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6ea08e9826
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Get rid of more pointers to make allocs predictable
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2024-05-13 03:42:52 +04:00 |
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c884d2624d
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Normal mapping
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2024-05-07 05:23:36 +04:00 |
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dfd1fe9c5e
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Material settings+normal matrices on CPU
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2024-05-06 22:55:57 +04:00 |
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040228319e
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Depth fbo+renderer work+texture slots enum+optimize shaders+more
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2024-04-13 23:55:52 +04:00 |
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692167ada2
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Split buffer struct into VAO+VBO+IBO structs
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2024-04-13 02:59:31 +04:00 |
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3071b52c85
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Basic submeshe support
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2022-10-07 05:50:48 +04:00 |
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709dc062cc
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Day 15: Basic renderer+improve material system+lockosthread on init
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2022-02-26 22:07:59 +04:00 |
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