Day7: ImGUI interaction+OpenGL 4.1+Bugs+ambient color control

This commit is contained in:
bloeys
2021-11-20 21:39:49 +04:00
parent 3164e4bba4
commit 616daaf97d
10 changed files with 171 additions and 51 deletions

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@ -1,4 +1,4 @@
#version 460
#version 410
uniform sampler2D Texture;

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#version 460
#version 410
uniform mat4 ProjMtx;

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#version 460
#version 410
in vec3 outColor;
out vec4 fragColor;
uniform vec3 ambientLightColor = vec3(1, 0, 0);
uniform float ambientStrength = 1;
void main()
{
fragColor = vec4(1,1,1, 1.0);
// fragColor = vec4(outColor, 1.0);
vec3 objColor = vec3(1, 1, 1);
fragColor = vec4(objColor * ambientLightColor * ambientStrength, 1.0);
}

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@ -1,4 +1,4 @@
#version 460
#version 410
in vec3 vertPos;
in vec3 vertColor;