mirror of
https://github.com/bloeys/nmage.git
synced 2025-12-29 13:28:20 +00:00
24 lines
1.2 KiB
Markdown
24 lines
1.2 KiB
Markdown
# nMage
|
|
|
|
nMage is a (hopefully!) high performance 3D Game Engine written in Go being developed [live](https://twitch.tv/bloeys), with recordings posted on [YouTube](https://www.youtube.com/channel/UCCf4qyNGPVwpj1HYFGahs_A).
|
|
|
|
This project is being built with the goals being (in no particular order):
|
|
|
|
* Sharing knowledge about less popular/less taught (e.g. compared to web dev), yet very powerful computing topics by building things and explaining as we go
|
|
* Showing the development process of large, high performance software, including things like: learning unfamiliar topics, reading docs, fixing bugs and profiling and optimizing
|
|
* To build a good game engine that can actually be used to develop games
|
|
* Have fun through the entire thing!
|
|
|
|
## Running the code
|
|
|
|
To run the project you need:
|
|
|
|
* A recent version of [Go](https://golang.org/) installed
|
|
* A C/C++ compiler installed and in your path
|
|
* Windows: [MingW](https://www.mingw-w64.org/downloads/#mingw-builds) or similar
|
|
* Mac/Linux: Should be installed by default, but if not try [GCC](https://gcc.gnu.org/) or [Clang](https://releases.llvm.org/download.html)
|
|
|
|
Then simply clone and use `go run .`
|
|
|
|
> Note: that it might take a while to run the first time because of downloading/compiling dependencies.
|