2024-05-13 05:35:53 +04:00
2024-04-12 23:55:21 +04:00
2024-05-05 00:34:38 +04:00
2022-02-07 11:55:29 +04:00
2021-10-09 09:35:08 +04:00
2024-05-13 04:36:53 +04:00
2024-05-07 05:23:36 +04:00
2023-10-09 05:03:48 +04:00
2024-05-06 22:18:15 +04:00
2024-05-05 00:34:38 +04:00
2024-05-05 00:34:38 +04:00
2021-11-11 06:29:58 +04:00
2022-12-06 21:10:06 +04:00

nMage

build

nMage is a (hopefully!) high performance 3D Game Engine written in Go being developed live, with recordings posted on YouTube.

This project is being built with the goals being (in no particular order):

  • To build a good game engine that can be used to develop full fledged games (as opposed to just demos and proofs-of-concept)
  • Sharing knowledge about less popular/less taught (e.g. compared to web dev), yet very powerful computing topics by building things and explaining as we go
  • Showing the development process of large, high performance software, including things like: learning unfamiliar topics, reading docs, fixing bugs and profiling and optimizing
  • Have fun through the entire thing!

Running the code

To run the project you need:

  • A recent version of Go installed
  • A C/C++ compiler installed and in your path
    • Windows: MingW or similar
    • Mac/Linux: Should be installed by default, but if not try GCC or Clang
  • Install SDL2 by following their requirements.
  • Get the required assimp-go DLLs/DyLibs and place them correctly by following the assimp-go README.

Then you can start nMage with go run .

Note: It might take a while to clone/run the first time because of downloading/compiling dependencies.

Description
Go 3D Game Engine from (almost) scratch
Readme MIT 18 MiB
Languages
Go 89%
GLSL 11%