mirror of
https://github.com/bloeys/physx-go.git
synced 2025-12-29 07:58:20 +00:00
Wrap more rigiddynamic funcs
This commit is contained in:
Binary file not shown.
Binary file not shown.
@ -30,7 +30,17 @@ extern "C" {
|
|||||||
CPxAPI CPxReal CPxRigidDynamic_getAngularDamping(CSTRUCT CPxRigidDynamic crd);
|
CPxAPI CPxReal CPxRigidDynamic_getAngularDamping(CSTRUCT CPxRigidDynamic crd);
|
||||||
|
|
||||||
CPxAPI CSTRUCT CPxVec3 CPxRigidDynamic_getLinearVelocity(CSTRUCT CPxRigidDynamic crd);
|
CPxAPI CSTRUCT CPxVec3 CPxRigidDynamic_getLinearVelocity(CSTRUCT CPxRigidDynamic crd);
|
||||||
|
CPxAPI void CPxRigidDynamic_setLinearVelocity(CSTRUCT CPxRigidDynamic crd, CSTRUCT CPxVec3* velocity, bool autoAwake);
|
||||||
|
|
||||||
|
CPxAPI CPxReal CPxRigidDynamic_getMaxLinearVelocity(CSTRUCT CPxRigidDynamic crd);
|
||||||
|
CPxAPI void CPxRigidDynamic_setMaxLinearVelocity(CSTRUCT CPxRigidDynamic crd, CPxReal maxLinearVelocity);
|
||||||
|
|
||||||
|
|
||||||
CPxAPI CSTRUCT CPxVec3 CPxRigidDynamic_getAngularVelocity(CSTRUCT CPxRigidDynamic crd);
|
CPxAPI CSTRUCT CPxVec3 CPxRigidDynamic_getAngularVelocity(CSTRUCT CPxRigidDynamic crd);
|
||||||
|
CPxAPI void CPxRigidDynamic_setAngularVelocity(CSTRUCT CPxRigidDynamic crd, CSTRUCT CPxVec3* velocity, bool autoAwake);
|
||||||
|
|
||||||
|
CPxAPI CPxReal CPxRigidDynamic_getMaxAngularVelocity(CSTRUCT CPxRigidDynamic crd);
|
||||||
|
CPxAPI void CPxRigidDynamic_setMaxAngularVelocity(CSTRUCT CPxRigidDynamic crd, CPxReal maxAngularVelocity);
|
||||||
|
|
||||||
CPxAPI void CPxRigidDynamic_setMass(CSTRUCT CPxRigidDynamic crd, CPxReal mass);
|
CPxAPI void CPxRigidDynamic_setMass(CSTRUCT CPxRigidDynamic crd, CPxReal mass);
|
||||||
CPxAPI CPxReal CPxRigidDynamic_getMass(CSTRUCT CPxRigidDynamic crd);
|
CPxAPI CPxReal CPxRigidDynamic_getMass(CSTRUCT CPxRigidDynamic crd);
|
||||||
|
|||||||
@ -29,14 +29,14 @@ func (rd *RigidDynamic) SetLinearDamping(damping float32) {
|
|||||||
C.CPxRigidDynamic_setLinearDamping(rd.cRd, C.float(damping))
|
C.CPxRigidDynamic_setLinearDamping(rd.cRd, C.float(damping))
|
||||||
}
|
}
|
||||||
|
|
||||||
func (rd *RigidDynamic) SetAngularDamping(damping float32) {
|
|
||||||
C.CPxRigidDynamic_setAngularDamping(rd.cRd, C.float(damping))
|
|
||||||
}
|
|
||||||
|
|
||||||
func (rd *RigidDynamic) GetLinearDamping() float32 {
|
func (rd *RigidDynamic) GetLinearDamping() float32 {
|
||||||
return float32(C.CPxRigidDynamic_getLinearDamping(rd.cRd))
|
return float32(C.CPxRigidDynamic_getLinearDamping(rd.cRd))
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func (rd *RigidDynamic) SetAngularDamping(damping float32) {
|
||||||
|
C.CPxRigidDynamic_setAngularDamping(rd.cRd, C.float(damping))
|
||||||
|
}
|
||||||
|
|
||||||
func (rd *RigidDynamic) GetAngularDamping() float32 {
|
func (rd *RigidDynamic) GetAngularDamping() float32 {
|
||||||
return float32(C.CPxRigidDynamic_getAngularDamping(rd.cRd))
|
return float32(C.CPxRigidDynamic_getAngularDamping(rd.cRd))
|
||||||
}
|
}
|
||||||
@ -47,12 +47,36 @@ func (rd *RigidDynamic) GetLinearVelocity() Vec3 {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func (rd *RigidDynamic) SetLinearVelocity(vel *Vec3, autoWake bool) {
|
||||||
|
C.CPxRigidDynamic_setLinearVelocity(rd.cRd, &vel.cV, C._Bool(autoWake))
|
||||||
|
}
|
||||||
|
|
||||||
func (rd *RigidDynamic) GetAngularVelocity() Vec3 {
|
func (rd *RigidDynamic) GetAngularVelocity() Vec3 {
|
||||||
return Vec3{
|
return Vec3{
|
||||||
cV: C.CPxRigidDynamic_getAngularVelocity(rd.cRd),
|
cV: C.CPxRigidDynamic_getAngularVelocity(rd.cRd),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func (rd *RigidDynamic) SetAngularVelocity(vel *Vec3, autoWake bool) {
|
||||||
|
C.CPxRigidDynamic_setAngularVelocity(rd.cRd, &vel.cV, C._Bool(autoWake))
|
||||||
|
}
|
||||||
|
|
||||||
|
func (rd *RigidDynamic) GetMaxLinearVelocity() float32 {
|
||||||
|
return float32(C.CPxRigidDynamic_getMaxLinearVelocity(rd.cRd))
|
||||||
|
}
|
||||||
|
|
||||||
|
func (rd *RigidDynamic) SetMaxLinearVelocity(vel float32) {
|
||||||
|
C.CPxRigidDynamic_setMaxLinearVelocity(rd.cRd, C.float(vel))
|
||||||
|
}
|
||||||
|
|
||||||
|
func (rd *RigidDynamic) GetMaxAngularVelocity() float32 {
|
||||||
|
return float32(C.CPxRigidDynamic_getMaxAngularVelocity(rd.cRd))
|
||||||
|
}
|
||||||
|
|
||||||
|
func (rd *RigidDynamic) SetMaxAngularVelocity(vel float32) {
|
||||||
|
C.CPxRigidDynamic_setMaxAngularVelocity(rd.cRd, C.float(vel))
|
||||||
|
}
|
||||||
|
|
||||||
func (rd *RigidDynamic) SetMass(mass float32) {
|
func (rd *RigidDynamic) SetMass(mass float32) {
|
||||||
C.CPxRigidDynamic_setMass(rd.cRd, C.float(mass))
|
C.CPxRigidDynamic_setMass(rd.cRd, C.float(mass))
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user