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almost all objects contain only one pointer inside, making them very small, so no point paying (de)allocation costs. This has also been done to physx-c
21 lines
470 B
C
Executable File
21 lines
470 B
C
Executable File
#ifndef CPxRigidActorExt_H
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#define CPxRigidActorExt_H
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#include "CPxRigidActor.h"
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#include "CPxShape.h"
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#include "CPxGeometry.h"
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#include "CPxMaterial.h"
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#include "CPxShapeFlags.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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CPxAPI CSTRUCT CPxShape createExclusiveShape(CSTRUCT CPxRigidActor actor, CSTRUCT CPxGeometry geometry, CSTRUCT CPxMaterial material, CENUM CPxShapeFlags shapeFlags);
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#ifdef __cplusplus
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}
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#endif
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#endif // !CPxRigidActorExt_H
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