16bfe7f05b
Use per-char width instead of fixed advance in font atlas
...
This gives us more (much?) efficient packing of letters
and we load exact size of the letters.
It looks visually a lot better too!
This wasn't good with normal smapling, but using texelFetch its
great.
2022-07-07 15:33:51 +04:00
d23e833b54
Use texelFetch+debug grid in atlas
2022-07-06 17:53:55 +04:00
a762283b1d
Alhamdullah start proper unicode support+context aware rendering
2022-07-04 10:16:03 +04:00
c82fd6aac7
Correct alpha handling in glyph shader
2022-07-04 01:56:47 +04:00
115310cff7
Use vec2 for glyph model scale
2022-07-03 22:18:37 +04:00
afb5453a3a
Make SizeU/SizeV uniforms instead of per-vertex+reduce glyph info
2022-07-03 22:08:40 +04:00
323cd1099f
Move to latest nMage
2022-07-03 09:17:59 +04:00
ad759e03fc
Respect bearing,scaling and other metrics
2022-07-02 07:11:40 +04:00
7a3ce51063
Fix bug with atlas texture not being updated on GPU
2022-07-01 11:27:37 +04:00
99451e855b
Instanced text drawing
2022-07-01 07:31:23 +04:00
bdf1250b3a
Hello friend
2022-06-30 12:36:04 +04:00
a1a7f23a0a
Get all glyphs from font
2022-06-30 07:48:20 +04:00
a94f174f97
Loading font
2022-06-30 07:03:55 +04:00
d2052ecb5c
Running window
2022-06-30 06:38:54 +04:00