mirror of
https://github.com/bloeys/nmage.git
synced 2025-12-29 13:28:20 +00:00
Make const value naming upper snake case
This commit is contained in:
28
main.go
28
main.go
@ -187,20 +187,21 @@ func (s *SpotLight) OuterCutoffCos() float32 {
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}
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}
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const (
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const (
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camSpeed = 15
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UNSCALED_WINDOW_WIDTH = 1280
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mouseSensitivity = 0.5
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UNSCALED_WINDOW_HEIGHT = 720
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unscaledWindowWidth = 1280
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unscaledWindowHeight = 720
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PROFILE_CPU = true
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PROFILE_CPU = true
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PROFILE_MEM = true
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frameTimesMsSamples = 10000
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FRAME_TIME_MS_SAMPLES = 10000
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)
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)
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var (
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var (
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frameTimesMsIndex int = 0
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frameTimesMsIndex int = 0
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frameTimesMs []float32 = make([]float32, 0, frameTimesMsSamples)
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frameTimesMs []float32 = make([]float32, 0, FRAME_TIME_MS_SAMPLES)
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camSpeed float32 = 15
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mouseSensitivity float32 = 0.5
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window engine.Window
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window engine.Window
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@ -347,8 +348,8 @@ func main() {
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}
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}
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//Create window
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//Create window
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dpiScaling = getDpiScaling(unscaledWindowWidth, unscaledWindowHeight)
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dpiScaling = getDpiScaling(UNSCALED_WINDOW_WIDTH, UNSCALED_WINDOW_HEIGHT)
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window, err = engine.CreateOpenGLWindowCentered("nMage", int32(unscaledWindowWidth*dpiScaling), int32(unscaledWindowHeight*dpiScaling), engine.WindowFlags_RESIZABLE)
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window, err = engine.CreateOpenGLWindowCentered("nMage", int32(UNSCALED_WINDOW_WIDTH*dpiScaling), int32(UNSCALED_WINDOW_HEIGHT*dpiScaling), engine.WindowFlags_RESIZABLE)
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if err != nil {
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if err != nil {
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logging.ErrLog.Fatalln("Failed to create window. Err: ", err)
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logging.ErrLog.Fatalln("Failed to create window. Err: ", err)
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}
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}
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@ -360,8 +361,8 @@ func main() {
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game := &Game{
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game := &Game{
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Win: &window,
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Win: &window,
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WinWidth: int32(unscaledWindowWidth * dpiScaling),
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WinWidth: int32(UNSCALED_WINDOW_WIDTH * dpiScaling),
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WinHeight: int32(unscaledWindowHeight * dpiScaling),
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WinHeight: int32(UNSCALED_WINDOW_HEIGHT * dpiScaling),
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Rend: rend3dgl.NewRend3DGL(),
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Rend: rend3dgl.NewRend3DGL(),
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ImGUIInfo: nmageimgui.NewImGui("./res/shaders/imgui.glsl"),
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ImGUIInfo: nmageimgui.NewImGui("./res/shaders/imgui.glsl"),
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}
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}
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@ -383,6 +384,9 @@ func main() {
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if PROFILE_CPU {
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if PROFILE_CPU {
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pprof.StopCPUProfile()
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pprof.StopCPUProfile()
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}
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if PROFILE_MEM {
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heapProfile, err := os.Create("heap.pprof")
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heapProfile, err := os.Create("heap.pprof")
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if err == nil {
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if err == nil {
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@ -843,7 +847,7 @@ func (g *Game) showDebugWindow() {
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imgui.LabelText("FPS", fmt.Sprint(timing.GetAvgFPS()))
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imgui.LabelText("FPS", fmt.Sprint(timing.GetAvgFPS()))
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imgui.PopStyleColor()
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imgui.PopStyleColor()
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if len(frameTimesMs) < frameTimesMsSamples {
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if len(frameTimesMs) < FRAME_TIME_MS_SAMPLES {
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frameTimesMs = append(frameTimesMs, timing.DT()*1000)
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frameTimesMs = append(frameTimesMs, timing.DT()*1000)
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} else {
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} else {
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frameTimesMs[frameTimesMsIndex] = timing.DT() * 1000
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frameTimesMs[frameTimesMsIndex] = timing.DT() * 1000
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