bloeys a01e4b6bbd Switch to mostly returning objects instead of pointers since
almost all objects contain only one pointer inside, making them
very small, so no point paying (de)allocation costs.

This has also been done to physx-c
2022-12-19 00:43:04 +04:00
2022-01-16 02:24:49 +04:00
2022-12-07 03:24:25 +04:00
2022-12-07 03:24:25 +04:00
2022-01-13 23:10:12 +04:00
2022-12-06 21:19:50 +04:00

physx-go

Go Wrapper for the NVIDIA PhysX real-time physics engine

Description
Go Wrapper for the NVIDIA PhysX
Readme MIT 302 KiB
Languages
Go 51.1%
C 48%
Shell 0.9%