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Switch to mostly returning objects instead of pointers since
almost all objects contain only one pointer inside, making them very small, so no point paying (de)allocation costs. This has also been done to physx-c
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@ -10,14 +10,6 @@ extern "C" {
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void* obj;
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};
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/// <summary>
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/// This only frees C representation of the base class (the CPxCpuDispatcher struct). obj is NOT freed.
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/// To release the PhysX resources release must be called on the actual C implementation (e.g. CPxDefaultCpuDispatcher_release)
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/// </summary>
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/// <param name="CPxCpuDispatcher"></param>
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/// <returns></returns>
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CPxAPI void CPxCpuDispatcher_release(CSTRUCT CPxCpuDispatcher*);
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#ifdef __cplusplus
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}
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#endif
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