing.T) {
ans4 = gglm.NewVec4(1, 2, 3, 4)
v4.SetRGBA(1, 2, 3, 4)
if !v4.Eq(ans4) {
if !v4.Eq(&ans4) {
t.Errorf("Got: %v; Expected: %v", v4.String(), ans4.String())
}
}
@ -295,26 +297,26 @@ func TestVecSwizzleAdd(t *testing.T) {
ans2 := gglm.NewVec2(2, 3)
v2.AddX(1)
v2.AddY(2)
if !v2.Eq(ans2) {
if !v2.Eq(&ans2) {
t.Errorf("Got: %v; Expected: %v", v2.String(), ans2.String())
}
v2 = gglm.NewVec2(1, 1)
v2.AddR(1)
v2.AddG(2)
if !v2.Eq(ans2) {
if !v2.Eq(&ans2) {
t.Errorf("Got: %v; Expected: %v", v2.String(), ans2.String())
}
v2 = gglm.NewVec2(1, 1)
v2.AddXY(1, 2)
if !v2.Eq(ans2) {
if !v2.Eq(&ans2) {
t.Errorf("Got: %v; Expected: %v", v2.String(), ans2.String())
}
v2 = gglm.NewVec2(1, 1)
v2.AddRG(1, 2)
if !v2.Eq(ans2) {
if !v2.Eq(&ans2) {
t.Errorf("Got: %v; Expected: %v", v2.String(), ans2.String())
}
@ -324,7 +326,7 @@ func TestVecSwizzleAdd(t *testing.T) {
v3.AddX(1)
v3.AddY(2)
v3.AddZ(3)
if !v3.Eq(ans3) {
if !v3.Eq(&ans3) {
t.Errorf("Got: %v; Expected: %v", v3.String(), ans3.String())
}
@ -332,33 +334,33 @@ func TestVecSwizzleAdd(t *testing.T) {
v3.AddR(1)
v3.AddG(2)
v3.AddB(3)
if !v3.Eq(ans3) {
if !v3.Eq(&ans3) {
t.Errorf("Got: %v; Expected: %v", v3.String(), ans3.String())
}
v3 = gglm.NewVec3(1, 1, 1)
ans3 = gglm.NewVec3(2, 3, 1)
v3.AddXY(1, 2)
if !v3.Eq(ans3) {
if !v3.Eq(&ans3) {
t.Errorf("Got: %v; Expected: %v", v3.String(), ans3.String())
}
v3 = gglm.NewVec3(1, 1, 1)
v3.AddRG(1, 2)
if !v3.Eq(ans3) {
if !v3.Eq(&ans3) {
t.Errorf("Got: %v; Expected: %v", v3.String(), ans3.String())
}
v3 = gglm.NewVec3(1, 1, 1)
ans3 = gglm.NewVec3(2, 3, 4)
v3.AddXYZ(1, 2, 3)
if !v3.Eq(ans3) {
if !v3.Eq(&ans3) {
t.Errorf("Got: %v; Expected: %v", v3.String(), ans3.String())
}
v3 = gglm.NewVec3(1, 1, 1)
v3.AddRGB(1, 2, 3)
if !v3.Eq(ans3) {
if !v3.Eq(&ans3) {
t.Errorf("Got: %v; Expected: %v", v3.String(), ans3.String())
}
@ -369,7 +371,7 @@ func TestVecSwizzleAdd(t *testing.T) {
v4.AddY(2)
v4.AddZ(3)
v4.AddW(4)
if !v4.Eq(ans4) {
if !v4.Eq(&ans4) {
t.Errorf("Got: %v; Expected: %v", v4.String(), ans4.String())
}
@ -378,46 +380,46 @@ func TestVecSwizzleAdd(t *testing.T) {
v4.AddG(2)
v4.AddB(3)
v4.AddA(4)
if !v4.Eq(ans4) {
if !v4.Eq(&ans4) {
t.Errorf("Got: %v; Expected: %v", v4.String(), ans4.String())
}
v4 = gglm.NewVec4(1, 1, 1, 1)
ans4 = gglm.NewVec4(2, 3, 1, 1)
v4.AddXY(1, 2)
if !v4.Eq(ans4) {
if !v4.Eq(&ans4) {
t.Errorf("Got: %v; Expected: %v", v4.String(), ans4.String())
}
v4 = gglm.NewVec4(1, 1, 1, 1)
v4.AddRG(1, 2)
if !v4.Eq(ans4) {
if !v4.Eq(&ans4) {
t.Errorf("Got: %v; Expected: %v", v4.String(), ans4.String())
}
v4 = gglm.NewVec4(1, 1, 1, 1)
ans4 = gglm.NewVec4(2, 3, 4, 1)
v4.AddXYZ(1, 2, 3)
if !v4.Eq(ans4) {
if !v4.Eq(&ans4) {
t.Errorf("Got: %v; Expected: %v", v4.String(), ans4.String())
}
v4 = gglm.NewVec4(1, 1, 1, 1)
v4.AddRGB(1, 2, 3)
if !v4.Eq(ans4) {
if !v4.Eq(&ans4) {
t.Errorf("Got: %v; Expected: %v", v4.String(), ans4.String())
}
v4 = gglm.NewVec4(1, 1, 1, 1)
ans4 = gglm.NewVec4(2, 3, 4, 5)
v4.AddXYZW(1, 2, 3, 4)
if !v4.Eq(ans4) {
if !v4.Eq(&ans4) {
t.Errorf("Got: %v; Expected: %v", v4.String(), ans4.String())
}
v4 = gglm.NewVec4(1, 1, 1, 1)
v4.AddRGBA(1, 2, 3, 4)
if !v4.Eq(ans4) {
if !v4.Eq(&ans4) {
t.Errorf("Got: %v; Expected: %v", v4.String(), ans4.String())
}
}

46
main.go
View File

@ -53,7 +53,7 @@ func main() {
m4.Mul(m5)
println(m4.String())
println(m6.String())
println(m4.Eq(m6))
println(m4.Eq(&m6))
// Vec2
v1 := &gglm.Vec2{Data: [2]float32{1, 2}}
@ -82,7 +82,9 @@ func main() {
println(v3.Eq(v4))
println(gglm.DotVec3(v3, v4))
println(gglm.Cross(v3, v4).String())
v3v4Cross := gglm.Cross(v3, v4)
println(v3v4Cross.String())
println("V3: " + v3.String())
v3.Normalize()
@ -117,7 +119,8 @@ func main() {
}
vec2A := gglm.Vec2{Data: [2]float32{1, 2}}
println(gglm.MulMat2Vec2(&mat2A, &vec2A).String())
mat2Vec2Mul := gglm.MulMat2Vec2(&mat2A, &vec2A)
println(mat2Vec2Mul.String())
// Mat3Vec3
mat3A := gglm.Mat3{
@ -140,18 +143,23 @@ func main() {
// Quaternion
vRot := &gglm.Vec3{Data: [3]float32{60, 30, 20}}
q := gglm.NewQuatEuler(vRot.AsRad())
q := gglm.NewQuatEulerVec(vRot.AsRad())
println("\n" + vRot.AsRad().String())
println(q.String(), "\n", q.Mag())
q = gglm.NewQuatAngleAxis(60*gglm.Deg2Rad, vRot.Normalize())
q = gglm.NewQuatAngleAxisVec(60*gglm.Deg2Rad, vRot.Normalize())
println("\n" + vRot.Normalize().String())
println(q.String())
// Transform
translationMat := gglm.NewTranslationMat(&gglm.Vec3{Data: [3]float32{1, 2, 3}})
rotMat := gglm.NewRotMat(gglm.NewQuatEuler(gglm.NewVec3(60, 30, 20).AsRad()))
scaleMat := gglm.NewScaleMat(gglm.NewVec3(1, 1, 1))
rotDegs := gglm.NewVec3(60, 30, 20)
quat := gglm.NewQuatEulerVec(rotDegs.AsRad())
rotMat := gglm.NewRotMat(&quat)
scale := gglm.NewVec3(1, 1, 1)
scaleMat := gglm.NewScaleMat(&scale)
modelMat := gglm.NewTrMatId()
modelMat.Mul(translationMat.Mul(rotMat.Mul(scaleMat)))
@ -165,22 +173,30 @@ func main() {
println("\n\n", v2Orig.String(), "; ", v2Clone.String())
// Clone TrMat
trMatOrig := gglm.NewTranslationMat(gglm.NewVec3(1, 2, 3))
pos := gglm.NewVec3(1, 2, 3)
trMatOrig := gglm.NewTranslationMat(&pos)
trMatClone := trMatOrig.Clone()
trMatClone.Scale(gglm.NewVec3(2, 2, 2))
trMatClone.Translate(gglm.NewVec3(9, 0, 0))
trMatCloneScale := gglm.NewVec3(2, 2, 2)
trMatClone.Scale(&trMatCloneScale)
pos = gglm.NewVec3(9, 0, 0)
trMatClone.Translate(&pos)
println("\n\n", trMatOrig.String(), "; ", trMatClone.String())
// Quat geo
q1 := gglm.NewQuatEuler(gglm.NewVec3(180, 0, 0).AsRad())
q2 := gglm.NewQuatEuler(gglm.NewVec3(0, 180, 0).AsRad())
println(gglm.AngleQuat(q1, q2) * gglm.Rad2Deg)
q1Degs := gglm.NewVec3(180*gglm.Deg2Rad, 0, 0)
q1 := gglm.NewQuatEulerVec(&q1Degs)
q2Degs := gglm.NewVec3(0, 180*gglm.Deg2Rad, 0)
q2 := gglm.NewQuatEulerVec(&q2Degs)
println(gglm.AngleQuat(&q1, &q2) * gglm.Rad2Deg)
// LookAt
camPos := gglm.NewVec3(0, 0, 3)
worldUp := gglm.NewVec3(0, 1, 0)
targetPos := gglm.NewVec3(0, 0, 0)
viewMat := gglm.LookAtRH(camPos, targetPos, worldUp)
viewMat := gglm.LookAtRH(&camPos, &targetPos, &worldUp)
println(viewMat.String())
// Mat2Col
@ -200,5 +216,5 @@ func main() {
{2, 4},
}}
println(mc2.Mul(mc).String())
println(mc2.Mul(&mc).String())
}