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Frame time graph
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18
main.go
18
main.go
@ -194,9 +194,14 @@ const (
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unscaledWindowHeight = 720
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PROFILE_CPU = true
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frameTimesMsSamples = 10000
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)
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var (
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frameTimesMsIndex int = 0
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frameTimesMs []float32 = make([]float32, 0, frameTimesMsSamples)
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window engine.Window
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pitch float32 = 0
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@ -838,6 +843,19 @@ func (g *Game) showDebugWindow() {
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imgui.LabelText("FPS", fmt.Sprint(timing.GetAvgFPS()))
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imgui.PopStyleColor()
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if len(frameTimesMs) < frameTimesMsSamples {
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frameTimesMs = append(frameTimesMs, timing.DT()*1000)
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} else {
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frameTimesMs[frameTimesMsIndex] = timing.DT() * 1000
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frameTimesMsIndex++
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if frameTimesMsIndex >= len(frameTimesMs) {
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frameTimesMsIndex = 0
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}
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}
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imgui.PlotLinesFloatPtrV("Frame Times", frameTimesMs, int32(len(frameTimesMs)), 0, "", 0, 16, imgui.Vec2{Y: 200}, 4)
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imgui.Spacing()
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// Camera
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