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0bf7a06315
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X/Y/Z/W setters/getters
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2021-11-05 05:54:30 +04:00 |
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b2e9c48114
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Vec distance functions
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2021-11-05 05:46:11 +04:00 |
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a629eab2ca
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Mat equality+small optimization
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2021-11-05 05:28:33 +04:00 |
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1a0374fc2b
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Mat4 Mul
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2021-11-05 04:57:52 +04:00 |
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d20d09f680
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MulMat3
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2021-11-05 04:44:00 +04:00 |
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1d03d4c3ea
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Mat3 mul
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2021-11-05 04:41:57 +04:00 |
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2b0373ea1b
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Mat2 mul
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2021-11-05 04:26:49 +04:00 |
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8f03c11314
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Remove dependence on gonum
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2021-11-05 03:37:54 +04:00 |
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6999376c6b
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DotVec3+Cross product
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2021-11-05 02:20:35 +04:00 |
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a5570a2c14
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Better mat printing
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2021-11-05 01:17:01 +04:00 |
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a19d1e464b
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Actually add mat4+new line around printed mats
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2021-11-05 01:02:40 +04:00 |
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13547a1284
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Use arrays instead of slices for speed+implement Vec3
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2021-11-05 00:43:54 +04:00 |
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0d64d16c17
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Row major+More mat&vec functions
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2021-11-01 12:02:32 +04:00 |
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cdff900307
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Fix Mat2 bug+Stringer interface
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2021-11-01 09:50:07 +04:00 |
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0f9d41b3a3
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Bism Allah - Initial Vec2&Mat2 implementation
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2021-11-01 06:46:42 +04:00 |
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