mirror of
https://github.com/bloeys/physx-go.git
synced 2025-12-29 07:58:20 +00:00
PhysX POC Alhamdullah!
This commit is contained in:
20
main.go
20
main.go
@ -33,10 +33,28 @@ func main() {
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scenePvdClient.SetScenePvdFlag(pgo.PvdSceneFlag_eTRANSMIT_CONTACTS, true)
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scenePvdClient.SetScenePvdFlag(pgo.PvdSceneFlag_eTRANSMIT_CONTACTS, true)
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scenePvdClient.SetScenePvdFlag(pgo.PvdSceneFlag_eTRANSMIT_SCENEQUERIES, true)
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scenePvdClient.SetScenePvdFlag(pgo.PvdSceneFlag_eTRANSMIT_SCENEQUERIES, true)
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//Add plane
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pMat := p.CreateMaterial(0.5, 0.5, 0.6)
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pMat := p.CreateMaterial(0.5, 0.5, 0.6)
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groundPlane := pgo.CreatePlane(p, pgo.NewPlane(0, 1, 0, 1), pMat)
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groundPlane := pgo.CreatePlane(p, pgo.NewPlane(0, 1, 0, 0), pMat)
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s.AddActor(groundPlane.ToActor())
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s.AddActor(groundPlane.ToActor())
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//Add dynamic box
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v := pgo.NewVec3(0, 10, 0)
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q := pgo.NewQuat(0, 0, 1, 0)
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tr := pgo.NewTransform(v, q)
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qID := pgo.NewQuat(0, 0, 1, 0)
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shapeOffset := pgo.NewTransform(v, qID)
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box := pgo.NewBoxGeometry(0.5, 0.5, 0.5)
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dynBox := pgo.CreateDynamic(p, tr, box.ToGeometry(), pMat, 10, shapeOffset)
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s.AddActor(dynBox.ToActor())
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v = pgo.NewVec3(0.5, 12, 0)
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tr2 := pgo.NewTransform(v, qID)
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dynBox2 := pgo.CreateDynamic(p, tr2, box.ToGeometry(), pMat, 10, shapeOffset)
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s.AddActor(dynBox2.ToActor())
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for {
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for {
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s.Simulate(1 / 60.0)
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s.Simulate(1 / 60.0)
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a, b := s.FetchResults(true)
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a, b := s.FetchResults(true)
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Binary file not shown.
124
pgo/pgo.go
124
pgo/pgo.go
@ -6,50 +6,6 @@ package pgo
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#include <wrap.cxx>
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#include <wrap.cxx>
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#include <stdlib.h> //Needed for C.free
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#include <stdlib.h> //Needed for C.free
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//Functions
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struct CPxFoundation* CPxCreateFoundation();
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void CPxFoundation_release(struct CPxFoundation*);
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struct CPxPvd* CPxCreatePvd(struct CPxFoundation*);
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bool CPxPvd_connect(struct CPxPvd*, struct CPxPvdTransport*, enum CPxPvdInstrumentationFlag);
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void CPxPvd_release(struct CPxPvd*);
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struct CPxPvdTransport* CPxDefaultPvdSocketTransportCreate(const char* address, int port, int timeoutMillis);
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void CPxPvdTransport_release(struct CPxPvdTransport* cppt);
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struct CPxTolerancesScale NewCPxTolerancesScale(CPxReal length, CPxReal speed);
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//PxPhysics
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struct CPxPhysics* CPxCreatePhysics(struct CPxFoundation* cfoundation, struct CPxTolerancesScale cscale, bool trackOutstandingAllocations, struct CPxPvd* cpvd);
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struct CPxScene* CPxPhysics_createScene(struct CPxPhysics*, struct CPxSceneDesc*);
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struct CPxMaterial* CPxPhysics_createMaterial(struct CPxPhysics*, CPxReal staticFriction, CPxReal dynamicFriction, CPxReal restitution);
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void CPxPhysics_release(struct CPxPhysics*);
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//PxScene
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struct CPxPvdSceneClient* CPxScene_getScenePvdClient(struct CPxScene*);
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void CPxScene_addActor(struct CPxScene*, struct CPxActor* actor);
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void CPxScene_simulate(struct CPxScene*, CPxReal elapsedTime);
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bool CPxScene_fetchResults(struct CPxScene*, bool block, CPxU32* errorState);
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void CPxPvdSceneClient_setScenePvdFlag(struct CPxPvdSceneClient* c, enum CPxPvdSceneFlag flag, bool value);
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struct CPxVec3 NewCPxVec3(float x, float y, float z);
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struct CPxDefaultCpuDispatcher* CPxDefaultCpuDispatcherCreate(CPxU32 numThreads, CPxU32 affinityMasks);
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struct CPxCpuDispatcher* CPxDefaultCpuDispatcher_toCPxCpuDispatcher(struct CPxDefaultCpuDispatcher* cdcd);
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struct CPxSceneDesc* NewCPxSceneDesc(struct CPxTolerancesScale);
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void CPxSceneDesc_set_gravity(struct CPxSceneDesc*, struct CPxVec3);
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void CPxSceneDesc_set_cpuDispatcher(struct CPxSceneDesc*, struct CPxCpuDispatcher*);
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//Plane
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struct CPxPlane* NewCPxPlane(float nx, float ny, float nz, float distance);
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//RigidStatic
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struct CPxRigidStatic* CPxCreatePlane(struct CPxPhysics* sdk, struct CPxPlane* plane, struct CPxMaterial* material);
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struct CPxActor* CPxRigidStatic_toCPxActor(struct CPxRigidStatic*);
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*/
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*/
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import "C"
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import "C"
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@ -256,24 +212,98 @@ func NewPlane(nx, ny, nz, distance float32) *Plane {
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}
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}
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}
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}
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type Quat struct {
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cQ C.struct_CPxQuat
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}
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// CPxAPI CPxInline CSTRUCT CPxQuat NewCPxQuat(float angleRads, float x, float y, float z);
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func NewQuat(angleRads, x, y, z float32) *Quat {
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return &Quat{
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cQ: C.NewCPxQuat(C.float(angleRads), C.float(x), C.float(y), C.float(z)),
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}
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}
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type Transform struct {
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cT C.struct_CPxTransform
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}
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// struct CPxTransform NewCPxTransform(struct CPxVec3*, struct CPxQuat*);
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func NewTransform(v *Vec3, q *Quat) *Transform {
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return &Transform{
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cT: C.NewCPxTransform(&v.cV, &q.cQ),
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}
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}
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type Geometry struct {
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cG C.struct_CPxGeometry
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}
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type SphereGeometry struct {
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cSg C.struct_CPxSphereGeometry
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}
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// struct CPxGeometry CPxSphereGeometry_toCPxGeometry(struct CPxSphereGeometry*);
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func (sg *SphereGeometry) ToGeometry() *Geometry {
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return &Geometry{
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cG: C.CPxSphereGeometry_toCPxGeometry(&sg.cSg),
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}
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}
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// struct CPxSphereGeometry NewCPxSphereGeometry(CPxReal radius);
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func NewSphereGeometry(radius float32) *SphereGeometry {
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return &SphereGeometry{
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cSg: C.NewCPxSphereGeometry(C.float(radius)),
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}
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}
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type BoxGeometry struct {
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cBg C.struct_CPxBoxGeometry
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}
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func (bg *BoxGeometry) ToGeometry() *Geometry {
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return &Geometry{
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cG: C.CPxBoxGeometry_toCPxGeometry(&bg.cBg),
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}
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}
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func NewBoxGeometry(hx, hy, hz float32) *BoxGeometry {
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return &BoxGeometry{
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cBg: C.NewCPxBoxGeometry(C.float(hx), C.float(hy), C.float(hz)),
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}
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}
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type Actor struct {
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type Actor struct {
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cA *C.struct_CPxActor
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cA C.struct_CPxActor
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}
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}
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type RigidStatic struct {
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type RigidStatic struct {
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cRs *C.struct_CPxRigidStatic
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cRs *C.struct_CPxRigidStatic
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}
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}
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//struct CPxActor* CPxRigidStatic_toCPxActor(struct CPxRigidStatic*);
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func (rs *RigidStatic) ToActor() *Actor {
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func (rs *RigidStatic) ToActor() *Actor {
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return &Actor{
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return &Actor{
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cA: C.CPxRigidStatic_toCPxActor(rs.cRs),
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cA: C.CPxRigidStatic_toCPxActor(rs.cRs),
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}
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}
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}
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}
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// struct CPxRigidStatic* CPxCreatePlane(struct CPxPhysics* sdk, struct CPxPlane* plane, struct CPxMaterial* material);
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func CreatePlane(p *Physics, plane *Plane, mat *Material) *RigidStatic {
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func CreatePlane(p *Physics, plane *Plane, mat *Material) *RigidStatic {
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return &RigidStatic{
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return &RigidStatic{
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cRs: C.CPxCreatePlane(p.cPhysics, plane.cP, mat.cM),
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cRs: C.CPxCreatePlane(p.cPhysics, plane.cP, mat.cM),
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}
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}
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}
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}
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type RigidDynamic struct {
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cRd *C.struct_CPxRigidDynamic
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}
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func (rs *RigidDynamic) ToActor() *Actor {
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return &Actor{
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cA: C.CPxRigidDynamic_toCPxActor(rs.cRd),
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}
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}
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func CreateDynamic(p *Physics, t *Transform, g *Geometry, m *Material, density float32, shapeOffset *Transform) *RigidDynamic {
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return &RigidDynamic{
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cRd: C.CPxCreateDynamic(p.cPhysics, &t.cT, g.cG, m.cM, C.float(density), &shapeOffset.cT),
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}
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}
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19
pgo/physx-c/CExtSimpleFactory.h
Executable file
19
pgo/physx-c/CExtSimpleFactory.h
Executable file
@ -0,0 +1,19 @@
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#ifndef CExtSimpleFactory_H
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#define CExtSimpleFactory_H
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#include "CPxPhysics.h"
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#include "CPxGeometry.h"
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#include "CPxTransform.h"
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#include "CPxRigidDynamic.h"
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#ifdef __cplusplus
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|
extern "C" {
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#endif
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CPxAPI CSTRUCT CPxRigidDynamic* CPxCreateDynamic(CSTRUCT CPxPhysics* sdk, CSTRUCT CPxTransform* transform, CSTRUCT CPxGeometry geometry, CSTRUCT CPxMaterial* material, CPxReal density, CSTRUCT CPxTransform* shapeOffset);
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|
#ifdef __cplusplus
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|
}
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#endif
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#endif // !CExtSimpleFactory_H
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19
pgo/physx-c/CPxBoxGeometry.h
Executable file
19
pgo/physx-c/CPxBoxGeometry.h
Executable file
@ -0,0 +1,19 @@
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|
#ifndef CPxBoxGeometry_H
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#define CPxBoxGeometry_H
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|
#ifdef __cplusplus
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extern "C" {
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|
#endif
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|
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struct CPxBoxGeometry
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|
{
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float hx, hy, hz;
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};
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CPxAPI CPxInline CSTRUCT CPxBoxGeometry NewCPxBoxGeometry(float hx, float hy, float hz);
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|
|
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|
#ifdef __cplusplus
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|
}
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|
#endif
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|
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|
#endif // !CPxBoxGeometry_H
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41
pgo/physx-c/CPxGeometry.h
Executable file
41
pgo/physx-c/CPxGeometry.h
Executable file
@ -0,0 +1,41 @@
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|
#ifndef CPxGeometry_H
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|
#define CPxGeometry_H
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|
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|
#include "CPxBoxGeometry.h"
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|
#include "CPxSphereGeometry.h"
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|
|
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|
#ifdef __cplusplus
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|
extern "C" {
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|
#endif
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|
|
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enum CPxGeometryType
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|
{
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CPxGeometryType_eSPHERE,
|
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|
CPxGeometryType_ePLANE,
|
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|
CPxGeometryType_eCAPSULE,
|
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|
CPxGeometryType_eBOX,
|
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|
CPxGeometryType_eCONVEXMESH,
|
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|
CPxGeometryType_eTRIANGLEMESH,
|
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|
CPxGeometryType_eHEIGHTFIELD,
|
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|
CPxGeometryType_eGEOMETRY_COUNT, //!< internal use only!
|
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|
CPxGeometryType_eINVALID = -1 //!< internal use only!
|
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|
};
|
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|
|
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|
struct CPxGeometry
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|
{
|
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|
void* obj;
|
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|
CENUM CPxGeometryType type;
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|
};
|
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|
|
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|
CPxAPI CPxInline CSTRUCT CPxSphereGeometry CPxGeometry_toCPxSphere(CSTRUCT CPxGeometry);
|
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|
CPxAPI CPxInline CSTRUCT CPxGeometry CPxSphereGeometry_toCPxGeometry(CSTRUCT CPxSphereGeometry*);
|
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|
|
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|
CPxAPI CPxInline CSTRUCT CPxBoxGeometry CPxGeometry_toCPxBox(CSTRUCT CPxGeometry);
|
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|
CPxAPI CPxInline CSTRUCT CPxGeometry CPxBoxGeometry_toCPxGeometry(CSTRUCT CPxBoxGeometry*);
|
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|
|
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|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
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|
#endif
|
||||||
|
|
||||||
|
#endif // !CPxGeometry_H
|
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@ -5,6 +5,7 @@
|
|||||||
extern "C" {
|
extern "C" {
|
||||||
#endif
|
#endif
|
||||||
|
|
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|
//TODO: Maybe convert this into a value type like CPxSphereGeometry?
|
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struct CPxPlane
|
struct CPxPlane
|
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{
|
{
|
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void* obj;
|
void* obj;
|
||||||
|
|||||||
19
pgo/physx-c/CPxQuat.h
Executable file
19
pgo/physx-c/CPxQuat.h
Executable file
@ -0,0 +1,19 @@
|
|||||||
|
#ifndef CPxQuat_H
|
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|
#define CPxQuat_H
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
struct CPxQuat
|
||||||
|
{
|
||||||
|
float x, y, z, w;
|
||||||
|
};
|
||||||
|
|
||||||
|
CPxAPI CPxInline CSTRUCT CPxQuat NewCPxQuat(float angleRads, float x, float y, float z);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif // !CPxQuat_H
|
||||||
21
pgo/physx-c/CPxRigidDynamic.h
Executable file
21
pgo/physx-c/CPxRigidDynamic.h
Executable file
@ -0,0 +1,21 @@
|
|||||||
|
#ifndef CPxRigidDynamic_H
|
||||||
|
#define CPxRigidDynamic_H
|
||||||
|
|
||||||
|
#include "CPxActor.h"
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
struct CPxRigidDynamic
|
||||||
|
{
|
||||||
|
void* obj;
|
||||||
|
};
|
||||||
|
|
||||||
|
CPxAPI CSTRUCT CPxActor CPxRigidDynamic_toCPxActor(CSTRUCT CPxRigidDynamic*);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif // !CPxRigidDynamic_H
|
||||||
@ -16,7 +16,7 @@ extern "C" {
|
|||||||
};
|
};
|
||||||
|
|
||||||
CPxAPI CSTRUCT CPxRigidStatic* CPxCreatePlane(CSTRUCT CPxPhysics* sdk, CSTRUCT CPxPlane* plane, CSTRUCT CPxMaterial* material);
|
CPxAPI CSTRUCT CPxRigidStatic* CPxCreatePlane(CSTRUCT CPxPhysics* sdk, CSTRUCT CPxPlane* plane, CSTRUCT CPxMaterial* material);
|
||||||
CPxAPI CSTRUCT CPxActor* CPxRigidStatic_toCPxActor(CSTRUCT CPxRigidStatic*);
|
CPxAPI CSTRUCT CPxActor CPxRigidStatic_toCPxActor(CSTRUCT CPxRigidStatic*);
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
|
|||||||
@ -14,7 +14,7 @@ extern "C" {
|
|||||||
};
|
};
|
||||||
|
|
||||||
CPxAPI CSTRUCT CPxPvdSceneClient* CPxScene_getScenePvdClient(CSTRUCT CPxScene*);
|
CPxAPI CSTRUCT CPxPvdSceneClient* CPxScene_getScenePvdClient(CSTRUCT CPxScene*);
|
||||||
CPxAPI void CPxScene_addActor(CSTRUCT CPxScene*, CSTRUCT CPxActor* actor);
|
CPxAPI void CPxScene_addActor(CSTRUCT CPxScene*, CSTRUCT CPxActor actor);
|
||||||
CPxAPI void CPxScene_simulate(CSTRUCT CPxScene*, CPxReal elapsedTime);
|
CPxAPI void CPxScene_simulate(CSTRUCT CPxScene*, CPxReal elapsedTime);
|
||||||
CPxAPI bool CPxScene_fetchResults(CSTRUCT CPxScene*, bool block, CPxU32* errorState);
|
CPxAPI bool CPxScene_fetchResults(CSTRUCT CPxScene*, bool block, CPxU32* errorState);
|
||||||
|
|
||||||
|
|||||||
19
pgo/physx-c/CPxSphereGeometry.h
Executable file
19
pgo/physx-c/CPxSphereGeometry.h
Executable file
@ -0,0 +1,19 @@
|
|||||||
|
#ifndef CPxSphereGeometry_H
|
||||||
|
#define CPxSphereGeometry_H
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
struct CPxSphereGeometry
|
||||||
|
{
|
||||||
|
CPxReal radius;
|
||||||
|
};
|
||||||
|
|
||||||
|
CPxAPI CPxInline CSTRUCT CPxSphereGeometry NewCPxSphereGeometry(CPxReal radius);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif // !CPxSphereGeometry_H
|
||||||
23
pgo/physx-c/CPxTransform.h
Executable file
23
pgo/physx-c/CPxTransform.h
Executable file
@ -0,0 +1,23 @@
|
|||||||
|
#ifndef CPxTransform_H
|
||||||
|
#define CPxTransform_H
|
||||||
|
|
||||||
|
#include "CPxVec3.h"
|
||||||
|
#include "CPxQuat.h"
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
struct CPxTransform
|
||||||
|
{
|
||||||
|
CSTRUCT CPxVec3 p;
|
||||||
|
CSTRUCT CPxQuat q;
|
||||||
|
};
|
||||||
|
|
||||||
|
CPxAPI CPxInline CSTRUCT CPxTransform NewCPxTransform(CSTRUCT CPxVec3*, CSTRUCT CPxQuat*);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif // !CPxTransform_H
|
||||||
@ -9,7 +9,7 @@ extern "C" {
|
|||||||
float x, y, z;
|
float x, y, z;
|
||||||
};
|
};
|
||||||
|
|
||||||
CPxAPI CSTRUCT CPxVec3 NewCPxVec3(float x, float y, float z);
|
CPxAPI CPxInline CSTRUCT CPxVec3 NewCPxVec3(float x, float y, float z);
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
|
|||||||
@ -1,6 +1,7 @@
|
|||||||
#include <stdint.h>
|
#include <stdint.h>
|
||||||
#include <stdbool.h>
|
#include <stdbool.h>
|
||||||
#define CPxAPI
|
#define CPxAPI
|
||||||
|
#define CPxInline
|
||||||
#define CSTRUCT struct
|
#define CSTRUCT struct
|
||||||
#define CENUM enum
|
#define CENUM enum
|
||||||
#define CPxU32 uint32_t
|
#define CPxU32 uint32_t
|
||||||
@ -15,8 +16,13 @@
|
|||||||
#include <CPxScene.h>
|
#include <CPxScene.h>
|
||||||
#include <CPxSceneDesc.h>
|
#include <CPxSceneDesc.h>
|
||||||
#include <CPxTolerancesScale.h>
|
#include <CPxTolerancesScale.h>
|
||||||
#include <CPxVec3.h>
|
|
||||||
#include <CPxPlane.h>
|
#include <CPxPlane.h>
|
||||||
#include <CPxActor.h>
|
#include <CPxActor.h>
|
||||||
#include <CPxRigidStatic.h>
|
#include <CPxRigidStatic.h>
|
||||||
|
#include <CPxRigidDynamic.h>
|
||||||
|
#include <CPxTransform.h>
|
||||||
#include <CPxPvdSceneClient.h>
|
#include <CPxPvdSceneClient.h>
|
||||||
|
#include <CExtSimpleFactory.h>
|
||||||
|
#include <CPxGeometry.h>
|
||||||
|
#include <CPxBoxGeometry.h>
|
||||||
|
#include <CPxSphereGeometry.h>
|
||||||
Reference in New Issue
Block a user