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42d99b3cc7
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Badge
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2022-01-27 05:51:05 +04:00 |
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29832b9708
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go build not go run
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2022-01-27 05:50:27 +04:00 |
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9a621d0669
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Type in workflow
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2022-01-27 05:48:11 +04:00 |
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e893880f3b
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Update to assimp-go v0.4.2
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2022-01-27 05:45:46 +04:00 |
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cbe3d5111f
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Update readme and workflow to mention sdl2
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2022-01-27 05:43:22 +04:00 |
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3aa53852f3
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Triggers
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2022-01-27 05:37:58 +04:00 |
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46483352c7
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Github action
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2022-01-27 05:33:37 +04:00 |
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e38cd90a84
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Cleaning naming and usage of buffers package
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2022-01-26 08:48:50 +04:00 |
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1109caef43
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Support interleaved buffers
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2022-01-26 08:04:50 +04:00 |
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e1e617e4e4
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Reset gl state after drawing UI in drawUI
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2022-01-23 07:50:50 +04:00 |
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6dee7b0f1d
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Starting work on Engine+Mesh+Material systems/packages
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2022-01-22 22:23:44 +04:00 |
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b9cd630fcf
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Reduce cubes+make camera framrate independent
v0.0.2
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2022-01-22 08:29:53 +04:00 |
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5f24cc4fba
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Support apple silicon+update usage instructions
v0.0.1
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2022-01-22 07:48:11 +04:00 |
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3aff1db548
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Update assimp-go to v0.3.1
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2022-01-22 04:10:19 +04:00 |
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4629473761
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Camera controls+10,000 rotating cubes+update buffer struct
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2022-01-15 20:50:44 +04:00 |
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d55db820bc
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Update gglm 0.3.0->0.3.1
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2022-01-13 17:53:10 +04:00 |
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d1b9b45e09
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Disable vsync+default ambient to 0.1+ignore imgui.ini
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2022-01-13 16:33:04 +04:00 |
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8f9912cd6b
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Timing package
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2022-01-08 20:39:04 +04:00 |
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b6336d0103
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Change import from /go-sdl-engine -> /nmage
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2022-01-08 17:38:35 +04:00 |
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d94cd9b803
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Day 9: Fix back-face culling bug+proper normals+mouse inputs
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2021-12-04 22:09:32 +04:00 |
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21a4ae5346
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Merge branch 'dev' of github.com:bloeys/nmage into dev
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2021-11-27 22:20:43 +04:00 |
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0e2e9007b6
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Day8: Assimp+Basic Lights+Asserts+vert normals&colors
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2021-11-27 22:18:51 +04:00 |
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387e610972
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Update VAOs to support 4.1
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2021-11-22 12:02:47 +04:00 |
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616daaf97d
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Day7: ImGUI interaction+OpenGL 4.1+Bugs+ambient color control
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2021-11-20 21:39:49 +04:00 |
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3164e4bba4
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Update deps
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2021-11-15 10:16:54 +04:00 |
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419dc667c4
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Day6: MVP matrix+movement+ImGUI rendering but no events
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2021-11-13 23:33:50 +04:00 |
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0bd89376fb
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Readme typo
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2021-11-12 12:03:50 +04:00 |
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01930fad93
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Ignore and remove .vscode
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2021-11-12 12:03:11 +04:00 |
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face8d3da3
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Update readme
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2021-11-12 12:01:30 +04:00 |
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08bb40d098
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Create LICENSE
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2021-11-11 06:29:58 +04:00 |
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a267c0cc06
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Update README.md
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2021-11-07 02:33:43 +04:00 |
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a713c30636
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go mod tidy
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2021-11-07 02:30:35 +04:00 |
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3167bffbd1
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Ep5: Obj file loading+indexed drawing+uniforms
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2021-11-06 22:23:48 +04:00 |
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2b341132f8
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Ep4: Buffers package
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2021-10-30 23:10:11 +04:00 |
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5e3123b00e
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VBOs+attributes+drawing with VBOs
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2021-10-23 21:47:54 +04:00 |
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bb9a2885e2
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Drawing triangles using fixed function pipelines
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2021-10-23 20:58:10 +04:00 |
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b296f1af4c
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ep2: Finish input system+opengl window+glsl compilation
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2021-10-17 09:42:43 +04:00 |
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7a29b411ac
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Fresh start
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2021-10-09 21:54:38 +04:00 |
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97c396e54c
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Vertex buffer objects+vertex arrays objects+element buffer objects
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2021-10-09 11:56:05 +04:00 |
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4ce5e569fc
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Uniforms and better logging
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2021-10-09 09:35:08 +04:00 |
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9f4c34bcbb
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Shader handling
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2021-10-09 08:19:53 +04:00 |
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e4f79a2a53
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Remove redundant type
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2021-10-09 05:49:14 +04:00 |
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b03a017a7f
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Keyboard and mouse input system
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2021-10-09 05:32:17 +04:00 |
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fae453db37
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Switch to opengl rendering
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2021-10-09 03:55:03 +04:00 |
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17aba2affd
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Add comment about glsl linter
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2021-10-08 09:03:08 +04:00 |
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f69bbd8dff
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Initial commit
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2021-10-08 08:20:20 +04:00 |
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a14d1fbf15
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Initial commit
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2021-10-08 08:17:57 +04:00 |
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