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https://github.com/bloeys/wavy.git
synced 2025-12-29 01:18:21 +00:00
Properly stream wav files+reduce effect of oto bug
This commit is contained in:
BIN
test_audio_files/camera.mp3
Executable file
BIN
test_audio_files/camera.mp3
Executable file
Binary file not shown.
92
wav_streamer.go
Executable file
92
wav_streamer.go
Executable file
@ -0,0 +1,92 @@
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package wavy
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import (
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"io"
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"os"
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"sync"
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"github.com/go-audio/wav"
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)
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var _ io.ReadSeeker = &WavStreamer{}
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type WavStreamer struct {
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F *os.File
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Dec *wav.Decoder
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Pos int64
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PCMStart int64
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//TODO: This is currently needed because of https://github.com/hajimehoshi/oto/issues/171
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//We should be able to delete once its resolved
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mutex sync.Mutex
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}
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func (ws *WavStreamer) Read(outBuf []byte) (bytesRead int, err error) {
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ws.mutex.Lock()
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bytesRead, err = ws.Dec.PCMChunk.Read(outBuf)
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ws.Pos += int64(bytesRead)
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ws.mutex.Unlock()
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return bytesRead, err
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}
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func (ws *WavStreamer) Seek(offset int64, whence int) (int64, error) {
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ws.mutex.Lock()
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defer ws.mutex.Unlock()
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n, err := ws.Dec.Seek(offset, whence)
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if err != nil {
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return n, err
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}
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//The underlying parser can not seek back, so in that case we have to rewind the decoder
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//then seek forward.
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if n < ws.Pos {
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err = ws.Dec.Rewind()
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if err != nil {
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return 0, err
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}
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//Anything before PCMStart is not valid sound, so the minimum seek back we allow is till PCMStart.
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if n >= ws.PCMStart {
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n, err = ws.Dec.Seek(offset, whence)
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if err != nil {
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return n, err
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}
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} else {
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n = ws.PCMStart
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}
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}
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ws.Pos = n
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return n, err
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}
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func (ws *WavStreamer) Size() int64 {
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return ws.Dec.PCMLen()
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}
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func NewWavStreamer(f *os.File, wavDec *wav.Decoder) (*WavStreamer, error) {
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err := wavDec.FwdToPCM()
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if err != nil {
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return nil, err
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}
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currPos, err := wavDec.Seek(0, 1)
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if err != nil {
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return nil, err
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}
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return &WavStreamer{
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F: f,
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Dec: wavDec,
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Pos: currPos,
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PCMStart: currPos,
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mutex: sync.Mutex{},
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}, nil
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}
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66
wavy.go
66
wavy.go
@ -234,12 +234,14 @@ func (s *Sound) IsPlaying() bool {
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//percent is clamped [0,1], so passing <0 is the same as zero, and >1 is the same as 1
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func (s *Sound) SeekToPercent(percent float64) {
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percent = clamp01F64(percent)
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s.Data.Seek(int64(float64(s.Info.Size)*percent), io.SeekStart)
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//NOTE: Due to https://github.com/hajimehoshi/oto/issues/171, it is safer to seek before reset so we don't seek while a read is happening.
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//This can still happen though if for example sound was paused midway then seeked, as read would be getting called
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if !s.IsPlaying() {
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s.Player.Reset()
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}
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percent = clamp01F64(percent)
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s.Data.Seek(int64(float64(s.Info.Size)*percent), io.SeekStart)
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}
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//SeekToTime moves the current position of the sound to the given duration.
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@ -250,10 +252,6 @@ func (s *Sound) SeekToPercent(percent float64) {
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//t is clamped between [0, totalTime]
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func (s *Sound) SeekToTime(t time.Duration) {
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if !s.IsPlaying() {
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s.Player.Reset()
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}
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byteCount := ByteCountFromPlayTime(t)
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if byteCount < 0 {
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byteCount = 0
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@ -262,6 +260,10 @@ func (s *Sound) SeekToTime(t time.Duration) {
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}
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s.Data.Seek(byteCount, io.SeekStart)
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if !s.IsPlaying() {
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s.Player.Reset()
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}
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}
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func (s *Sound) IsClosed() bool {
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@ -381,7 +383,7 @@ func NewSoundStreaming(fpath string) (s *Sound, err error) {
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},
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}
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err = soundFromReaderSeeker(file, s)
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err = soundFromFile(file, s)
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if err != nil {
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return nil, getLoadingErr(fpath, err)
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}
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@ -389,6 +391,48 @@ func NewSoundStreaming(fpath string) (s *Sound, err error) {
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return s, nil
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}
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func soundFromFile(f *os.File, s *Sound) error {
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if s.Info.Type == SoundType_MP3 {
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dec, err := mp3.NewDecoder(f)
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if err != nil {
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return err
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}
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s.Data = dec
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s.Player = Ctx.NewPlayer(dec)
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s.Info.Size = dec.Length()
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} else if s.Info.Type == SoundType_WAV {
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ws, err := NewWavStreamer(f, wav.NewDecoder(f))
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if err != nil {
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return err
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}
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s.Data = ws
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s.Player = Ctx.NewPlayer(ws)
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s.Info.Size = ws.Size()
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} else if s.Info.Type == SoundType_OGG {
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soundData, _, err := oggvorbis.ReadAll(f)
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if err != nil {
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return err
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}
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sb := &SoundBuffer{Data: F32ToUnsignedPCM16(soundData)}
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s.Data = sb
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s.Player = Ctx.NewPlayer(sb)
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s.Info.Size = int64(len(sb.Data))
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}
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if s.Data == nil {
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panic("invalid sound type. This is probably a bug!")
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}
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return nil
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}
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//NewSoundMem loads the entire sound file into memory
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func NewSoundMem(fpath string) (s *Sound, err error) {
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@ -410,7 +454,7 @@ func NewSoundMem(fpath string) (s *Sound, err error) {
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},
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}
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err = soundFromReaderSeeker(bytesReader, s)
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err = decodeSoundFromReaderSeeker(bytesReader, s)
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if err != nil {
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return nil, getLoadingErr(fpath, err)
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}
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@ -422,7 +466,9 @@ func getLoadingErr(fpath string, err error) error {
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return fmt.Errorf("failed to load '%s' with err '%s'", fpath, err.Error())
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}
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func soundFromReaderSeeker(r io.ReadSeeker, s *Sound) error {
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//decodeSoundFromReaderSeeker reads and decodes till EOF, and places the final
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//PCM16 data in a buffer, thus producing an in-memory sound
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func decodeSoundFromReaderSeeker(r io.ReadSeeker, s *Sound) error {
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if s.Info.Type == SoundType_MP3 {
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11
wavy_test.go
11
wavy_test.go
@ -113,6 +113,17 @@ func TestSound(t *testing.T) {
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}
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s.PlaySync()
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//Streaming wav
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s, err = wavy.NewSoundStreaming(wavFPath)
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if err != nil {
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t.Errorf("Failed to load streaming sound with path '%s'. Err: %s\n", tadaFilepath, err)
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return
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}
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s.SeekToPercent(0.0)
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s.PlaySync()
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s.SeekToPercent(0.0)
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s.PlaySync()
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//Ogg
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const oggFPath = "./test_audio_files/camera.ogg"
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s, err = wavy.NewSoundMem(oggFPath)
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