Files
nmage/buffers/element.go
2024-06-06 04:59:40 +04:00

279 lines
4.8 KiB
Go
Executable File

package buffers
import (
"github.com/bloeys/nmage/assert"
"github.com/bloeys/nmage/logging"
"github.com/go-gl/gl/v4.1-core/gl"
)
// Element represents an element that makes up a buffer (e.g. Vec3 at an offset of 12 bytes)
type Element struct {
Offset int
ElementType
}
// ElementType is the type of an element thats makes up a buffer (e.g. Vec3)
type ElementType uint8
const (
DataTypeUnknown ElementType = iota
DataTypeUint32
DataTypeInt32
DataTypeFloat32
DataTypeVec2
DataTypeVec3
DataTypeVec4
DataTypeMat2
DataTypeMat3
DataTypeMat4
DataTypeStruct
)
func (dt ElementType) GLType() uint32 {
switch dt {
case DataTypeUint32:
return gl.UNSIGNED_INT
case DataTypeInt32:
return gl.INT
case DataTypeFloat32:
fallthrough
case DataTypeVec2:
fallthrough
case DataTypeVec3:
fallthrough
case DataTypeVec4:
fallthrough
case DataTypeMat2:
fallthrough
case DataTypeMat3:
fallthrough
case DataTypeMat4:
return gl.FLOAT
case DataTypeStruct:
logging.ErrLog.Fatalf("ElementType.GLType of DataTypeStruct is not supported")
return 0
default:
assert.T(false, "Unknown data type passed. DataType '%d'", dt)
return 0
}
}
// CompSize returns the size in bytes for one component of the type (e.g. for Vec2 its 4).
// Bools return 1, although in layout=std140 its 4
func (dt ElementType) CompSize() int32 {
switch dt {
case DataTypeUint32:
fallthrough
case DataTypeFloat32:
fallthrough
case DataTypeInt32:
fallthrough
case DataTypeVec2:
fallthrough
case DataTypeVec3:
fallthrough
case DataTypeVec4:
fallthrough
case DataTypeMat2:
fallthrough
case DataTypeMat3:
fallthrough
case DataTypeMat4:
return 4
case DataTypeStruct:
logging.ErrLog.Fatalf("ElementType.CompSize of DataTypeStruct is not supported")
return 0
default:
assert.T(false, "Unknown data type passed. DataType '%d'", dt)
return 0
}
}
// CompCount returns the number of components in the element (e.g. for Vec2 its 2)
func (dt ElementType) CompCount() int32 {
switch dt {
case DataTypeUint32:
fallthrough
case DataTypeFloat32:
fallthrough
case DataTypeInt32:
return 1
case DataTypeVec2:
return 2
case DataTypeVec3:
return 3
case DataTypeVec4:
return 4
case DataTypeMat2:
return 2 * 2
case DataTypeMat3:
return 3 * 3
case DataTypeMat4:
return 4 * 4
case DataTypeStruct:
logging.ErrLog.Fatalf("ElementType.CompCount of DataTypeStruct is not supported")
return 0
default:
assert.T(false, "Unknown data type passed. DataType '%d'", dt)
return 0
}
}
// Size returns the total size in bytes (e.g. for vec3 its 3*4=12 bytes)
func (dt ElementType) Size() int32 {
switch dt {
case DataTypeUint32:
fallthrough
case DataTypeFloat32:
fallthrough
case DataTypeInt32:
return 4
case DataTypeVec2:
return 2 * 4
case DataTypeVec3:
return 3 * 4
case DataTypeVec4:
return 4 * 4
case DataTypeMat2:
return 2 * 2 * 4
case DataTypeMat3:
return 3 * 3 * 4
case DataTypeMat4:
return 4 * 4 * 4
case DataTypeStruct:
logging.ErrLog.Fatalf("ElementType.Size of DataTypeStruct is not supported")
return 0
default:
assert.T(false, "Unknown data type passed. DataType '%d'", dt)
return 0
}
}
func (dt ElementType) GlStd140BaseAlignment() uint8 {
switch dt {
case DataTypeUint32:
fallthrough
case DataTypeFloat32:
fallthrough
case DataTypeInt32:
return 4
case DataTypeVec2:
return 4 * 2
// Vec3 has the same alignment as vec4
case DataTypeVec3:
fallthrough
case DataTypeVec4:
return 4 * 4
// Matrices follow: (vec4Alignment) * numColumns
case DataTypeMat2:
return (4 * 4) * 2
case DataTypeMat3:
return (4 * 4) * 3
case DataTypeMat4:
return (4 * 4) * 4
case DataTypeStruct:
logging.ErrLog.Fatalf("ElementType.GlStd140BaseAlignment of DataTypeStruct is not supported")
return 0
default:
assert.T(false, "Unknown data type passed. DataType '%d'", dt)
return 0
}
}
func (dt ElementType) GlStd140AlignmentBoundary() uint16 {
switch dt {
case DataTypeUint32:
fallthrough
case DataTypeFloat32:
fallthrough
case DataTypeInt32:
return 4
case DataTypeVec2:
return 8
case DataTypeVec3:
fallthrough
case DataTypeVec4:
fallthrough
case DataTypeMat2:
fallthrough
case DataTypeMat3:
fallthrough
case DataTypeMat4:
fallthrough
case DataTypeStruct:
return 16
default:
assert.T(false, "Unknown data type passed. DataType '%d'", dt)
return 0
}
}
func (dt ElementType) String() string {
switch dt {
case DataTypeUint32:
return "uint32"
case DataTypeFloat32:
return "float32"
case DataTypeInt32:
return "int32"
case DataTypeVec2:
return "Vec2"
case DataTypeVec3:
return "Vec3"
case DataTypeVec4:
return "Vec4"
case DataTypeMat2:
return "Mat2"
case DataTypeMat3:
return "Mat3"
case DataTypeMat4:
return "Mat4"
case DataTypeStruct:
return "Struct"
default:
return "Unknown"
}
}