Compare commits

...

6 Commits

Author SHA1 Message Date
b101d54049 Flip textures before uploading to gpu 2023-10-07 09:22:32 +04:00
41b5aea185 Use sRGBA on GPU as PNG/JPEG generally uses that nowadays 2023-10-07 08:46:33 +04:00
3574318552 Fix iterator bug in Nex() 2023-10-07 01:16:10 +04:00
05ccf3e158 Handle one more iterator case 2023-10-06 08:52:27 +04:00
4f5fd50660 Fix iterator bug 2023-10-06 08:42:02 +04:00
aaea27b543 Add an iterator to the registry 2023-10-06 08:10:11 +04:00
11 changed files with 164 additions and 68 deletions

View File

@ -4,7 +4,6 @@ import (
"bytes"
"fmt"
"image"
"image/color"
"image/jpeg"
"image/png"
"io"
@ -14,6 +13,7 @@ import (
"unsafe"
"github.com/go-gl/gl/v4.1-core/gl"
"github.com/mandykoh/prism"
)
type ColorFormat int
@ -67,16 +67,20 @@ func LoadTexturePNG(file string, loadOptions *TextureLoadOptions) (Texture, erro
return Texture{}, err
}
img, err := png.Decode(bytes.NewReader(fileBytes))
bytesReader := bytes.NewReader(fileBytes)
img, err := png.Decode(bytesReader)
if err != nil {
return Texture{}, err
}
nrgbaImg := prism.ConvertImageToNRGBA(img, 2)
tex := Texture{
Path: file,
Path: file,
Pixels: nrgbaImg.Pix,
Height: int32(nrgbaImg.Bounds().Dy()),
Width: int32(nrgbaImg.Bounds().Dx()),
}
tex.Pixels, tex.Width, tex.Height = pixelsFromNrgbaPng(img)
flipImgPixelsVertically(tex.Pixels, int(tex.Width), int(tex.Height))
//Prepare opengl stuff
gl.GenTextures(1, &tex.TexID)
@ -89,7 +93,7 @@ func LoadTexturePNG(file string, loadOptions *TextureLoadOptions) (Texture, erro
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)
// load and generate the texture
gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA8, tex.Width, tex.Height, 0, gl.RGBA, gl.UNSIGNED_BYTE, unsafe.Pointer(&tex.Pixels[0]))
gl.TexImage2D(gl.TEXTURE_2D, 0, gl.SRGB8_ALPHA8, tex.Width, tex.Height, 0, gl.RGBA, gl.UNSIGNED_BYTE, unsafe.Pointer(&tex.Pixels[0]))
if loadOptions.GenMipMaps {
gl.GenerateMipmap(tex.TexID)
@ -112,8 +116,14 @@ func LoadTextureInMemPngImg(img image.Image, loadOptions *TextureLoadOptions) (T
loadOptions = &TextureLoadOptions{}
}
tex := Texture{}
tex.Pixels, tex.Width, tex.Height = pixelsFromNrgbaPng(img)
nrgbaImg := prism.ConvertImageToNRGBA(img, 2)
tex := Texture{
Path: "",
Pixels: nrgbaImg.Pix,
Height: int32(nrgbaImg.Bounds().Dy()),
Width: int32(nrgbaImg.Bounds().Dx()),
}
flipImgPixelsVertically(tex.Pixels, int(tex.Width), int(tex.Height))
//Prepare opengl stuff
gl.GenTextures(1, &tex.TexID)
@ -126,7 +136,7 @@ func LoadTextureInMemPngImg(img image.Image, loadOptions *TextureLoadOptions) (T
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)
// load and generate the texture
gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA8, tex.Width, tex.Height, 0, gl.RGBA, gl.UNSIGNED_BYTE, unsafe.Pointer(&tex.Pixels[0]))
gl.TexImage2D(gl.TEXTURE_2D, 0, gl.SRGB8_ALPHA8, tex.Width, tex.Height, 0, gl.RGBA, gl.UNSIGNED_BYTE, unsafe.Pointer(&tex.Pixels[0]))
if loadOptions.GenMipMaps {
gl.GenerateMipmap(tex.TexID)
@ -166,11 +176,14 @@ func LoadTextureJpeg(file string, loadOptions *TextureLoadOptions) (Texture, err
return Texture{}, err
}
nrgbaImg := prism.ConvertImageToNRGBA(img, 2)
tex := Texture{
Path: file,
Path: file,
Pixels: nrgbaImg.Pix,
Height: int32(nrgbaImg.Bounds().Dy()),
Width: int32(nrgbaImg.Bounds().Dx()),
}
tex.Pixels, tex.Width, tex.Height = pixelsFromNrgbaPng(img)
flipImgPixelsVertically(tex.Pixels, int(tex.Width), int(tex.Height))
//Prepare opengl stuff
gl.GenTextures(1, &tex.TexID)
@ -183,7 +196,7 @@ func LoadTextureJpeg(file string, loadOptions *TextureLoadOptions) (Texture, err
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)
// load and generate the texture
gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA8, tex.Width, tex.Height, 0, gl.RGBA, gl.UNSIGNED_BYTE, unsafe.Pointer(&tex.Pixels[0]))
gl.TexImage2D(gl.TEXTURE_2D, 0, gl.SRGB8_ALPHA8, tex.Width, tex.Height, 0, gl.RGBA, gl.UNSIGNED_BYTE, unsafe.Pointer(&tex.Pixels[0]))
if loadOptions.GenMipMaps {
gl.GenerateMipmap(tex.TexID)
@ -200,65 +213,14 @@ func LoadTextureJpeg(file string, loadOptions *TextureLoadOptions) (Texture, err
return tex, nil
}
func pixelsFromNrgbaPng(img image.Image) (pixels []byte, width, height int32) {
//NOTE: Load bottom left to top right because this is the texture coordinate system used by OpenGL
//NOTE: We only support 8-bit channels (32-bit colors) for now
i := 0
width, height = int32(img.Bounds().Dx()), int32(img.Bounds().Dy())
pixels = make([]byte, img.Bounds().Dx()*img.Bounds().Dy()*4)
for y := img.Bounds().Dy() - 1; y >= 0; y-- {
for x := 0; x < img.Bounds().Dx(); x++ {
c := color.NRGBAModel.Convert(img.At(x, y)).(color.NRGBA)
pixels[i] = c.R
pixels[i+1] = c.G
pixels[i+2] = c.B
pixels[i+3] = c.A
i += 4
}
}
return pixels, width, height
}
func pixelsFromNrgbaJpg(img image.Image) (pixels []byte, width, height int32) {
//NOTE: Load bottom left to top right because this is the texture coordinate system used by OpenGL
//NOTE: We only support 8-bit channels (32-bit colors) for now
i := 0
width, height = int32(img.Bounds().Dx()), int32(img.Bounds().Dy())
pixels = make([]byte, img.Bounds().Dx()*img.Bounds().Dy()*4)
for y := img.Bounds().Dy() - 1; y >= 0; y-- {
for x := 0; x < img.Bounds().Dx(); x++ {
c := color.NRGBAModel.Convert(img.At(x, y)).(color.NRGBA)
pixels[i] = c.R
pixels[i+1] = c.G
pixels[i+2] = c.B
pixels[i+3] = c.A
i += 4
}
}
return pixels, width, height
}
func LoadCubemapTextures(rightTex, leftTex, topTex, botTex, frontTex, backTex string) (Cubemap, error) {
var imgDecoder func(r io.Reader) (image.Image, error)
var pixelDecoder func(image.Image) ([]byte, int32, int32)
ext := strings.ToLower(path.Ext(rightTex))
if ext == ".jpg" || ext == ".jpeg" {
imgDecoder = jpeg.Decode
pixelDecoder = pixelsFromNrgbaJpg
} else if ext == ".png" {
imgDecoder = png.Decode
pixelDecoder = pixelsFromNrgbaPng
} else {
return Cubemap{}, fmt.Errorf("unknown image extension: %s. Expected one of: .jpg, .jpeg, .png", ext)
}
@ -292,9 +254,11 @@ func LoadCubemapTextures(rightTex, leftTex, topTex, botTex, frontTex, backTex st
return Cubemap{}, err
}
pixels, width, height := pixelDecoder(img)
nrgbaImg := prism.ConvertImageToNRGBA(img, 2)
height := int32(nrgbaImg.Bounds().Dy())
width := int32(nrgbaImg.Bounds().Dx())
gl.TexImage2D(uint32(gl.TEXTURE_CUBE_MAP_POSITIVE_X)+i, 0, gl.RGBA8, int32(width), int32(height), 0, gl.RGBA, gl.UNSIGNED_BYTE, unsafe.Pointer(&pixels[0]))
gl.TexImage2D(uint32(gl.TEXTURE_CUBE_MAP_POSITIVE_X)+i, 0, gl.RGBA8, int32(width), int32(height), 0, gl.RGBA, gl.UNSIGNED_BYTE, unsafe.Pointer(&nrgbaImg.Pix[0]))
}
// set the texture wrapping/filtering options (on the currently bound texture object)
@ -306,3 +270,20 @@ func LoadCubemapTextures(rightTex, leftTex, topTex, botTex, frontTex, backTex st
return cmap, nil
}
func flipImgPixelsVertically(bytes []byte, width, height int) {
// Flip the image vertically such that (e.g. in an image of 10 rows) rows 0<->9, 1<->8, 2<->7 etc are swapped.
// We do this because images are usually stored top-left to bottom-right, while opengl stores textures bottom-left to top-right, so if we don't swap
// rows textures will appear inverted
rowData := make([]byte, width)
for rowNum := 0; rowNum < height/2; rowNum++ {
upperRowStartIndex := rowNum * width
lowerRowStartIndex := (height - rowNum - 1) * width
copy(rowData, bytes[upperRowStartIndex:upperRowStartIndex+width])
copy(bytes[upperRowStartIndex:upperRowStartIndex+width], bytes[lowerRowStartIndex:lowerRowStartIndex+width])
copy(bytes[lowerRowStartIndex:lowerRowStartIndex+width], rowData)
}
}

5
go.mod
View File

@ -12,3 +12,8 @@ require (
)
require github.com/AllenDang/cimgui-go v0.0.0-20230720025235-f2ff398a66b2
require (
github.com/mandykoh/go-parallel v0.1.0 // indirect
github.com/mandykoh/prism v0.35.1 // indirect
)

29
go.sum
View File

@ -6,5 +6,34 @@ github.com/bloeys/gglm v0.43.0 h1:ZpOghR3PHfpkigTDh+FqxLsF0gN8CD6s/bWoei6LyxI=
github.com/bloeys/gglm v0.43.0/go.mod h1:qwJQ0WzV191wAMwlGicbfbChbKoSedMk7gFFX6GnyOk=
github.com/go-gl/gl v0.0.0-20211210172815-726fda9656d6 h1:zDw5v7qm4yH7N8C8uWd+8Ii9rROdgWxQuGoJ9WDXxfk=
github.com/go-gl/gl v0.0.0-20211210172815-726fda9656d6/go.mod h1:9YTyiznxEY1fVinfM7RvRcjRHbw2xLBJ3AAGIT0I4Nw=
github.com/mandykoh/go-parallel v0.1.0 h1:7vJMNMC4dsbgZdkAb2A8tV5ENY1v7VxIO1wzQWZoT8k=
github.com/mandykoh/go-parallel v0.1.0/go.mod h1:lkYHqG1JNTaSS6lG+PgFCnyMd2VDy8pH9jN9pY899ig=
github.com/mandykoh/prism v0.35.1 h1:JbQfQarANxSWlgJEpjv+E7DvtrqBaVP1YgJfZPvo6ME=
github.com/mandykoh/prism v0.35.1/go.mod h1:3miB3EAJ0IggYl/4eBB5MmawRbyJI1gKDtbrVvk8Q9I=
github.com/veandco/go-sdl2 v0.4.35 h1:NohzsfageDWGtCd9nf7Pc3sokMK/MOK+UA2QMJARWzQ=
github.com/veandco/go-sdl2 v0.4.35/go.mod h1:OROqMhHD43nT4/i9crJukyVecjPNYYuCofep6SNiAjY=
github.com/yuin/goldmark v1.4.13/go.mod h1:6yULJ656Px+3vBD8DxQVa3kxgyrAnzto9xy5taEt/CY=
golang.org/x/crypto v0.0.0-20190308221718-c2843e01d9a2/go.mod h1:djNgcEr1/C05ACkg1iLfiJU5Ep61QUkGW8qpdssI0+w=
golang.org/x/crypto v0.0.0-20210921155107-089bfa567519/go.mod h1:GvvjBRRGRdwPK5ydBHafDWAxML/pGHZbMvKqRZ5+Abc=
golang.org/x/image v0.5.0/go.mod h1:FVC7BI/5Ym8R25iw5OLsgshdUBbT1h5jZTpA+mvAdZ4=
golang.org/x/mod v0.6.0-dev.0.20220419223038-86c51ed26bb4/go.mod h1:jJ57K6gSWd91VN4djpZkiMVwK6gcyfeH4XE8wZrZaV4=
golang.org/x/net v0.0.0-20190620200207-3b0461eec859/go.mod h1:z5CRVTTTmAJ677TzLLGU+0bjPO0LkuOLi4/5GtJWs/s=
golang.org/x/net v0.0.0-20210226172049-e18ecbb05110/go.mod h1:m0MpNAwzfU5UDzcl9v0D8zg8gWTRqZa9RBIspLL5mdg=
golang.org/x/net v0.0.0-20220722155237-a158d28d115b/go.mod h1:XRhObCWvk6IyKnWLug+ECip1KBveYUHfp+8e9klMJ9c=
golang.org/x/sync v0.0.0-20190423024810-112230192c58/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
golang.org/x/sync v0.0.0-20220722155255-886fb9371eb4/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
golang.org/x/sys v0.0.0-20190215142949-d0b11bdaac8a/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY=
golang.org/x/sys v0.0.0-20201119102817-f84b799fce68/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20210615035016-665e8c7367d1/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.0.0-20220520151302-bc2c85ada10a/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.0.0-20220722155257-8c9f86f7a55f/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/term v0.0.0-20201126162022-7de9c90e9dd1/go.mod h1:bj7SfCRtBDWHUb9snDiAeCFNEtKQo2Wmx5Cou7ajbmo=
golang.org/x/term v0.0.0-20210927222741-03fcf44c2211/go.mod h1:jbD1KX2456YbFQfuXm/mYQcufACuNUgVhRMnK/tPxf8=
golang.org/x/text v0.3.0/go.mod h1:NqM8EUOU14njkJ3fqMW+pc6Ldnwhi/IjpwHt7yyuwOQ=
golang.org/x/text v0.3.3/go.mod h1:5Zoc/QRtKVWzQhOtBMvqHzDpF6irO9z98xDceosuGiQ=
golang.org/x/text v0.3.7/go.mod h1:u+2+/6zg+i71rQMx5EYifcz6MCKuco9NR6JIITiCfzQ=
golang.org/x/text v0.7.0/go.mod h1:mrYo+phRRbMaCq/xk9113O4dZlRixOauAjOtrjsXDZ8=
golang.org/x/tools v0.0.0-20180917221912-90fa682c2a6e/go.mod h1:n7NCudcB/nEzxVGmLbDWY5pfWTLqBcC2KZ6jyYvM4mQ=
golang.org/x/tools v0.0.0-20191119224855-298f0cb1881e/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
golang.org/x/tools v0.1.12/go.mod h1:hNGJHUnrk76NpqgfD5Aqm5Crs+Hm0VOH/i9J2+nxYbc=
golang.org/x/xerrors v0.0.0-20190717185122-a985d3407aa7/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=

73
registry/iterator.go Executable file
View File

@ -0,0 +1,73 @@
package registry
// Iterator goes through the entire registry it was created from and
// returns all alive items, and nil after its done.
//
// The iterator will still work if items are added/removed to the registry
// after it was created, but the following conditions apply:
// - If items are removed, iterator will not show the removed items (assuming it didn't return them before their removal)
// - If items are added, the iterator will either only return older items (i.e. is not affected), or only return newer items (i.e. items that were going to be returned before will now not get returned in favor of newly inserted items), or a mix of old and new items.
// However, in all cases the iterator will *never* returns more items than were alive at the time of the iterator's creation.
// - If items were both added and removed, the iterator might follow either of the previous 2 cases or a combination of them
//
// To summarize: The iterator will *never* return more items than were alive at the time of its creation, and will *never* return freed items
//
// Example usage:
//
// for item, handle := it.Next(); !it.IsDone(); item, handle = it.Next() {
// // Do stuff
// }
type Iterator[T any] struct {
registry *Registry[T]
remainingItems uint
currIndex int
}
func (it *Iterator[T]) Next() (*T, Handle) {
if it.IsDone() {
return nil, 0
}
// If IsDone() only checked 'remainingItems', then when Next() returns the last item IsDone() will immediately be true which will cause loops to exit before processing the last item!
// However, with this check IsDone will remain false until Next() is called at least one more time after returning the last item which ensures the last item is processed in the loop.
//
// In cases where iterator is created on an empty registry, IsDone() will report true and the above check will return early
if it.remainingItems == 0 {
it.currIndex = -1
return nil, 0
}
for ; it.currIndex < len(it.registry.Handles); it.currIndex++ {
handle := it.registry.Handles[it.currIndex]
if !handle.HasFlag(HandleFlag_Alive) {
continue
}
item := &it.registry.Items[it.currIndex]
it.currIndex++
it.remainingItems--
return item, handle
}
// If we reached here means we iterated to the end and didn't find anything, which probably
// means that the registry changed since we were created, and that remainingItems is not accurate.
//
// As such, we zero remaining items so that this iterator is considered done
it.currIndex = -1
it.remainingItems = 0
return nil, 0
}
func (it *Iterator[T]) IsDone() bool {
if it.remainingItems != 0 {
return false
}
// We have two cases here:
// 1. Index of zero means Next() never returned an item. Remaining items of zero without returning anything means we have an empty registry and so its safe to report done
// 2. Negative index means Next() has detected we reached the end and that its safe to report being done
return it.currIndex <= 0
}

View File

@ -18,7 +18,7 @@ type freeListitem struct {
//
// It is NOT safe to concurrently create or free items. However, it is SAFE to concurrently get items
type Registry[T any] struct {
ItemCount uint64
ItemCount uint
Handles []Handle
Items []T
@ -32,7 +32,7 @@ type Registry[T any] struct {
func (r *Registry[T]) New() (*T, Handle) {
assert.T(r.ItemCount < uint64(len(r.Handles)), "Can not add more entities to registry because it is full")
assert.T(r.ItemCount < uint(len(r.Handles)), "Can not add more entities to registry because it is full")
var index uint64 = math.MaxUint64
@ -113,6 +113,14 @@ func (r *Registry[T]) Free(id Handle) {
r.FreeListSize++
}
func (r *Registry[T]) NewIterator() Iterator[T] {
return Iterator[T]{
registry: r,
remainingItems: r.ItemCount,
currIndex: 0,
}
}
func NewRegistry[T any](size uint32) *Registry[T] {
assert.T(size > 0, "Registry size must be more than zero")
return &Registry[T]{

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1008 KiB

After

Width:  |  Height:  |  Size: 1.0 MiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 274 KiB

After

Width:  |  Height:  |  Size: 617 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.5 MiB

After

Width:  |  Height:  |  Size: 1.6 MiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.3 MiB

After

Width:  |  Height:  |  Size: 1.4 MiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.2 MiB

After

Width:  |  Height:  |  Size: 1.2 MiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 338 KiB

After

Width:  |  Height:  |  Size: 770 KiB