Files
physx-go/pgo/physx-c/CPxRigidActor.h
bloeys a01e4b6bbd Switch to mostly returning objects instead of pointers since
almost all objects contain only one pointer inside, making them
very small, so no point paying (de)allocation costs.

This has also been done to physx-c
2022-12-19 00:43:04 +04:00

23 lines
396 B
C
Executable File

#ifndef CPxRigidActor_H
#define CPxRigidActor_H
#include "CPxFilterData.h"
#ifdef __cplusplus
extern "C" {
#endif
struct CPxRigidActor
{
void* obj;
};
//Sets the CPxFilterData on all the shapes of the actor.
CPxAPI void CPxRigidActor_setSimFilterData(CSTRUCT CPxRigidActor cra, CSTRUCT CPxFilterData cfd);
#ifdef __cplusplus
}
#endif
#endif // !CPxRigidActor_H