Compare commits
23 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| caa76c2a5e | |||
| da50d597f9 | |||
| 9f9744a142 | |||
| b101d54049 | |||
| 41b5aea185 | |||
| 3574318552 | |||
| 05ccf3e158 | |||
| 4f5fd50660 | |||
| aaea27b543 | |||
| 039d09f888 | |||
| 1b83d7f9a7 | |||
| 201d9546b2 | |||
| c1d5033eb0 | |||
| 6f646540f9 | |||
| a99dd304ed | |||
| 4e45995ed0 | |||
| a735e01a77 | |||
| abb45e4c4a | |||
| 78ea3ae747 | |||
| b44b00d7e2 | |||
| 70dccd757e | |||
| d7cd5bfc8d | |||
| 3b8e5c06de |
@ -4,7 +4,6 @@ import (
|
||||
"bytes"
|
||||
"fmt"
|
||||
"image"
|
||||
"image/color"
|
||||
"image/jpeg"
|
||||
"image/png"
|
||||
"io"
|
||||
@ -14,6 +13,7 @@ import (
|
||||
"unsafe"
|
||||
|
||||
"github.com/go-gl/gl/v4.1-core/gl"
|
||||
"github.com/mandykoh/prism"
|
||||
)
|
||||
|
||||
type ColorFormat int
|
||||
@ -23,11 +23,20 @@ const (
|
||||
)
|
||||
|
||||
type Texture struct {
|
||||
//Path only exists for textures loaded from disk
|
||||
Path string
|
||||
TexID uint32
|
||||
Width int32
|
||||
// Path only exists for textures loaded from disk
|
||||
Path string
|
||||
|
||||
TexID uint32
|
||||
|
||||
// Width is the width of the texture in pixels (pixels per row).
|
||||
// Note that the number of bytes constituting a row is MORE than this (e.g. for RGBA8, bytesPerRow=width*4, since we have 4 bytes per pixel)
|
||||
Width int32
|
||||
|
||||
// Height is the height of the texture in pixels (pixels per column).
|
||||
// Note that the number of bytes constituting a column is MORE than this (e.g. for RGBA8, bytesPerColumn=height*4, since we have 4 bytes per pixel)
|
||||
Height int32
|
||||
|
||||
// Pixels usually stored in RGBA format
|
||||
Pixels []byte
|
||||
}
|
||||
|
||||
@ -36,6 +45,7 @@ type TextureLoadOptions struct {
|
||||
WriteToCache bool
|
||||
GenMipMaps bool
|
||||
KeepPixelsInMem bool
|
||||
TextureIsSrgba bool
|
||||
}
|
||||
|
||||
type Cubemap struct {
|
||||
@ -67,16 +77,20 @@ func LoadTexturePNG(file string, loadOptions *TextureLoadOptions) (Texture, erro
|
||||
return Texture{}, err
|
||||
}
|
||||
|
||||
img, err := png.Decode(bytes.NewReader(fileBytes))
|
||||
bytesReader := bytes.NewReader(fileBytes)
|
||||
img, err := png.Decode(bytesReader)
|
||||
if err != nil {
|
||||
return Texture{}, err
|
||||
}
|
||||
|
||||
nrgbaImg := prism.ConvertImageToNRGBA(img, 2)
|
||||
tex := Texture{
|
||||
Path: file,
|
||||
Path: file,
|
||||
Pixels: nrgbaImg.Pix,
|
||||
Width: int32(nrgbaImg.Bounds().Dx()),
|
||||
Height: int32(nrgbaImg.Bounds().Dy()),
|
||||
}
|
||||
|
||||
tex.Pixels, tex.Width, tex.Height = pixelsFromNrgbaPng(img)
|
||||
flipImgPixelsVertically(tex.Pixels, int(tex.Width), int(tex.Height), 4)
|
||||
|
||||
//Prepare opengl stuff
|
||||
gl.GenTextures(1, &tex.TexID)
|
||||
@ -89,7 +103,12 @@ func LoadTexturePNG(file string, loadOptions *TextureLoadOptions) (Texture, erro
|
||||
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)
|
||||
|
||||
// load and generate the texture
|
||||
gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA8, tex.Width, tex.Height, 0, gl.RGBA, gl.UNSIGNED_BYTE, unsafe.Pointer(&tex.Pixels[0]))
|
||||
internalFormat := int32(gl.RGBA8)
|
||||
if loadOptions.TextureIsSrgba {
|
||||
internalFormat = gl.SRGB_ALPHA
|
||||
}
|
||||
|
||||
gl.TexImage2D(gl.TEXTURE_2D, 0, internalFormat, tex.Width, tex.Height, 0, gl.RGBA, gl.UNSIGNED_BYTE, unsafe.Pointer(&tex.Pixels[0]))
|
||||
|
||||
if loadOptions.GenMipMaps {
|
||||
gl.GenerateMipmap(tex.TexID)
|
||||
@ -112,8 +131,14 @@ func LoadTextureInMemPngImg(img image.Image, loadOptions *TextureLoadOptions) (T
|
||||
loadOptions = &TextureLoadOptions{}
|
||||
}
|
||||
|
||||
tex := Texture{}
|
||||
tex.Pixels, tex.Width, tex.Height = pixelsFromNrgbaPng(img)
|
||||
nrgbaImg := prism.ConvertImageToNRGBA(img, 2)
|
||||
tex := Texture{
|
||||
Path: "",
|
||||
Pixels: nrgbaImg.Pix,
|
||||
Height: int32(nrgbaImg.Bounds().Dy()),
|
||||
Width: int32(nrgbaImg.Bounds().Dx()),
|
||||
}
|
||||
flipImgPixelsVertically(tex.Pixels, int(tex.Width), int(tex.Height), 4)
|
||||
|
||||
//Prepare opengl stuff
|
||||
gl.GenTextures(1, &tex.TexID)
|
||||
@ -126,7 +151,12 @@ func LoadTextureInMemPngImg(img image.Image, loadOptions *TextureLoadOptions) (T
|
||||
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)
|
||||
|
||||
// load and generate the texture
|
||||
gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA8, tex.Width, tex.Height, 0, gl.RGBA, gl.UNSIGNED_BYTE, unsafe.Pointer(&tex.Pixels[0]))
|
||||
internalFormat := int32(gl.RGBA8)
|
||||
if loadOptions.TextureIsSrgba {
|
||||
internalFormat = gl.SRGB_ALPHA
|
||||
}
|
||||
|
||||
gl.TexImage2D(gl.TEXTURE_2D, 0, internalFormat, tex.Width, tex.Height, 0, gl.RGBA, gl.UNSIGNED_BYTE, unsafe.Pointer(&tex.Pixels[0]))
|
||||
|
||||
if loadOptions.GenMipMaps {
|
||||
gl.GenerateMipmap(tex.TexID)
|
||||
@ -166,11 +196,14 @@ func LoadTextureJpeg(file string, loadOptions *TextureLoadOptions) (Texture, err
|
||||
return Texture{}, err
|
||||
}
|
||||
|
||||
nrgbaImg := prism.ConvertImageToNRGBA(img, 2)
|
||||
tex := Texture{
|
||||
Path: file,
|
||||
Path: file,
|
||||
Pixels: nrgbaImg.Pix,
|
||||
Height: int32(nrgbaImg.Bounds().Dy()),
|
||||
Width: int32(nrgbaImg.Bounds().Dx()),
|
||||
}
|
||||
|
||||
tex.Pixels, tex.Width, tex.Height = pixelsFromNrgbaPng(img)
|
||||
flipImgPixelsVertically(tex.Pixels, int(tex.Width), int(tex.Height), 4)
|
||||
|
||||
//Prepare opengl stuff
|
||||
gl.GenTextures(1, &tex.TexID)
|
||||
@ -183,7 +216,12 @@ func LoadTextureJpeg(file string, loadOptions *TextureLoadOptions) (Texture, err
|
||||
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)
|
||||
|
||||
// load and generate the texture
|
||||
gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA8, tex.Width, tex.Height, 0, gl.RGBA, gl.UNSIGNED_BYTE, unsafe.Pointer(&tex.Pixels[0]))
|
||||
internalFormat := int32(gl.RGBA8)
|
||||
if loadOptions.TextureIsSrgba {
|
||||
internalFormat = gl.SRGB_ALPHA
|
||||
}
|
||||
|
||||
gl.TexImage2D(gl.TEXTURE_2D, 0, internalFormat, tex.Width, tex.Height, 0, gl.RGBA, gl.UNSIGNED_BYTE, unsafe.Pointer(&tex.Pixels[0]))
|
||||
|
||||
if loadOptions.GenMipMaps {
|
||||
gl.GenerateMipmap(tex.TexID)
|
||||
@ -200,65 +238,14 @@ func LoadTextureJpeg(file string, loadOptions *TextureLoadOptions) (Texture, err
|
||||
return tex, nil
|
||||
}
|
||||
|
||||
func pixelsFromNrgbaPng(img image.Image) (pixels []byte, width, height int32) {
|
||||
|
||||
//NOTE: Load bottom left to top right because this is the texture coordinate system used by OpenGL
|
||||
//NOTE: We only support 8-bit channels (32-bit colors) for now
|
||||
i := 0
|
||||
width, height = int32(img.Bounds().Dx()), int32(img.Bounds().Dy())
|
||||
pixels = make([]byte, img.Bounds().Dx()*img.Bounds().Dy()*4)
|
||||
for y := img.Bounds().Dy() - 1; y >= 0; y-- {
|
||||
for x := 0; x < img.Bounds().Dx(); x++ {
|
||||
|
||||
c := color.NRGBAModel.Convert(img.At(x, y)).(color.NRGBA)
|
||||
|
||||
pixels[i] = c.R
|
||||
pixels[i+1] = c.G
|
||||
pixels[i+2] = c.B
|
||||
pixels[i+3] = c.A
|
||||
|
||||
i += 4
|
||||
}
|
||||
}
|
||||
|
||||
return pixels, width, height
|
||||
}
|
||||
|
||||
func pixelsFromNrgbaJpg(img image.Image) (pixels []byte, width, height int32) {
|
||||
|
||||
//NOTE: Load bottom left to top right because this is the texture coordinate system used by OpenGL
|
||||
//NOTE: We only support 8-bit channels (32-bit colors) for now
|
||||
i := 0
|
||||
width, height = int32(img.Bounds().Dx()), int32(img.Bounds().Dy())
|
||||
pixels = make([]byte, img.Bounds().Dx()*img.Bounds().Dy()*4)
|
||||
for y := img.Bounds().Dy() - 1; y >= 0; y-- {
|
||||
for x := 0; x < img.Bounds().Dx(); x++ {
|
||||
|
||||
c := color.NRGBAModel.Convert(img.At(x, y)).(color.NRGBA)
|
||||
|
||||
pixels[i] = c.R
|
||||
pixels[i+1] = c.G
|
||||
pixels[i+2] = c.B
|
||||
pixels[i+3] = c.A
|
||||
|
||||
i += 4
|
||||
}
|
||||
}
|
||||
|
||||
return pixels, width, height
|
||||
}
|
||||
|
||||
func LoadCubemapTextures(rightTex, leftTex, topTex, botTex, frontTex, backTex string) (Cubemap, error) {
|
||||
|
||||
var imgDecoder func(r io.Reader) (image.Image, error)
|
||||
var pixelDecoder func(image.Image) ([]byte, int32, int32)
|
||||
ext := strings.ToLower(path.Ext(rightTex))
|
||||
if ext == ".jpg" || ext == ".jpeg" {
|
||||
imgDecoder = jpeg.Decode
|
||||
pixelDecoder = pixelsFromNrgbaJpg
|
||||
} else if ext == ".png" {
|
||||
imgDecoder = png.Decode
|
||||
pixelDecoder = pixelsFromNrgbaPng
|
||||
} else {
|
||||
return Cubemap{}, fmt.Errorf("unknown image extension: %s. Expected one of: .jpg, .jpeg, .png", ext)
|
||||
}
|
||||
@ -292,9 +279,11 @@ func LoadCubemapTextures(rightTex, leftTex, topTex, botTex, frontTex, backTex st
|
||||
return Cubemap{}, err
|
||||
}
|
||||
|
||||
pixels, width, height := pixelDecoder(img)
|
||||
nrgbaImg := prism.ConvertImageToNRGBA(img, 2)
|
||||
height := int32(nrgbaImg.Bounds().Dy())
|
||||
width := int32(nrgbaImg.Bounds().Dx())
|
||||
|
||||
gl.TexImage2D(uint32(gl.TEXTURE_CUBE_MAP_POSITIVE_X)+i, 0, gl.RGBA8, int32(width), int32(height), 0, gl.RGBA, gl.UNSIGNED_BYTE, unsafe.Pointer(&pixels[0]))
|
||||
gl.TexImage2D(uint32(gl.TEXTURE_CUBE_MAP_POSITIVE_X)+i, 0, gl.RGBA8, int32(width), int32(height), 0, gl.RGBA, gl.UNSIGNED_BYTE, unsafe.Pointer(&nrgbaImg.Pix[0]))
|
||||
}
|
||||
|
||||
// set the texture wrapping/filtering options (on the currently bound texture object)
|
||||
@ -306,3 +295,21 @@ func LoadCubemapTextures(rightTex, leftTex, topTex, botTex, frontTex, backTex st
|
||||
|
||||
return cmap, nil
|
||||
}
|
||||
|
||||
func flipImgPixelsVertically(bytes []byte, width, height, bytesPerPixel int) {
|
||||
|
||||
// Flip the image vertically such that (e.g. in an image of 10 rows) rows 0<->9, 1<->8, 2<->7 etc are swapped.
|
||||
// We do this because images are usually stored top-left to bottom-right, while opengl stores textures bottom-left to top-right, so if we don't swap
|
||||
// rows textures will appear inverted
|
||||
widthInBytes := width * bytesPerPixel
|
||||
rowData := make([]byte, width*bytesPerPixel)
|
||||
for rowNum := 0; rowNum < height/2; rowNum++ {
|
||||
|
||||
upperRowStartIndex := rowNum * widthInBytes
|
||||
lowerRowStartIndex := (height - rowNum - 1) * widthInBytes
|
||||
copy(rowData, bytes[upperRowStartIndex:upperRowStartIndex+widthInBytes])
|
||||
copy(bytes[upperRowStartIndex:upperRowStartIndex+widthInBytes], bytes[lowerRowStartIndex:lowerRowStartIndex+widthInBytes])
|
||||
copy(bytes[lowerRowStartIndex:lowerRowStartIndex+widthInBytes], rowData)
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@ -7,10 +7,13 @@ import (
|
||||
|
||||
type Buffer struct {
|
||||
VAOID uint32
|
||||
//BufID is the ID of the VBO
|
||||
// BufID is the ID of the VBO
|
||||
BufID uint32
|
||||
//IndexBufID is the ID of the index/element buffer
|
||||
// IndexBufID is the ID of the index/element buffer
|
||||
IndexBufID uint32
|
||||
// IndexBufCount is the number of elements in the index buffer
|
||||
// Updated on SetIndexBufData
|
||||
IndexBufCount int32
|
||||
// IndexBufCount int32
|
||||
Stride int32
|
||||
|
||||
@ -59,7 +62,7 @@ func (b *Buffer) SetDataWithUsage(values []float32, usage BufUsage) {
|
||||
|
||||
func (b *Buffer) SetIndexBufData(values []uint32) {
|
||||
|
||||
// b.IndexBufCount = int32(len(values))
|
||||
b.IndexBufCount = int32(len(values))
|
||||
gl.BindVertexArray(b.VAOID)
|
||||
gl.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, b.IndexBufID)
|
||||
|
||||
@ -80,8 +83,8 @@ func (b *Buffer) GetLayout() []Element {
|
||||
return e
|
||||
}
|
||||
|
||||
//SetLayout updates the layout object and the corresponding vertex attributes.
|
||||
//Vertex attributes are also enabled.
|
||||
// SetLayout updates the layout object and the corresponding vertex attributes.
|
||||
// Vertex attributes are also enabled.
|
||||
func (b *Buffer) SetLayout(layout ...Element) {
|
||||
|
||||
b.layout = layout
|
||||
|
||||
@ -3,12 +3,13 @@ package engine
|
||||
import (
|
||||
"runtime"
|
||||
|
||||
imgui "github.com/AllenDang/cimgui-go"
|
||||
"github.com/bloeys/nmage/assert"
|
||||
"github.com/bloeys/nmage/input"
|
||||
"github.com/bloeys/nmage/renderer"
|
||||
"github.com/bloeys/nmage/timing"
|
||||
nmageimgui "github.com/bloeys/nmage/ui/imgui"
|
||||
"github.com/go-gl/gl/v4.1-core/gl"
|
||||
"github.com/inkyblackness/imgui-go/v4"
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
)
|
||||
|
||||
@ -26,8 +27,9 @@ type Window struct {
|
||||
func (w *Window) handleInputs() {
|
||||
|
||||
input.EventLoopStart()
|
||||
imIO := imgui.CurrentIO()
|
||||
imIo := imgui.CurrentIO()
|
||||
|
||||
// @TODO: Would be nice to have imgui package process its own events via a callback instead of it being part of engine code
|
||||
for event := sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
|
||||
|
||||
//Fire callbacks
|
||||
@ -43,19 +45,32 @@ func (w *Window) handleInputs() {
|
||||
input.HandleMouseWheelEvent(e)
|
||||
|
||||
xDelta, yDelta := input.GetMouseWheelMotion()
|
||||
imIO.AddMouseWheelDelta(float32(xDelta), float32(yDelta))
|
||||
imIo.AddMouseWheelDelta(float32(xDelta), float32(yDelta))
|
||||
|
||||
case *sdl.KeyboardEvent:
|
||||
input.HandleKeyboardEvent(e)
|
||||
|
||||
if e.Type == sdl.KEYDOWN {
|
||||
imIO.KeyPress(int(e.Keysym.Scancode))
|
||||
} else if e.Type == sdl.KEYUP {
|
||||
imIO.KeyRelease(int(e.Keysym.Scancode))
|
||||
input.HandleKeyboardEvent(e)
|
||||
imIo.AddKeyEvent(nmageimgui.SdlScancodeToImGuiKey(e.Keysym.Scancode), e.Type == sdl.KEYDOWN)
|
||||
|
||||
// Send modifier key updates to imgui
|
||||
if e.Keysym.Sym == sdl.K_LCTRL || e.Keysym.Sym == sdl.K_RCTRL {
|
||||
imIo.SetKeyCtrl(e.Type == sdl.KEYDOWN)
|
||||
}
|
||||
|
||||
if e.Keysym.Sym == sdl.K_LSHIFT || e.Keysym.Sym == sdl.K_RSHIFT {
|
||||
imIo.SetKeyShift(e.Type == sdl.KEYDOWN)
|
||||
}
|
||||
|
||||
if e.Keysym.Sym == sdl.K_LALT || e.Keysym.Sym == sdl.K_RALT {
|
||||
imIo.SetKeyAlt(e.Type == sdl.KEYDOWN)
|
||||
}
|
||||
|
||||
if e.Keysym.Sym == sdl.K_LGUI || e.Keysym.Sym == sdl.K_RGUI {
|
||||
imIo.SetKeySuper(e.Type == sdl.KEYDOWN)
|
||||
}
|
||||
|
||||
case *sdl.TextInputEvent:
|
||||
imIO.AddInputCharacters(string(e.Text[:]))
|
||||
imIo.AddInputCharactersUTF8(e.GetText())
|
||||
|
||||
case *sdl.MouseButtonEvent:
|
||||
input.HandleMouseBtnEvent(e)
|
||||
@ -75,15 +90,11 @@ func (w *Window) handleInputs() {
|
||||
|
||||
// If a mouse press event came, always pass it as "mouse held this frame", so we don't miss click-release events that are shorter than 1 frame.
|
||||
x, y, _ := sdl.GetMouseState()
|
||||
imIO.SetMousePosition(imgui.Vec2{X: float32(x), Y: float32(y)})
|
||||
imIo.SetMousePos(imgui.Vec2{X: float32(x), Y: float32(y)})
|
||||
|
||||
imIO.SetMouseButtonDown(0, input.MouseDown(sdl.BUTTON_LEFT))
|
||||
imIO.SetMouseButtonDown(1, input.MouseDown(sdl.BUTTON_RIGHT))
|
||||
imIO.SetMouseButtonDown(2, input.MouseDown(sdl.BUTTON_MIDDLE))
|
||||
|
||||
imIO.KeyShift(sdl.SCANCODE_LSHIFT, sdl.SCANCODE_RSHIFT)
|
||||
imIO.KeyCtrl(sdl.SCANCODE_LCTRL, sdl.SCANCODE_RCTRL)
|
||||
imIO.KeyAlt(sdl.SCANCODE_LALT, sdl.SCANCODE_RALT)
|
||||
imIo.SetMouseButtonDown(0, input.MouseDown(sdl.BUTTON_LEFT))
|
||||
imIo.SetMouseButtonDown(1, input.MouseDown(sdl.BUTTON_RIGHT))
|
||||
imIo.SetMouseButtonDown(2, input.MouseDown(sdl.BUTTON_MIDDLE))
|
||||
}
|
||||
|
||||
func (w *Window) handleWindowResize() {
|
||||
@ -112,7 +123,7 @@ func Init() error {
|
||||
|
||||
func initSDL() error {
|
||||
|
||||
err := sdl.Init(sdl.INIT_EVERYTHING)
|
||||
err := sdl.Init(sdl.INIT_TIMER | sdl.INIT_VIDEO)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
@ -187,12 +198,22 @@ func initOpenGL() error {
|
||||
gl.FrontFace(gl.CCW)
|
||||
|
||||
gl.Enable(gl.BLEND)
|
||||
gl.Enable(gl.FRAMEBUFFER_SRGB)
|
||||
gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)
|
||||
|
||||
gl.ClearColor(0, 0, 0, 1)
|
||||
return nil
|
||||
}
|
||||
|
||||
func SetSrgbFramebuffer(isEnabled bool) {
|
||||
|
||||
if isEnabled {
|
||||
gl.Enable(gl.FRAMEBUFFER_SRGB)
|
||||
} else {
|
||||
gl.Disable(gl.FRAMEBUFFER_SRGB)
|
||||
}
|
||||
}
|
||||
|
||||
func SetVSync(enabled bool) {
|
||||
assert.T(isInited, "engine.Init was not called!")
|
||||
|
||||
|
||||
@ -23,19 +23,26 @@ type Game interface {
|
||||
func Run(g Game, w *Window, ui nmageimgui.ImguiInfo) {
|
||||
|
||||
isRunning = true
|
||||
|
||||
// Run init with an active Imgui frame to allow init full imgui access
|
||||
timing.FrameStarted()
|
||||
w.handleInputs()
|
||||
|
||||
width, height := w.SDLWin.GetSize()
|
||||
ui.FrameStart(float32(width), float32(height))
|
||||
|
||||
g.Init()
|
||||
|
||||
//Simulate an imgui frame during init so any imgui calls are allowed within init
|
||||
tempWidth, tempHeight := w.SDLWin.GetSize()
|
||||
tempFBWidth, tempFBHeight := w.SDLWin.GLGetDrawableSize()
|
||||
ui.FrameStart(float32(tempWidth), float32(tempHeight))
|
||||
ui.Render(float32(tempWidth), float32(tempHeight), tempFBWidth, tempFBHeight)
|
||||
fbWidth, fbHeight := w.SDLWin.GLGetDrawableSize()
|
||||
ui.Render(float32(width), float32(height), fbWidth, fbHeight)
|
||||
|
||||
timing.FrameEnded()
|
||||
|
||||
for isRunning {
|
||||
|
||||
//PERF: Cache these
|
||||
width, height := w.SDLWin.GetSize()
|
||||
fbWidth, fbHeight := w.SDLWin.GLGetDrawableSize()
|
||||
width, height = w.SDLWin.GetSize()
|
||||
fbWidth, fbHeight = w.SDLWin.GLGetDrawableSize()
|
||||
|
||||
timing.FrameStarted()
|
||||
w.handleInputs()
|
||||
|
||||
@ -1,27 +1,26 @@
|
||||
package entity
|
||||
|
||||
import "github.com/bloeys/nmage/assert"
|
||||
import "github.com/bloeys/nmage/registry"
|
||||
|
||||
var _ Comp = &BaseComp{}
|
||||
|
||||
type BaseComp struct {
|
||||
Entity *Entity
|
||||
Handle registry.Handle
|
||||
}
|
||||
|
||||
func (b *BaseComp) base() {
|
||||
func (b BaseComp) baseComp() {
|
||||
}
|
||||
|
||||
func (b *BaseComp) Init(parent *Entity) {
|
||||
assert.T(parent != nil, "Component was initialized with a nil parent. That is not allowed.")
|
||||
b.Entity = parent
|
||||
func (b *BaseComp) Init(parentHandle registry.Handle) {
|
||||
b.Handle = parentHandle
|
||||
}
|
||||
|
||||
func (b *BaseComp) Name() string {
|
||||
func (b BaseComp) Name() string {
|
||||
return "Base Component"
|
||||
}
|
||||
|
||||
func (b *BaseComp) Update() {
|
||||
func (b BaseComp) Update() {
|
||||
}
|
||||
|
||||
func (b *BaseComp) Destroy() {
|
||||
func (b BaseComp) Destroy() {
|
||||
}
|
||||
|
||||
@ -1,27 +1,38 @@
|
||||
package entity
|
||||
|
||||
import "github.com/bloeys/nmage/assert"
|
||||
import (
|
||||
"github.com/bloeys/nmage/assert"
|
||||
"github.com/bloeys/nmage/registry"
|
||||
)
|
||||
|
||||
type Comp interface {
|
||||
// This ensures that implementors of the Comp interface
|
||||
// always embed BaseComp
|
||||
base()
|
||||
baseComp()
|
||||
|
||||
Name() string
|
||||
Init(parent *Entity)
|
||||
Init(parentHandle registry.Handle)
|
||||
Update()
|
||||
Destroy()
|
||||
}
|
||||
|
||||
func AddComp[T Comp](e *Entity, c T) {
|
||||
|
||||
assert.T(!HasComp[T](e), "Entity with id '%v' already has component of type '%T'", e.ID, c)
|
||||
|
||||
e.Comps = append(e.Comps, c)
|
||||
c.Init(e)
|
||||
func NewCompContainer() CompContainer {
|
||||
return CompContainer{Comps: []Comp{}}
|
||||
}
|
||||
|
||||
func HasComp[T Comp](e *Entity) bool {
|
||||
type CompContainer struct {
|
||||
Comps []Comp
|
||||
}
|
||||
|
||||
func AddComp[T Comp](entityHandle registry.Handle, cc *CompContainer, c T) {
|
||||
|
||||
assert.T(!HasComp[T](cc), "Entity with id '%v' already has component of type '%T'", entityHandle, c)
|
||||
|
||||
cc.Comps = append(cc.Comps, c)
|
||||
c.Init(entityHandle)
|
||||
}
|
||||
|
||||
func HasComp[T Comp](e *CompContainer) bool {
|
||||
|
||||
for i := 0; i < len(e.Comps); i++ {
|
||||
|
||||
@ -34,7 +45,7 @@ func HasComp[T Comp](e *Entity) bool {
|
||||
return false
|
||||
}
|
||||
|
||||
func GetComp[T Comp](e *Entity) (out T) {
|
||||
func GetComp[T Comp](e *CompContainer) (out T) {
|
||||
|
||||
for i := 0; i < len(e.Comps); i++ {
|
||||
|
||||
@ -48,7 +59,7 @@ func GetComp[T Comp](e *Entity) (out T) {
|
||||
}
|
||||
|
||||
// DestroyComp calls Destroy on the component and then removes it from the entities component list
|
||||
func DestroyComp[T Comp](e *Entity) {
|
||||
func DestroyComp[T Comp](e *CompContainer) {
|
||||
|
||||
for i := 0; i < len(e.Comps); i++ {
|
||||
|
||||
|
||||
@ -1,49 +1,7 @@
|
||||
package entity
|
||||
|
||||
type EntityFlag byte
|
||||
import "github.com/bloeys/nmage/registry"
|
||||
|
||||
const (
|
||||
EntityFlag_None EntityFlag = 0
|
||||
EntityFlag_Alive EntityFlag = 1 << (iota - 1)
|
||||
)
|
||||
|
||||
const (
|
||||
GenerationShiftBits = 64 - 8
|
||||
FlagsShiftBits = 64 - 16
|
||||
IndexBitMask = 0x00_00_FFFF_FFFF_FFFF
|
||||
)
|
||||
|
||||
type EntityHandle uint64
|
||||
|
||||
type Entity struct {
|
||||
|
||||
// Byte 1: Generation; Byte 2: Flags; Bytes 3-8: Index
|
||||
ID EntityHandle
|
||||
Comps []Comp
|
||||
}
|
||||
|
||||
func (e *Entity) HasFlag(ef EntityFlag) bool {
|
||||
return GetFlags(e.ID)&ef > 0
|
||||
}
|
||||
|
||||
func (e *Entity) UpdateAllComps() {
|
||||
for i := 0; i < len(e.Comps); i++ {
|
||||
e.Comps[i].Update()
|
||||
}
|
||||
}
|
||||
|
||||
func GetGeneration(id EntityHandle) byte {
|
||||
return byte(id >> GenerationShiftBits)
|
||||
}
|
||||
|
||||
func GetFlags(id EntityHandle) EntityFlag {
|
||||
return EntityFlag(id >> FlagsShiftBits)
|
||||
}
|
||||
|
||||
func GetIndex(id EntityHandle) uint64 {
|
||||
return uint64(id & IndexBitMask)
|
||||
}
|
||||
|
||||
func NewEntityId(generation byte, flags EntityFlag, index uint64) EntityHandle {
|
||||
return EntityHandle(index | (uint64(generation) << GenerationShiftBits) | (uint64(flags) << FlagsShiftBits))
|
||||
type Entity interface {
|
||||
GetHandle() registry.Handle
|
||||
}
|
||||
|
||||
@ -1,109 +0,0 @@
|
||||
package entity
|
||||
|
||||
import (
|
||||
"github.com/bloeys/nmage/assert"
|
||||
)
|
||||
|
||||
var (
|
||||
// The number of slots required to be in the free list before the free list
|
||||
// is used for creating new entries
|
||||
FreeListUsageThreshold uint32 = 20
|
||||
)
|
||||
|
||||
type freeListitem struct {
|
||||
EntityIndex uint64
|
||||
nextFree *freeListitem
|
||||
}
|
||||
|
||||
type Registry struct {
|
||||
EntityCount uint64
|
||||
Entities []Entity
|
||||
|
||||
FreeList *freeListitem
|
||||
FreeListSize uint32
|
||||
}
|
||||
|
||||
func (r *Registry) NewEntity() *Entity {
|
||||
|
||||
assert.T(r.EntityCount < uint64(len(r.Entities)), "Can not add more entities to registry because it is full")
|
||||
|
||||
entityToUseIndex := uint64(0)
|
||||
var entityToUse *Entity = nil
|
||||
|
||||
if r.FreeList != nil && r.FreeListSize > FreeListUsageThreshold {
|
||||
|
||||
entityToUseIndex = r.FreeList.EntityIndex
|
||||
entityToUse = &r.Entities[entityToUseIndex]
|
||||
r.FreeList = r.FreeList.nextFree
|
||||
r.FreeListSize--
|
||||
} else {
|
||||
|
||||
for i := 0; i < len(r.Entities); i++ {
|
||||
|
||||
e := &r.Entities[i]
|
||||
if e.HasFlag(EntityFlag_Alive) {
|
||||
continue
|
||||
}
|
||||
|
||||
entityToUse = e
|
||||
entityToUseIndex = uint64(i)
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
if entityToUse == nil {
|
||||
panic("failed to create new entity because we did not find a free spot in the registry. Why did the assert not go off?")
|
||||
}
|
||||
|
||||
r.EntityCount++
|
||||
entityToUse.ID = NewEntityId(GetGeneration(entityToUse.ID)+1, EntityFlag_Alive, entityToUseIndex)
|
||||
assert.T(entityToUse.ID != 0, "Entity ID must not be zero")
|
||||
return entityToUse
|
||||
}
|
||||
|
||||
func (r *Registry) GetEntity(id EntityHandle) *Entity {
|
||||
|
||||
index := GetIndex(id)
|
||||
gen := GetGeneration(id)
|
||||
|
||||
e := &r.Entities[index]
|
||||
eGen := GetGeneration(e.ID)
|
||||
|
||||
if gen != eGen {
|
||||
return nil
|
||||
}
|
||||
|
||||
return e
|
||||
}
|
||||
|
||||
// FreeEntity calls Destroy on all the entities components, resets the component list, resets the entity flags, then ads this entity to the free list
|
||||
func (r *Registry) FreeEntity(id EntityHandle) {
|
||||
|
||||
e := r.GetEntity(id)
|
||||
if e == nil {
|
||||
return
|
||||
}
|
||||
|
||||
for i := 0; i < len(e.Comps); i++ {
|
||||
e.Comps[i].Destroy()
|
||||
}
|
||||
|
||||
r.EntityCount--
|
||||
eIndex := GetIndex(e.ID)
|
||||
|
||||
e.Comps = []Comp{}
|
||||
e.ID = NewEntityId(GetGeneration(e.ID), EntityFlag_None, eIndex)
|
||||
|
||||
r.FreeList = &freeListitem{
|
||||
EntityIndex: eIndex,
|
||||
nextFree: r.FreeList,
|
||||
}
|
||||
r.FreeListSize++
|
||||
}
|
||||
|
||||
func NewRegistry(size uint32) *Registry {
|
||||
assert.T(size > 0, "Registry size must be more than zero")
|
||||
return &Registry{
|
||||
Entities: make([]Entity, size),
|
||||
}
|
||||
}
|
||||
10
go.mod
@ -2,12 +2,18 @@ module github.com/bloeys/nmage
|
||||
|
||||
go 1.18
|
||||
|
||||
require github.com/veandco/go-sdl2 v0.4.25
|
||||
require github.com/veandco/go-sdl2 v0.4.35
|
||||
|
||||
require github.com/go-gl/gl v0.0.0-20211210172815-726fda9656d6
|
||||
|
||||
require (
|
||||
github.com/bloeys/assimp-go v0.4.4
|
||||
github.com/bloeys/gglm v0.43.0
|
||||
github.com/inkyblackness/imgui-go/v4 v4.6.0
|
||||
)
|
||||
|
||||
require (
|
||||
github.com/AllenDang/cimgui-go v0.0.0-20230720025235-f2ff398a66b2
|
||||
github.com/mandykoh/prism v0.35.1
|
||||
)
|
||||
|
||||
require github.com/mandykoh/go-parallel v0.1.0 // indirect
|
||||
|
||||
45
go.sum
@ -1,17 +1,40 @@
|
||||
github.com/AllenDang/cimgui-go v0.0.0-20230720025235-f2ff398a66b2 h1:3HA/5qD8Rimxz/y1sLyVaM7ws1dzjXzMt4hOBiwHggo=
|
||||
github.com/AllenDang/cimgui-go v0.0.0-20230720025235-f2ff398a66b2/go.mod h1:iNfbIyOBN8k3XScMxULbrwYbPsXEAUD0Jb6UwrspQb8=
|
||||
github.com/bloeys/assimp-go v0.4.4 h1:Yn5e/RpE0Oes0YMBy8O7KkwAO4R/RpgrZPJCt08dVIU=
|
||||
github.com/bloeys/assimp-go v0.4.4/go.mod h1:my3yRxT7CfOztmvi+0svmwbaqw0KFrxaHxncoyaEIP0=
|
||||
github.com/bloeys/gglm v0.43.0 h1:ZpOghR3PHfpkigTDh+FqxLsF0gN8CD6s/bWoei6LyxI=
|
||||
github.com/bloeys/gglm v0.43.0/go.mod h1:qwJQ0WzV191wAMwlGicbfbChbKoSedMk7gFFX6GnyOk=
|
||||
github.com/davecgh/go-spew v1.1.0 h1:ZDRjVQ15GmhC3fiQ8ni8+OwkZQO4DARzQgrnXU1Liz8=
|
||||
github.com/davecgh/go-spew v1.1.0/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
|
||||
github.com/go-gl/gl v0.0.0-20211210172815-726fda9656d6 h1:zDw5v7qm4yH7N8C8uWd+8Ii9rROdgWxQuGoJ9WDXxfk=
|
||||
github.com/go-gl/gl v0.0.0-20211210172815-726fda9656d6/go.mod h1:9YTyiznxEY1fVinfM7RvRcjRHbw2xLBJ3AAGIT0I4Nw=
|
||||
github.com/inkyblackness/imgui-go/v4 v4.6.0 h1:ShcnXEYl80+xREGBY9OpGWePA6FfJChY9Varsm+3jjE=
|
||||
github.com/inkyblackness/imgui-go/v4 v4.6.0/go.mod h1:g8SAGtOYUP7rYaOB2AsVKCEHmPMDmJKgt4z6d+flhb0=
|
||||
github.com/pmezard/go-difflib v1.0.0 h1:4DBwDE0NGyQoBHbLQYPwSUPoCMWR5BEzIk/f1lZbAQM=
|
||||
github.com/pmezard/go-difflib v1.0.0/go.mod h1:iKH77koFhYxTK1pcRnkKkqfTogsbg7gZNVY4sRDYZ/4=
|
||||
github.com/stretchr/objx v0.1.0/go.mod h1:HFkY916IF+rwdDfMAkV7OtwuqBVzrE8GR6GFx+wExME=
|
||||
github.com/stretchr/testify v1.3.0 h1:TivCn/peBQ7UY8ooIcPgZFpTNSz0Q2U6UrFlUfqbe0Q=
|
||||
github.com/stretchr/testify v1.3.0/go.mod h1:M5WIy9Dh21IEIfnGCwXGc5bZfKNJtfHm1UVUgZn+9EI=
|
||||
github.com/veandco/go-sdl2 v0.4.25 h1:J5ac3KKOccp/0xGJA1PaNYKPUcZm19IxhDGs8lJofPI=
|
||||
github.com/veandco/go-sdl2 v0.4.25/go.mod h1:OROqMhHD43nT4/i9crJukyVecjPNYYuCofep6SNiAjY=
|
||||
github.com/mandykoh/go-parallel v0.1.0 h1:7vJMNMC4dsbgZdkAb2A8tV5ENY1v7VxIO1wzQWZoT8k=
|
||||
github.com/mandykoh/go-parallel v0.1.0/go.mod h1:lkYHqG1JNTaSS6lG+PgFCnyMd2VDy8pH9jN9pY899ig=
|
||||
github.com/mandykoh/prism v0.35.1 h1:JbQfQarANxSWlgJEpjv+E7DvtrqBaVP1YgJfZPvo6ME=
|
||||
github.com/mandykoh/prism v0.35.1/go.mod h1:3miB3EAJ0IggYl/4eBB5MmawRbyJI1gKDtbrVvk8Q9I=
|
||||
github.com/veandco/go-sdl2 v0.4.35 h1:NohzsfageDWGtCd9nf7Pc3sokMK/MOK+UA2QMJARWzQ=
|
||||
github.com/veandco/go-sdl2 v0.4.35/go.mod h1:OROqMhHD43nT4/i9crJukyVecjPNYYuCofep6SNiAjY=
|
||||
github.com/yuin/goldmark v1.4.13/go.mod h1:6yULJ656Px+3vBD8DxQVa3kxgyrAnzto9xy5taEt/CY=
|
||||
golang.org/x/crypto v0.0.0-20190308221718-c2843e01d9a2/go.mod h1:djNgcEr1/C05ACkg1iLfiJU5Ep61QUkGW8qpdssI0+w=
|
||||
golang.org/x/crypto v0.0.0-20210921155107-089bfa567519/go.mod h1:GvvjBRRGRdwPK5ydBHafDWAxML/pGHZbMvKqRZ5+Abc=
|
||||
golang.org/x/image v0.5.0 h1:5JMiNunQeQw++mMOz48/ISeNu3Iweh/JaZU8ZLqHRrI=
|
||||
golang.org/x/image v0.5.0/go.mod h1:FVC7BI/5Ym8R25iw5OLsgshdUBbT1h5jZTpA+mvAdZ4=
|
||||
golang.org/x/mod v0.6.0-dev.0.20220419223038-86c51ed26bb4/go.mod h1:jJ57K6gSWd91VN4djpZkiMVwK6gcyfeH4XE8wZrZaV4=
|
||||
golang.org/x/net v0.0.0-20190620200207-3b0461eec859/go.mod h1:z5CRVTTTmAJ677TzLLGU+0bjPO0LkuOLi4/5GtJWs/s=
|
||||
golang.org/x/net v0.0.0-20210226172049-e18ecbb05110/go.mod h1:m0MpNAwzfU5UDzcl9v0D8zg8gWTRqZa9RBIspLL5mdg=
|
||||
golang.org/x/net v0.0.0-20220722155237-a158d28d115b/go.mod h1:XRhObCWvk6IyKnWLug+ECip1KBveYUHfp+8e9klMJ9c=
|
||||
golang.org/x/sync v0.0.0-20190423024810-112230192c58/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
|
||||
golang.org/x/sync v0.0.0-20220722155255-886fb9371eb4/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
|
||||
golang.org/x/sys v0.0.0-20190215142949-d0b11bdaac8a/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY=
|
||||
golang.org/x/sys v0.0.0-20201119102817-f84b799fce68/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
|
||||
golang.org/x/sys v0.0.0-20210615035016-665e8c7367d1/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
|
||||
golang.org/x/sys v0.0.0-20220520151302-bc2c85ada10a/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
|
||||
golang.org/x/sys v0.0.0-20220722155257-8c9f86f7a55f/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
|
||||
golang.org/x/term v0.0.0-20201126162022-7de9c90e9dd1/go.mod h1:bj7SfCRtBDWHUb9snDiAeCFNEtKQo2Wmx5Cou7ajbmo=
|
||||
golang.org/x/term v0.0.0-20210927222741-03fcf44c2211/go.mod h1:jbD1KX2456YbFQfuXm/mYQcufACuNUgVhRMnK/tPxf8=
|
||||
golang.org/x/text v0.3.0/go.mod h1:NqM8EUOU14njkJ3fqMW+pc6Ldnwhi/IjpwHt7yyuwOQ=
|
||||
golang.org/x/text v0.3.3/go.mod h1:5Zoc/QRtKVWzQhOtBMvqHzDpF6irO9z98xDceosuGiQ=
|
||||
golang.org/x/text v0.3.7/go.mod h1:u+2+/6zg+i71rQMx5EYifcz6MCKuco9NR6JIITiCfzQ=
|
||||
golang.org/x/text v0.7.0/go.mod h1:mrYo+phRRbMaCq/xk9113O4dZlRixOauAjOtrjsXDZ8=
|
||||
golang.org/x/tools v0.0.0-20180917221912-90fa682c2a6e/go.mod h1:n7NCudcB/nEzxVGmLbDWY5pfWTLqBcC2KZ6jyYvM4mQ=
|
||||
golang.org/x/tools v0.0.0-20191119224855-298f0cb1881e/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
|
||||
golang.org/x/tools v0.1.12/go.mod h1:hNGJHUnrk76NpqgfD5Aqm5Crs+Hm0VOH/i9J2+nxYbc=
|
||||
golang.org/x/xerrors v0.0.0-20190717185122-a985d3407aa7/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=
|
||||
|
||||
@ -2,19 +2,16 @@ package level
|
||||
|
||||
import (
|
||||
"github.com/bloeys/nmage/assert"
|
||||
"github.com/bloeys/nmage/entity"
|
||||
)
|
||||
|
||||
type Level struct {
|
||||
*entity.Registry
|
||||
Name string
|
||||
}
|
||||
|
||||
func NewLevel(name string, maxEntities uint32) *Level {
|
||||
func NewLevel(name string) *Level {
|
||||
|
||||
assert.T(name != "", "Level name can not be empty")
|
||||
return &Level{
|
||||
Name: name,
|
||||
Registry: entity.NewRegistry(maxEntities),
|
||||
Name: name,
|
||||
}
|
||||
}
|
||||
|
||||
89
main.go
@ -2,22 +2,23 @@ package main
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"runtime"
|
||||
|
||||
imgui "github.com/AllenDang/cimgui-go"
|
||||
"github.com/bloeys/gglm/gglm"
|
||||
"github.com/bloeys/nmage/assets"
|
||||
"github.com/bloeys/nmage/camera"
|
||||
"github.com/bloeys/nmage/engine"
|
||||
"github.com/bloeys/nmage/entity"
|
||||
"github.com/bloeys/nmage/input"
|
||||
"github.com/bloeys/nmage/level"
|
||||
"github.com/bloeys/nmage/logging"
|
||||
"github.com/bloeys/nmage/materials"
|
||||
"github.com/bloeys/nmage/meshes"
|
||||
"github.com/bloeys/nmage/registry"
|
||||
"github.com/bloeys/nmage/renderer/rend3dgl"
|
||||
"github.com/bloeys/nmage/timing"
|
||||
nmageimgui "github.com/bloeys/nmage/ui/imgui"
|
||||
"github.com/go-gl/gl/v4.1-core/gl"
|
||||
"github.com/inkyblackness/imgui-go/v4"
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
)
|
||||
|
||||
@ -35,6 +36,9 @@ import (
|
||||
const (
|
||||
camSpeed = 15
|
||||
mouseSensitivity = 0.5
|
||||
|
||||
unscaledWindowWidth = 1280
|
||||
unscaledWindowHeight = 720
|
||||
)
|
||||
|
||||
var (
|
||||
@ -60,6 +64,8 @@ var (
|
||||
debugDrawDepthBuffer bool
|
||||
|
||||
skyboxCmap assets.Cubemap
|
||||
|
||||
dpiScaling float32
|
||||
)
|
||||
|
||||
type OurGame struct {
|
||||
@ -81,24 +87,39 @@ func (t *TransformComp) Name() string {
|
||||
|
||||
func Test() {
|
||||
|
||||
lvl := level.NewLevel("test level", 1000)
|
||||
e1 := lvl.Registry.NewEntity()
|
||||
// lvl := level.NewLevel("test level")
|
||||
testRegistry := registry.NewRegistry[int](100)
|
||||
|
||||
trComp := entity.GetComp[*TransformComp](e1)
|
||||
e1, e1Handle := testRegistry.New()
|
||||
e1CompContainer := entity.NewCompContainer()
|
||||
fmt.Printf("Entity 1: %+v; Handle: %+v; Index: %+v; Gen: %+v; Flags: %+v\n", e1, e1Handle, e1Handle.Index(), e1Handle.Generation(), e1Handle.Flags())
|
||||
|
||||
trComp := entity.GetComp[*TransformComp](&e1CompContainer)
|
||||
fmt.Println("Get comp before adding any:", trComp)
|
||||
|
||||
entity.AddComp(e1, &TransformComp{
|
||||
entity.AddComp(e1Handle, &e1CompContainer, &TransformComp{
|
||||
Pos: gglm.NewVec3(0, 0, 0),
|
||||
Rot: gglm.NewQuatEulerXYZ(0, 0, 0),
|
||||
Scale: gglm.NewVec3(0, 0, 0),
|
||||
})
|
||||
trComp = entity.GetComp[*TransformComp](e1)
|
||||
trComp = entity.GetComp[*TransformComp](&e1CompContainer)
|
||||
fmt.Println("Get transform comp:", trComp)
|
||||
|
||||
fmt.Printf("Entity: %+v\n", e1)
|
||||
fmt.Printf("Entity: %+v\n", lvl.Registry.NewEntity())
|
||||
fmt.Printf("Entity: %+v\n", lvl.Registry.NewEntity())
|
||||
fmt.Printf("Entity: %+v\n", lvl.Registry.NewEntity())
|
||||
e2, e2Handle := testRegistry.New()
|
||||
e3, e3Handle := testRegistry.New()
|
||||
e4, e4Handle := testRegistry.New()
|
||||
fmt.Printf("Entity 2: %+v; Handle: %+v; Index: %+v; Gen: %+v; Flags: %+v\n", e2, e2Handle, e2Handle.Index(), e2Handle.Generation(), e2Handle.Flags())
|
||||
fmt.Printf("Entity 3: %+v; Handle: %+v; Index: %+v; Gen: %+v; Flags: %+v\n", e3, e3Handle, e3Handle.Index(), e3Handle.Generation(), e3Handle.Flags())
|
||||
fmt.Printf("Entity 4: %+v; Handle: %+v; Index: %+v; Gen: %+v; Flags: %+v\n", e4, e4Handle, e4Handle.Index(), e4Handle.Generation(), e4Handle.Flags())
|
||||
|
||||
*e2 = 1000
|
||||
fmt.Printf("Entity 2 value after registry get: %+v\n", *testRegistry.Get(e2Handle))
|
||||
|
||||
testRegistry.Free(e2Handle)
|
||||
fmt.Printf("Entity 2 value after free: %+v\n", testRegistry.Get(e2Handle))
|
||||
|
||||
e5, e5Handle := testRegistry.New()
|
||||
fmt.Printf("Entity 5: %+v; Handle: %+v; Index: %+v; Gen: %+v; Flags: %+v\n", e5, e5Handle, e5Handle.Index(), e5Handle.Generation(), e5Handle.Flags())
|
||||
}
|
||||
|
||||
func main() {
|
||||
@ -113,7 +134,8 @@ func main() {
|
||||
}
|
||||
|
||||
//Create window
|
||||
window, err = engine.CreateOpenGLWindowCentered("nMage", 1280, 720, engine.WindowFlags_RESIZABLE, rend3dgl.NewRend3DGL())
|
||||
dpiScaling = getDpiScaling(unscaledWindowWidth, unscaledWindowHeight)
|
||||
window, err = engine.CreateOpenGLWindowCentered("nMage", int32(unscaledWindowWidth*dpiScaling), int32(unscaledWindowHeight*dpiScaling), engine.WindowFlags_RESIZABLE, rend3dgl.NewRend3DGL())
|
||||
if err != nil {
|
||||
logging.ErrLog.Fatalln("Failed to create window. Err: ", err)
|
||||
}
|
||||
@ -123,7 +145,7 @@ func main() {
|
||||
|
||||
game := &OurGame{
|
||||
Win: window,
|
||||
ImGUIInfo: nmageimgui.NewImGUI(),
|
||||
ImGUIInfo: nmageimgui.NewImGui(),
|
||||
}
|
||||
window.EventCallbacks = append(window.EventCallbacks, game.handleWindowEvents)
|
||||
|
||||
@ -147,6 +169,40 @@ func (g *OurGame) handleWindowEvents(e sdl.Event) {
|
||||
}
|
||||
}
|
||||
|
||||
func getDpiScaling(unscaledWindowWidth, unscaledWindowHeight int32) float32 {
|
||||
|
||||
// Great read on DPI here: https://nlguillemot.wordpress.com/2016/12/11/high-dpi-rendering/
|
||||
|
||||
// The no-scaling DPI on different platforms (e.g. when scale=100% on windows)
|
||||
var defaultDpi float32 = 96
|
||||
if runtime.GOOS == "windows" {
|
||||
defaultDpi = 96
|
||||
} else if runtime.GOOS == "darwin" {
|
||||
defaultDpi = 72
|
||||
}
|
||||
|
||||
// Current DPI of the monitor
|
||||
_, dpiHorizontal, _, err := sdl.GetDisplayDPI(0)
|
||||
if err != nil {
|
||||
dpiHorizontal = defaultDpi
|
||||
fmt.Printf("Failed to get DPI with error '%s'. Using default DPI of '%f'\n", err.Error(), defaultDpi)
|
||||
}
|
||||
|
||||
// Scaling factor (e.g. will be 1.25 for 125% scaling on windows)
|
||||
dpiScaling := dpiHorizontal / defaultDpi
|
||||
|
||||
fmt.Printf(
|
||||
"Default DPI=%f\nHorizontal DPI=%f\nDPI scaling=%f\nUnscaled window size (width, height)=(%d, %d)\nScaled window size (width, height)=(%d, %d)\n\n",
|
||||
defaultDpi,
|
||||
dpiHorizontal,
|
||||
dpiScaling,
|
||||
unscaledWindowWidth, unscaledWindowHeight,
|
||||
int32(float32(unscaledWindowWidth)*dpiScaling), int32(float32(unscaledWindowHeight)*dpiScaling),
|
||||
)
|
||||
|
||||
return dpiScaling
|
||||
}
|
||||
|
||||
func (g *OurGame) Init() {
|
||||
|
||||
var err error
|
||||
@ -226,11 +282,14 @@ func (g *OurGame) Update() {
|
||||
g.updateCameraLookAround()
|
||||
g.updateCameraPos()
|
||||
|
||||
imgui.ShowDemoWindow()
|
||||
|
||||
//Rotating cubes
|
||||
if input.KeyDown(sdl.K_SPACE) {
|
||||
cubeModelMat.Rotate(10*timing.DT()*gglm.Deg2Rad, gglm.NewVec3(1, 1, 1).Normalize())
|
||||
}
|
||||
|
||||
imgui.Begin("Debug controls")
|
||||
if imgui.DragFloat3("Cam Pos", &cam.Pos.Data) {
|
||||
updateViewMat()
|
||||
}
|
||||
@ -246,6 +305,9 @@ func (g *OurGame) Update() {
|
||||
simpleMat.SetUnifVec3("lightColor1", lightColor1)
|
||||
}
|
||||
|
||||
imgui.Checkbox("Debug depth buffer", &debugDrawDepthBuffer)
|
||||
imgui.End()
|
||||
|
||||
if input.KeyClicked(sdl.K_F4) {
|
||||
fmt.Printf("Pos: %s; Forward: %s; |Forward|: %f\n", cam.Pos.String(), cam.Forward.String(), cam.Forward.Mag())
|
||||
}
|
||||
@ -314,7 +376,6 @@ func (g *OurGame) updateCameraPos() {
|
||||
func (g *OurGame) Render() {
|
||||
|
||||
matToUse := simpleMat
|
||||
imgui.Checkbox("Debug depth buffer", &debugDrawDepthBuffer)
|
||||
if debugDrawDepthBuffer {
|
||||
matToUse = debugDepthMat
|
||||
}
|
||||
|
||||
73
registry/iterator.go
Executable file
@ -0,0 +1,73 @@
|
||||
package registry
|
||||
|
||||
// Iterator goes through the entire registry it was created from and
|
||||
// returns all alive items, and nil after its done.
|
||||
//
|
||||
// The iterator will still work if items are added/removed to the registry
|
||||
// after it was created, but the following conditions apply:
|
||||
// - If items are removed, iterator will not show the removed items (assuming it didn't return them before their removal)
|
||||
// - If items are added, the iterator will either only return older items (i.e. is not affected), or only return newer items (i.e. items that were going to be returned before will now not get returned in favor of newly inserted items), or a mix of old and new items.
|
||||
// However, in all cases the iterator will *never* returns more items than were alive at the time of the iterator's creation.
|
||||
// - If items were both added and removed, the iterator might follow either of the previous 2 cases or a combination of them
|
||||
//
|
||||
// To summarize: The iterator will *never* return more items than were alive at the time of its creation, and will *never* return freed items
|
||||
//
|
||||
// Example usage:
|
||||
//
|
||||
// for item, handle := it.Next(); !it.IsDone(); item, handle = it.Next() {
|
||||
// // Do stuff
|
||||
// }
|
||||
type Iterator[T any] struct {
|
||||
registry *Registry[T]
|
||||
remainingItems uint
|
||||
currIndex int
|
||||
}
|
||||
|
||||
func (it *Iterator[T]) Next() (*T, Handle) {
|
||||
|
||||
if it.IsDone() {
|
||||
return nil, 0
|
||||
}
|
||||
|
||||
// If IsDone() only checked 'remainingItems', then when Next() returns the last item IsDone() will immediately be true which will cause loops to exit before processing the last item!
|
||||
// However, with this check IsDone will remain false until Next() is called at least one more time after returning the last item which ensures the last item is processed in the loop.
|
||||
//
|
||||
// In cases where iterator is created on an empty registry, IsDone() will report true and the above check will return early
|
||||
if it.remainingItems == 0 {
|
||||
it.currIndex = -1
|
||||
return nil, 0
|
||||
}
|
||||
|
||||
for ; it.currIndex < len(it.registry.Handles); it.currIndex++ {
|
||||
|
||||
handle := it.registry.Handles[it.currIndex]
|
||||
if !handle.HasFlag(HandleFlag_Alive) {
|
||||
continue
|
||||
}
|
||||
|
||||
item := &it.registry.Items[it.currIndex]
|
||||
it.currIndex++
|
||||
it.remainingItems--
|
||||
return item, handle
|
||||
}
|
||||
|
||||
// If we reached here means we iterated to the end and didn't find anything, which probably
|
||||
// means that the registry changed since we were created, and that remainingItems is not accurate.
|
||||
//
|
||||
// As such, we zero remaining items so that this iterator is considered done
|
||||
it.currIndex = -1
|
||||
it.remainingItems = 0
|
||||
return nil, 0
|
||||
}
|
||||
|
||||
func (it *Iterator[T]) IsDone() bool {
|
||||
|
||||
if it.remainingItems != 0 {
|
||||
return false
|
||||
}
|
||||
|
||||
// We have two cases here:
|
||||
// 1. Index of zero means Next() never returned an item. Remaining items of zero without returning anything means we have an empty registry and so its safe to report done
|
||||
// 2. Negative index means Next() has detected we reached the end and that its safe to report being done
|
||||
return it.currIndex <= 0
|
||||
}
|
||||
131
registry/registry.go
Executable file
@ -0,0 +1,131 @@
|
||||
package registry
|
||||
|
||||
import (
|
||||
"math"
|
||||
|
||||
"github.com/bloeys/nmage/assert"
|
||||
)
|
||||
|
||||
type freeListitem struct {
|
||||
ItemIndex uint64
|
||||
nextFree *freeListitem
|
||||
}
|
||||
|
||||
// Registry is a storage data structure that can efficiently create/get/free items using generational indices.
|
||||
// Each item stored in the registry is associated with a 'handle' object that is used to get and free objects
|
||||
//
|
||||
// The registry 'owns' all items it stores and returns pointers to items in its array. All items are allocated upfront.
|
||||
//
|
||||
// It is NOT safe to concurrently create or free items. However, it is SAFE to concurrently get items
|
||||
type Registry[T any] struct {
|
||||
ItemCount uint
|
||||
Handles []Handle
|
||||
Items []T
|
||||
|
||||
FreeList *freeListitem
|
||||
FreeListSize uint32
|
||||
|
||||
// The number of slots required to be in the free list before the free list
|
||||
// is used for creating new entries
|
||||
FreeListUsageThreshold uint32
|
||||
}
|
||||
|
||||
func (r *Registry[T]) New() (*T, Handle) {
|
||||
|
||||
assert.T(r.ItemCount < uint(len(r.Handles)), "Can not add more entities to registry because it is full")
|
||||
|
||||
var index uint64 = math.MaxUint64
|
||||
|
||||
// Find index to use for the new item
|
||||
if r.FreeList != nil && r.FreeListSize > r.FreeListUsageThreshold {
|
||||
|
||||
index = r.FreeList.ItemIndex
|
||||
|
||||
r.FreeList = r.FreeList.nextFree
|
||||
r.FreeListSize--
|
||||
} else {
|
||||
|
||||
for i := 0; i < len(r.Handles); i++ {
|
||||
|
||||
handle := r.Handles[i]
|
||||
|
||||
if handle.HasFlag(HandleFlag_Alive) {
|
||||
continue
|
||||
}
|
||||
|
||||
index = uint64(i)
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
if index == math.MaxUint64 {
|
||||
panic("failed to create new entity because we did not find a free spot in the registry. Why did the item count assert not go off?")
|
||||
}
|
||||
|
||||
var newItem T
|
||||
newHandle := NewHandle(r.Handles[index].Generation()+1, HandleFlag_Alive, index)
|
||||
assert.T(newHandle != 0, "Entity handle must not be zero")
|
||||
|
||||
r.ItemCount++
|
||||
r.Handles[index] = newHandle
|
||||
r.Items[index] = newItem
|
||||
|
||||
// It is very important we return directly from the items array, because if we return
|
||||
// a pointer to newItem, and T is a value not a pointer, then newItem and what's stored in items will be different
|
||||
return &r.Items[index], newHandle
|
||||
}
|
||||
|
||||
func (r *Registry[T]) Get(id Handle) *T {
|
||||
|
||||
index := id.Index()
|
||||
assert.T(index < uint64(len(r.Handles)), "Failed to get entity because of invalid entity handle. Handle index is %d while registry only has %d slots. Handle: %+v", index, r.ItemCount, id)
|
||||
|
||||
handle := r.Handles[index]
|
||||
if handle.Generation() != id.Generation() || !handle.HasFlag(HandleFlag_Alive) {
|
||||
return nil
|
||||
}
|
||||
|
||||
item := &r.Items[index]
|
||||
return item
|
||||
}
|
||||
|
||||
// Free resets the entity flags then adds this entity to the free list
|
||||
func (r *Registry[T]) Free(id Handle) {
|
||||
|
||||
index := id.Index()
|
||||
assert.T(index < uint64(len(r.Handles)), "Failed to free entity because of invalid entity handle. Handle index is %d while registry only has %d slots. Handle: %+v", index, r.ItemCount, id)
|
||||
|
||||
// Nothing to do if already free
|
||||
handle := r.Handles[index]
|
||||
if handle.Generation() != id.Generation() || !handle.HasFlag(HandleFlag_Alive) {
|
||||
return
|
||||
}
|
||||
|
||||
// Generation is incremented on aquire, so here we just reset flags
|
||||
r.ItemCount--
|
||||
r.Handles[index] = NewHandle(id.Generation(), HandleFlag_None, index)
|
||||
|
||||
// Add to free list
|
||||
r.FreeList = &freeListitem{
|
||||
ItemIndex: index,
|
||||
nextFree: r.FreeList,
|
||||
}
|
||||
r.FreeListSize++
|
||||
}
|
||||
|
||||
func (r *Registry[T]) NewIterator() Iterator[T] {
|
||||
return Iterator[T]{
|
||||
registry: r,
|
||||
remainingItems: r.ItemCount,
|
||||
currIndex: 0,
|
||||
}
|
||||
}
|
||||
|
||||
func NewRegistry[T any](size uint32) *Registry[T] {
|
||||
assert.T(size > 0, "Registry size must be more than zero")
|
||||
return &Registry[T]{
|
||||
Handles: make([]Handle, size),
|
||||
Items: make([]T, size),
|
||||
FreeListUsageThreshold: 30,
|
||||
}
|
||||
}
|
||||
37
registry/registry_handle.go
Executable file
@ -0,0 +1,37 @@
|
||||
package registry
|
||||
|
||||
type HandleFlag byte
|
||||
|
||||
const (
|
||||
HandleFlag_None HandleFlag = 0
|
||||
HandleFlag_Alive HandleFlag = 1 << (iota - 1)
|
||||
)
|
||||
|
||||
const (
|
||||
GenerationShiftBits = 64 - 8
|
||||
FlagsShiftBits = 64 - 16
|
||||
IndexBitMask = 0x00_00_FFFF_FFFF_FFFF
|
||||
)
|
||||
|
||||
// Byte 1: Generation; Byte 2: Flags; Bytes 3-8: Index
|
||||
type Handle uint64
|
||||
|
||||
func (h Handle) HasFlag(ef HandleFlag) bool {
|
||||
return h.Flags()&ef > 0
|
||||
}
|
||||
|
||||
func (h Handle) Generation() byte {
|
||||
return byte(h >> GenerationShiftBits)
|
||||
}
|
||||
|
||||
func (h Handle) Flags() HandleFlag {
|
||||
return HandleFlag(h >> FlagsShiftBits)
|
||||
}
|
||||
|
||||
func (h Handle) Index() uint64 {
|
||||
return uint64(h & IndexBitMask)
|
||||
}
|
||||
|
||||
func NewHandle(generation byte, flags HandleFlag, index uint64) Handle {
|
||||
return Handle(index | (uint64(generation) << GenerationShiftBits) | (uint64(flags) << FlagsShiftBits))
|
||||
}
|
||||
BIN
res/models/plane.fbx
Executable file
|
Before Width: | Height: | Size: 1008 KiB After Width: | Height: | Size: 1.0 MiB |
|
Before Width: | Height: | Size: 274 KiB After Width: | Height: | Size: 617 KiB |
|
Before Width: | Height: | Size: 1.5 MiB After Width: | Height: | Size: 1.6 MiB |
|
Before Width: | Height: | Size: 1.3 MiB After Width: | Height: | Size: 1.4 MiB |
|
Before Width: | Height: | Size: 1.2 MiB After Width: | Height: | Size: 1.2 MiB |
|
Before Width: | Height: | Size: 338 KiB After Width: | Height: | Size: 770 KiB |
BIN
rsrc_windows_386.syso
Executable file
BIN
rsrc_windows_amd64.syso
Executable file
@ -1,17 +1,16 @@
|
||||
package nmageimgui
|
||||
|
||||
import (
|
||||
imgui "github.com/AllenDang/cimgui-go"
|
||||
"github.com/bloeys/gglm/gglm"
|
||||
"github.com/bloeys/nmage/assert"
|
||||
"github.com/bloeys/nmage/materials"
|
||||
"github.com/bloeys/nmage/timing"
|
||||
"github.com/go-gl/gl/v4.1-core/gl"
|
||||
"github.com/inkyblackness/imgui-go/v4"
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
)
|
||||
|
||||
type ImguiInfo struct {
|
||||
ImCtx *imgui.Context
|
||||
ImCtx imgui.Context
|
||||
|
||||
Mat *materials.Material
|
||||
VaoID uint32
|
||||
@ -22,9 +21,9 @@ type ImguiInfo struct {
|
||||
|
||||
func (i *ImguiInfo) FrameStart(winWidth, winHeight float32) {
|
||||
|
||||
if err := i.ImCtx.SetCurrent(); err != nil {
|
||||
assert.T(false, "Setting imgui ctx as current failed. Err: "+err.Error())
|
||||
}
|
||||
// if err := i.ImCtx.SetCurrent(); err != nil {
|
||||
// assert.T(false, "Setting imgui ctx as current failed. Err: "+err.Error())
|
||||
// }
|
||||
|
||||
imIO := imgui.CurrentIO()
|
||||
imIO.SetDisplaySize(imgui.Vec2{X: float32(winWidth), Y: float32(winHeight)})
|
||||
@ -35,9 +34,9 @@ func (i *ImguiInfo) FrameStart(winWidth, winHeight float32) {
|
||||
|
||||
func (i *ImguiInfo) Render(winWidth, winHeight float32, fbWidth, fbHeight int32) {
|
||||
|
||||
if err := i.ImCtx.SetCurrent(); err != nil {
|
||||
assert.T(false, "Setting imgui ctx as current failed. Err: "+err.Error())
|
||||
}
|
||||
// if err := i.ImCtx.SetCurrent(); err != nil {
|
||||
// assert.T(false, "Setting imgui ctx as current failed. Err: "+err.Error())
|
||||
// }
|
||||
|
||||
imgui.Render()
|
||||
|
||||
@ -46,7 +45,7 @@ func (i *ImguiInfo) Render(winWidth, winHeight float32, fbWidth, fbHeight int32)
|
||||
return
|
||||
}
|
||||
|
||||
drawData := imgui.RenderedDrawData()
|
||||
drawData := imgui.CurrentDrawData()
|
||||
drawData.ScaleClipRects(imgui.Vec2{
|
||||
X: float32(fbWidth) / float32(winWidth),
|
||||
Y: float32(fbHeight) / float32(winHeight),
|
||||
@ -68,7 +67,7 @@ func (i *ImguiInfo) Render(winWidth, winHeight float32, fbWidth, fbHeight int32)
|
||||
i.Mat.Bind()
|
||||
i.Mat.SetUnifInt32("Texture", 0)
|
||||
|
||||
//PERF: only update the ortho matrix on window resize
|
||||
// @PERF: only update the ortho matrix on window resize
|
||||
orthoMat := gglm.Ortho(0, float32(winWidth), 0, float32(winHeight), 0, 20)
|
||||
i.Mat.SetUnifMat4("ProjMtx", &orthoMat.Mat4)
|
||||
gl.BindSampler(0, 0) // Rely on combined texture/sampler state.
|
||||
@ -96,11 +95,11 @@ func (i *ImguiInfo) Render(winWidth, winHeight float32, fbWidth, fbHeight int32)
|
||||
// Draw
|
||||
for _, list := range drawData.CommandLists() {
|
||||
|
||||
vertexBuffer, vertexBufferSize := list.VertexBuffer()
|
||||
vertexBuffer, vertexBufferSize := list.GetVertexBuffer()
|
||||
gl.BindBuffer(gl.ARRAY_BUFFER, i.VboID)
|
||||
gl.BufferData(gl.ARRAY_BUFFER, vertexBufferSize, vertexBuffer, gl.STREAM_DRAW)
|
||||
|
||||
indexBuffer, indexBufferSize := list.IndexBuffer()
|
||||
indexBuffer, indexBufferSize := list.GetIndexBuffer()
|
||||
gl.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, i.IndexBufID)
|
||||
gl.BufferData(gl.ELEMENT_ARRAY_BUFFER, indexBufferSize, indexBuffer, gl.STREAM_DRAW)
|
||||
|
||||
@ -113,7 +112,7 @@ func (i *ImguiInfo) Render(winWidth, winHeight float32, fbWidth, fbHeight int32)
|
||||
clipRect := cmd.ClipRect()
|
||||
gl.Scissor(int32(clipRect.X), int32(fbHeight)-int32(clipRect.W), int32(clipRect.Z-clipRect.X), int32(clipRect.W-clipRect.Y))
|
||||
|
||||
gl.DrawElementsBaseVertex(gl.TRIANGLES, int32(cmd.ElementCount()), uint32(drawType), gl.PtrOffset(cmd.IndexOffset()*indexSize), int32(cmd.VertexOffset()))
|
||||
gl.DrawElementsBaseVertex(gl.TRIANGLES, int32(cmd.ElemCount()), uint32(drawType), gl.PtrOffset(int(cmd.IdxOffset())*indexSize), int32(cmd.VtxOffset()))
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -124,14 +123,14 @@ func (i *ImguiInfo) Render(winWidth, winHeight float32, fbWidth, fbHeight int32)
|
||||
gl.Enable(gl.DEPTH_TEST)
|
||||
}
|
||||
|
||||
func (i *ImguiInfo) AddFontTTF(fontPath string, fontSize float32, fontConfig *imgui.FontConfig, glyphRanges *imgui.GlyphRanges) imgui.Font {
|
||||
func (i *ImguiInfo) AddFontTTF(fontPath string, fontSize float32, fontConfig *imgui.FontConfig, glyphRanges *imgui.GlyphRange) imgui.Font {
|
||||
|
||||
fontConfigToUse := imgui.DefaultFontConfig
|
||||
fontConfigToUse := imgui.NewFontConfig()
|
||||
if fontConfig != nil {
|
||||
fontConfigToUse = *fontConfig
|
||||
}
|
||||
|
||||
glyphRangesToUse := imgui.EmptyGlyphRanges
|
||||
glyphRangesToUse := imgui.NewGlyphRange()
|
||||
if glyphRanges != nil {
|
||||
glyphRangesToUse = *glyphRanges
|
||||
}
|
||||
@ -139,11 +138,11 @@ func (i *ImguiInfo) AddFontTTF(fontPath string, fontSize float32, fontConfig *im
|
||||
imIO := imgui.CurrentIO()
|
||||
|
||||
a := imIO.Fonts()
|
||||
f := a.AddFontFromFileTTFV(fontPath, fontSize, fontConfigToUse, glyphRangesToUse)
|
||||
image := a.TextureDataAlpha8()
|
||||
f := a.AddFontFromFileTTFV(fontPath, fontSize, fontConfigToUse, glyphRangesToUse.Data())
|
||||
pixels, width, height, _ := a.GetTextureDataAsAlpha8()
|
||||
|
||||
gl.BindTexture(gl.TEXTURE_2D, i.TexID)
|
||||
gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RED, int32(image.Width), int32(image.Height), 0, gl.RED, gl.UNSIGNED_BYTE, image.Pixels)
|
||||
gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RED, int32(width), int32(height), 0, gl.RED, gl.UNSIGNED_BYTE, pixels)
|
||||
|
||||
return f
|
||||
}
|
||||
@ -184,15 +183,16 @@ void main()
|
||||
}
|
||||
`
|
||||
|
||||
func NewImGUI() ImguiInfo {
|
||||
func NewImGui() ImguiInfo {
|
||||
|
||||
imguiInfo := ImguiInfo{
|
||||
ImCtx: imgui.CreateContext(nil),
|
||||
ImCtx: imgui.CreateContext(),
|
||||
Mat: materials.NewMaterialSrc("ImGUI Mat", []byte(imguiShdrSrc)),
|
||||
}
|
||||
|
||||
imIO := imgui.CurrentIO()
|
||||
imIO.SetBackendFlags(imIO.GetBackendFlags() | imgui.BackendFlagsRendererHasVtxOffset)
|
||||
io := imgui.CurrentIO()
|
||||
io.SetConfigFlags(io.ConfigFlags() | imgui.ConfigFlagsDockingEnable)
|
||||
io.SetBackendFlags(io.BackendFlags() | imgui.BackendFlagsRendererHasVtxOffset)
|
||||
|
||||
gl.GenVertexArrays(1, &imguiInfo.VaoID)
|
||||
gl.GenBuffers(1, &imguiInfo.VboID)
|
||||
@ -205,11 +205,11 @@ func NewImGUI() ImguiInfo {
|
||||
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)
|
||||
gl.PixelStorei(gl.UNPACK_ROW_LENGTH, 0)
|
||||
|
||||
image := imIO.Fonts().TextureDataAlpha8()
|
||||
gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RED, int32(image.Width), int32(image.Height), 0, gl.RED, gl.UNSIGNED_BYTE, image.Pixels)
|
||||
pixels, width, height, _ := io.Fonts().GetTextureDataAsAlpha8()
|
||||
gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RED, int32(width), int32(height), 0, gl.RED, gl.UNSIGNED_BYTE, pixels)
|
||||
|
||||
// Store our identifier
|
||||
imIO.Fonts().SetTextureID(imgui.TextureID(imguiInfo.TexID))
|
||||
io.Fonts().SetTexID(imgui.TextureID(uintptr(imguiInfo.TexID)))
|
||||
|
||||
//Shader attributes
|
||||
imguiInfo.Mat.Bind()
|
||||
@ -218,35 +218,223 @@ func NewImGUI() ImguiInfo {
|
||||
imguiInfo.Mat.EnableAttribute("Color")
|
||||
imguiInfo.Mat.UnBind()
|
||||
|
||||
//Init imgui input mapping
|
||||
keys := map[int]int{
|
||||
imgui.KeyTab: sdl.SCANCODE_TAB,
|
||||
imgui.KeyLeftArrow: sdl.SCANCODE_LEFT,
|
||||
imgui.KeyRightArrow: sdl.SCANCODE_RIGHT,
|
||||
imgui.KeyUpArrow: sdl.SCANCODE_UP,
|
||||
imgui.KeyDownArrow: sdl.SCANCODE_DOWN,
|
||||
imgui.KeyPageUp: sdl.SCANCODE_PAGEUP,
|
||||
imgui.KeyPageDown: sdl.SCANCODE_PAGEDOWN,
|
||||
imgui.KeyHome: sdl.SCANCODE_HOME,
|
||||
imgui.KeyEnd: sdl.SCANCODE_END,
|
||||
imgui.KeyInsert: sdl.SCANCODE_INSERT,
|
||||
imgui.KeyDelete: sdl.SCANCODE_DELETE,
|
||||
imgui.KeyBackspace: sdl.SCANCODE_BACKSPACE,
|
||||
imgui.KeySpace: sdl.SCANCODE_BACKSPACE,
|
||||
imgui.KeyEnter: sdl.SCANCODE_RETURN,
|
||||
imgui.KeyEscape: sdl.SCANCODE_ESCAPE,
|
||||
imgui.KeyA: sdl.SCANCODE_A,
|
||||
imgui.KeyC: sdl.SCANCODE_C,
|
||||
imgui.KeyV: sdl.SCANCODE_V,
|
||||
imgui.KeyX: sdl.SCANCODE_X,
|
||||
imgui.KeyY: sdl.SCANCODE_Y,
|
||||
imgui.KeyZ: sdl.SCANCODE_Z,
|
||||
}
|
||||
|
||||
// Keyboard mapping. ImGui will use those indices to peek into the io.KeysDown[] array.
|
||||
for imguiKey, nativeKey := range keys {
|
||||
imIO.KeyMap(imguiKey, nativeKey)
|
||||
}
|
||||
|
||||
return imguiInfo
|
||||
}
|
||||
|
||||
func SdlScancodeToImGuiKey(scancode sdl.Scancode) imgui.Key {
|
||||
|
||||
switch scancode {
|
||||
case sdl.SCANCODE_TAB:
|
||||
return imgui.KeyTab
|
||||
case sdl.SCANCODE_LEFT:
|
||||
return imgui.KeyLeftArrow
|
||||
case sdl.SCANCODE_RIGHT:
|
||||
return imgui.KeyRightArrow
|
||||
case sdl.SCANCODE_UP:
|
||||
return imgui.KeyUpArrow
|
||||
case sdl.SCANCODE_DOWN:
|
||||
return imgui.KeyDownArrow
|
||||
case sdl.SCANCODE_PAGEUP:
|
||||
return imgui.KeyPageUp
|
||||
case sdl.SCANCODE_PAGEDOWN:
|
||||
return imgui.KeyPageDown
|
||||
case sdl.SCANCODE_HOME:
|
||||
return imgui.KeyHome
|
||||
case sdl.SCANCODE_END:
|
||||
return imgui.KeyEnd
|
||||
case sdl.SCANCODE_INSERT:
|
||||
return imgui.KeyInsert
|
||||
case sdl.SCANCODE_DELETE:
|
||||
return imgui.KeyDelete
|
||||
case sdl.SCANCODE_BACKSPACE:
|
||||
return imgui.KeyBackspace
|
||||
case sdl.SCANCODE_SPACE:
|
||||
return imgui.KeySpace
|
||||
case sdl.SCANCODE_RETURN:
|
||||
return imgui.KeyEnter
|
||||
case sdl.SCANCODE_ESCAPE:
|
||||
return imgui.KeyEscape
|
||||
case sdl.SCANCODE_APOSTROPHE:
|
||||
return imgui.KeyApostrophe
|
||||
case sdl.SCANCODE_COMMA:
|
||||
return imgui.KeyComma
|
||||
case sdl.SCANCODE_MINUS:
|
||||
return imgui.KeyMinus
|
||||
case sdl.SCANCODE_PERIOD:
|
||||
return imgui.KeyPeriod
|
||||
case sdl.SCANCODE_SLASH:
|
||||
return imgui.KeySlash
|
||||
case sdl.SCANCODE_SEMICOLON:
|
||||
return imgui.KeySemicolon
|
||||
case sdl.SCANCODE_EQUALS:
|
||||
return imgui.KeyEqual
|
||||
case sdl.SCANCODE_LEFTBRACKET:
|
||||
return imgui.KeyLeftBracket
|
||||
case sdl.SCANCODE_BACKSLASH:
|
||||
return imgui.KeyBackslash
|
||||
case sdl.SCANCODE_RIGHTBRACKET:
|
||||
return imgui.KeyRightBracket
|
||||
case sdl.SCANCODE_GRAVE:
|
||||
return imgui.KeyGraveAccent
|
||||
case sdl.SCANCODE_CAPSLOCK:
|
||||
return imgui.KeyCapsLock
|
||||
case sdl.SCANCODE_SCROLLLOCK:
|
||||
return imgui.KeyScrollLock
|
||||
case sdl.SCANCODE_NUMLOCKCLEAR:
|
||||
return imgui.KeyNumLock
|
||||
case sdl.SCANCODE_PRINTSCREEN:
|
||||
return imgui.KeyPrintScreen
|
||||
case sdl.SCANCODE_PAUSE:
|
||||
return imgui.KeyPause
|
||||
case sdl.SCANCODE_KP_0:
|
||||
return imgui.KeyKeypad0
|
||||
case sdl.SCANCODE_KP_1:
|
||||
return imgui.KeyKeypad1
|
||||
case sdl.SCANCODE_KP_2:
|
||||
return imgui.KeyKeypad2
|
||||
case sdl.SCANCODE_KP_3:
|
||||
return imgui.KeyKeypad3
|
||||
case sdl.SCANCODE_KP_4:
|
||||
return imgui.KeyKeypad4
|
||||
case sdl.SCANCODE_KP_5:
|
||||
return imgui.KeyKeypad5
|
||||
case sdl.SCANCODE_KP_6:
|
||||
return imgui.KeyKeypad6
|
||||
case sdl.SCANCODE_KP_7:
|
||||
return imgui.KeyKeypad7
|
||||
case sdl.SCANCODE_KP_8:
|
||||
return imgui.KeyKeypad8
|
||||
case sdl.SCANCODE_KP_9:
|
||||
return imgui.KeyKeypad9
|
||||
case sdl.SCANCODE_KP_PERIOD:
|
||||
return imgui.KeyKeypadDecimal
|
||||
case sdl.SCANCODE_KP_DIVIDE:
|
||||
return imgui.KeyKeypadDivide
|
||||
case sdl.SCANCODE_KP_MULTIPLY:
|
||||
return imgui.KeyKeypadMultiply
|
||||
case sdl.SCANCODE_KP_MINUS:
|
||||
return imgui.KeyKeypadSubtract
|
||||
case sdl.SCANCODE_KP_PLUS:
|
||||
return imgui.KeyKeypadAdd
|
||||
case sdl.SCANCODE_KP_ENTER:
|
||||
return imgui.KeyKeypadEnter
|
||||
case sdl.SCANCODE_KP_EQUALS:
|
||||
return imgui.KeyKeypadEqual
|
||||
case sdl.SCANCODE_LSHIFT:
|
||||
return imgui.KeyLeftShift
|
||||
case sdl.SCANCODE_LCTRL:
|
||||
return imgui.KeyLeftCtrl
|
||||
case sdl.SCANCODE_LALT:
|
||||
return imgui.KeyLeftAlt
|
||||
case sdl.SCANCODE_LGUI:
|
||||
return imgui.KeyLeftSuper
|
||||
case sdl.SCANCODE_RSHIFT:
|
||||
return imgui.KeyRightShift
|
||||
case sdl.SCANCODE_RCTRL:
|
||||
return imgui.KeyRightCtrl
|
||||
case sdl.SCANCODE_RALT:
|
||||
return imgui.KeyRightAlt
|
||||
case sdl.SCANCODE_RGUI:
|
||||
return imgui.KeyRightSuper
|
||||
case sdl.SCANCODE_MENU:
|
||||
return imgui.KeyMenu
|
||||
case sdl.SCANCODE_0:
|
||||
return imgui.Key0
|
||||
case sdl.SCANCODE_1:
|
||||
return imgui.Key1
|
||||
case sdl.SCANCODE_2:
|
||||
return imgui.Key2
|
||||
case sdl.SCANCODE_3:
|
||||
return imgui.Key3
|
||||
case sdl.SCANCODE_4:
|
||||
return imgui.Key4
|
||||
case sdl.SCANCODE_5:
|
||||
return imgui.Key5
|
||||
case sdl.SCANCODE_6:
|
||||
return imgui.Key6
|
||||
case sdl.SCANCODE_7:
|
||||
return imgui.Key7
|
||||
case sdl.SCANCODE_8:
|
||||
return imgui.Key8
|
||||
case sdl.SCANCODE_9:
|
||||
return imgui.Key9
|
||||
case sdl.SCANCODE_A:
|
||||
return imgui.KeyA
|
||||
case sdl.SCANCODE_B:
|
||||
return imgui.KeyB
|
||||
case sdl.SCANCODE_C:
|
||||
return imgui.KeyC
|
||||
case sdl.SCANCODE_D:
|
||||
return imgui.KeyD
|
||||
case sdl.SCANCODE_E:
|
||||
return imgui.KeyE
|
||||
case sdl.SCANCODE_F:
|
||||
return imgui.KeyF
|
||||
case sdl.SCANCODE_G:
|
||||
return imgui.KeyG
|
||||
case sdl.SCANCODE_H:
|
||||
return imgui.KeyH
|
||||
case sdl.SCANCODE_I:
|
||||
return imgui.KeyI
|
||||
case sdl.SCANCODE_J:
|
||||
return imgui.KeyJ
|
||||
case sdl.SCANCODE_K:
|
||||
return imgui.KeyK
|
||||
case sdl.SCANCODE_L:
|
||||
return imgui.KeyL
|
||||
case sdl.SCANCODE_M:
|
||||
return imgui.KeyM
|
||||
case sdl.SCANCODE_N:
|
||||
return imgui.KeyN
|
||||
case sdl.SCANCODE_O:
|
||||
return imgui.KeyO
|
||||
case sdl.SCANCODE_P:
|
||||
return imgui.KeyP
|
||||
case sdl.SCANCODE_Q:
|
||||
return imgui.KeyQ
|
||||
case sdl.SCANCODE_R:
|
||||
return imgui.KeyR
|
||||
case sdl.SCANCODE_S:
|
||||
return imgui.KeyS
|
||||
case sdl.SCANCODE_T:
|
||||
return imgui.KeyT
|
||||
case sdl.SCANCODE_U:
|
||||
return imgui.KeyU
|
||||
case sdl.SCANCODE_V:
|
||||
return imgui.KeyV
|
||||
case sdl.SCANCODE_W:
|
||||
return imgui.KeyW
|
||||
case sdl.SCANCODE_X:
|
||||
return imgui.KeyX
|
||||
case sdl.SCANCODE_Y:
|
||||
return imgui.KeyY
|
||||
case sdl.SCANCODE_Z:
|
||||
return imgui.KeyZ
|
||||
case sdl.SCANCODE_F1:
|
||||
return imgui.KeyF1
|
||||
case sdl.SCANCODE_F2:
|
||||
return imgui.KeyF2
|
||||
case sdl.SCANCODE_F3:
|
||||
return imgui.KeyF3
|
||||
case sdl.SCANCODE_F4:
|
||||
return imgui.KeyF4
|
||||
case sdl.SCANCODE_F5:
|
||||
return imgui.KeyF5
|
||||
case sdl.SCANCODE_F6:
|
||||
return imgui.KeyF6
|
||||
case sdl.SCANCODE_F7:
|
||||
return imgui.KeyF7
|
||||
case sdl.SCANCODE_F8:
|
||||
return imgui.KeyF8
|
||||
case sdl.SCANCODE_F9:
|
||||
return imgui.KeyF9
|
||||
case sdl.SCANCODE_F10:
|
||||
return imgui.KeyF10
|
||||
case sdl.SCANCODE_F11:
|
||||
return imgui.KeyF11
|
||||
case sdl.SCANCODE_F12:
|
||||
return imgui.KeyF12
|
||||
default:
|
||||
return imgui.KeyNone
|
||||
}
|
||||
}
|
||||
|
||||