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0d34e0fe6ec3363eecd6d556dc74b02e9c5633d3
nmage/buffers
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bloeys 0d34e0fe6e Ubos with nested structs slowly getting there
2024-06-06 04:59:40 +04:00
..
buf_usage.go
Geometry shader support+omnidirectional depth map shader+improvements
2024-04-15 05:09:07 +04:00
element.go
Ubos with nested structs slowly getting there
2024-06-06 04:59:40 +04:00
framebuffer.go
After all why not, why shouldn't we have HDR
2024-05-12 06:46:46 +04:00
index_buffer.go
Split buffer struct into VAO+VBO+IBO structs
2024-04-13 02:59:31 +04:00
uniform_buffer.go
Ubos with nested structs slowly getting there
2024-06-06 04:59:40 +04:00
vertex_array.go
Split buffer struct into VAO+VBO+IBO structs
2024-04-13 02:59:31 +04:00
vertex_buffer.go
Initial uniform buffers implementation
2024-05-23 07:57:46 +04:00
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