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nMage

build

nMage is a (hopefully!) high performance 3D Game Engine written in Go being developed live, with recordings posted on YouTube.

This project is being built with the goals being (in no particular order):

  • To build a good game engine that can be used to develop full fledged games (as opposed to just demos and proofs-of-concept)
  • Sharing knowledge about less popular/less taught (e.g. compared to web dev), yet very powerful computing topics by building things and explaining as we go
  • Showing the development process of large, high performance software, including things like: learning unfamiliar topics, reading docs, fixing bugs and profiling and optimizing
  • Have fun through the entire thing!

Running the code

To run the project you need:

  • A recent version of Go installed
  • A C/C++ compiler installed and in your path
    • Windows: MingW or similar
    • Mac/Linux: Should be installed by default, but if not try GCC or Clang
  • Install SDL2 by following their requirements.
  • Get the required assimp-go DLLs/DyLibs and place them correctly by following the assimp-go README.

Then you can start nMage with go run .

Note: It might take a while to clone/run the first time because of downloading/compiling dependencies.

Description
Go 3D Game Engine from (almost) scratch
Readme MIT 18 MiB
Languages
Go 89%
GLSL 11%