2021-11-12 12:03:11 +04:00
2021-10-09 09:35:08 +04:00
2021-11-12 12:03:11 +04:00
2021-11-07 02:30:35 +04:00
2021-11-11 06:29:58 +04:00
2021-11-12 12:01:30 +04:00
2021-11-12 12:01:30 +04:00

nMage

nMage is a (hopefully!) high performance 3D Game Engine written in Go being developed live, with recording posted on YouTube.

This project is being built with the goals being (in no particular order):

  • Sharing knowledge about less popular/less taught (e.g. compared to web dev), yet very powerful computing topics by building things and explaining as we go
  • Showing the development process of large, high performance software, including things like: learning unfamiliar topics, reading docs, fixing bugs and profiling and optimizing
  • To build a good game engine that can actually be used to develop games
  • Have fun through the entire thing!

Running the code

To run the project you need:

  • A recent version of Go installed
  • A C/C++ compiler installed and in your path
    • Windows: MingW or similar
    • Mac/Linux: Should be installed by default, but if not try GCC or Clang

Then simply clone and use go run .

Note: that it might take a while to run the first time because of downloading/compiling dependencies.

Description
Go 3D Game Engine from (almost) scratch
Readme MIT 18 MiB
Languages
Go 89%
GLSL 11%