Implement transform get/set functions

This commit is contained in:
bloeys
2023-10-09 07:19:09 +04:00
parent 3d0a4f977b
commit fdb8fbbccf

View File

@ -555,6 +555,50 @@ type Transform struct {
cT C.struct_CPxTransform
}
func (t *Transform) Pos() Vec3 {
return Vec3{cV: t.cT.p}
}
func (t *Transform) PosX() float32 {
return float32(t.cT.p.x)
}
func (t *Transform) PosY() float32 {
return float32(t.cT.p.y)
}
func (t *Transform) PosZ() float32 {
return float32(t.cT.p.z)
}
func (t *Transform) SetPos(v *Vec3) {
t.cT.p = v.cV
}
func (t *Transform) Rot() Quat {
return Quat{cQ: t.cT.q}
}
func (t *Transform) RotX() float32 {
return float32(t.cT.q.x)
}
func (t *Transform) RotY() float32 {
return float32(t.cT.q.y)
}
func (t *Transform) RotZ() float32 {
return float32(t.cT.q.z)
}
func (t *Transform) RotW() float32 {
return float32(t.cT.q.w)
}
func (t *Transform) SetRot(r *Quat) {
t.cT.q = r.cQ
}
// struct CPxTransform NewCPxTransform(struct CPxVec3*, struct CPxQuat*);
func NewTransform(v *Vec3, q *Quat) *Transform {
return &Transform{