Files
nmage/README.md

25 lines
1.5 KiB
Markdown

# nMage
nMage is a (hopefully!) high performance 3D Game Engine written in Go being developed [live](https://twitch.tv/bloeys), with recordings posted on [YouTube](https://www.youtube.com/channel/UCCf4qyNGPVwpj1HYFGahs_A).
This project is being built with the goals being (in no particular order):
* To build a good game engine that can be used to develop full fledged games (as opposed to just demos and proofs-of-concept)
* Sharing knowledge about less popular/less taught (e.g. compared to web dev), yet very powerful computing topics by building things and explaining as we go
* Showing the development process of large, high performance software, including things like: learning unfamiliar topics, reading docs, fixing bugs and profiling and optimizing
* Have fun through the entire thing!
## Running the code
To run the project you need:
* A recent version of [Go](https://golang.org/) installed
* A C/C++ compiler installed and in your path
* Windows: [MingW](https://www.mingw-w64.org/downloads/#mingw-builds) or similar
* Mac/Linux: Should be installed by default, but if not try [GCC](https://gcc.gnu.org/) or [Clang](https://releases.llvm.org/download.html)
* Get the required [assimp-go](https://github.com/bloeys/assimp-go) DLLs/DyLibs and place them correctly by following the `assimp-go` [README](https://github.com/bloeys/assimp-go#using-assimp-go).
Then run nMage with `go run .`
> Note: that it might take a while to run the first time because of downloading/compiling dependencies.