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d4fe6d4071
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Update gglm version
v0.12.11
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2022-07-02 21:41:44 +04:00 |
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51057b8a0d
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TextureLoadOptions+fix DT bug+remove SetAttribute
v0.12.10
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2022-07-02 21:38:48 +04:00 |
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e1bf0697fc
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Simplify the game interface
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2022-07-02 21:21:59 +04:00 |
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901d8e2b5e
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Don't disable blending after ui render
v0.11.12
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2022-05-21 15:48:50 +04:00 |
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89d04c9d24
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Enable blending by default
v0.11.11
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2022-05-21 12:11:15 +04:00 |
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f1b6f3a7c0
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Start function in Game interface
v0.0.10
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2022-02-27 11:21:15 +04:00 |
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d1f47316ae
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Allow imgui within init
v0.0.9
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2022-02-27 11:11:20 +04:00 |
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709dc062cc
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Day 15: Basic renderer+improve material system+lockosthread on init
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2022-02-26 22:07:59 +04:00 |
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660c41bc06
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ensure dt is never zero
v0.0.8
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2022-02-24 14:34:21 +04:00 |
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99f5548ce2
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Fix imgui dt
v0.0.7
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2022-02-24 14:22:23 +04:00 |
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5a54b1b465
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Make all ImguiInfo public
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2022-02-24 08:58:25 +04:00 |
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36ac96d641
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Allow configuration when loading fonts
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2022-02-24 07:50:35 +04:00 |
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577e6250a8
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Return imgui font after set
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2022-02-24 06:59:19 +04:00 |
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c311a0981c
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Imgui setfont func
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2022-02-24 06:51:24 +04:00 |
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064a932037
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Allow app to receive window event callbacks
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2022-02-24 05:48:35 +04:00 |
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841a6e989c
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Remove unused variables
v0.0.6
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2022-02-23 09:53:09 +04:00 |
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94942e55a1
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Cache uniform/attrib locations+display fps averages over a second
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2022-02-23 09:05:21 +04:00 |
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15087ac542
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Specify RGBA8 as internal opengl format
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2022-02-23 07:35:49 +04:00 |
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f16407629a
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Correct loading of png textures to match opengl coords
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2022-02-23 07:28:12 +04:00 |
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592208d5c9
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Complete engine game loop+abstract imgui
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2022-02-12 22:20:38 +04:00 |
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fd74d58ad3
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Debug mode by default
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2022-02-07 11:55:29 +04:00 |
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4c2fca48b3
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Ignore temp files
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2022-02-07 11:47:34 +04:00 |
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50c2ab650f
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Load texture from res folder
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2022-02-05 23:59:41 +04:00 |
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8e96cf7050
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Reduce objects
v0.0.5
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2022-02-05 23:13:23 +04:00 |
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56e10049e9
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Textures + basic asset loading system+ uvs
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2022-02-05 23:00:19 +04:00 |
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2bfba880a9
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Textured model
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2022-02-05 19:27:14 +04:00 |
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ffc9b6aa7c
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Fix crash
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2022-02-05 19:24:55 +04:00 |
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f49c6bc9bb
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Simplify interleave code
v0.0.4
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2022-01-27 10:34:51 +04:00 |
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c989505aa7
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Remove done todos
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2022-01-27 09:01:16 +04:00 |
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9ff1149191
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workflow edit
v0.0.3
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2022-01-27 05:55:22 +04:00 |
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42d99b3cc7
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Badge
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2022-01-27 05:51:05 +04:00 |
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29832b9708
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go build not go run
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2022-01-27 05:50:27 +04:00 |
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9a621d0669
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Type in workflow
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2022-01-27 05:48:11 +04:00 |
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e893880f3b
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Update to assimp-go v0.4.2
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2022-01-27 05:45:46 +04:00 |
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cbe3d5111f
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Update readme and workflow to mention sdl2
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2022-01-27 05:43:22 +04:00 |
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3aa53852f3
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Triggers
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2022-01-27 05:37:58 +04:00 |
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46483352c7
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Github action
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2022-01-27 05:33:37 +04:00 |
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e38cd90a84
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Cleaning naming and usage of buffers package
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2022-01-26 08:48:50 +04:00 |
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1109caef43
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Support interleaved buffers
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2022-01-26 08:04:50 +04:00 |
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e1e617e4e4
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Reset gl state after drawing UI in drawUI
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2022-01-23 07:50:50 +04:00 |
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6dee7b0f1d
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Starting work on Engine+Mesh+Material systems/packages
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2022-01-22 22:23:44 +04:00 |
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b9cd630fcf
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Reduce cubes+make camera framrate independent
v0.0.2
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2022-01-22 08:29:53 +04:00 |
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5f24cc4fba
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Support apple silicon+update usage instructions
v0.0.1
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2022-01-22 07:48:11 +04:00 |
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3aff1db548
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Update assimp-go to v0.3.1
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2022-01-22 04:10:19 +04:00 |
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4629473761
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Camera controls+10,000 rotating cubes+update buffer struct
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2022-01-15 20:50:44 +04:00 |
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d55db820bc
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Update gglm 0.3.0->0.3.1
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2022-01-13 17:53:10 +04:00 |
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d1b9b45e09
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Disable vsync+default ambient to 0.1+ignore imgui.ini
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2022-01-13 16:33:04 +04:00 |
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8f9912cd6b
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Timing package
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2022-01-08 20:39:04 +04:00 |
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b6336d0103
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Change import from /go-sdl-engine -> /nmage
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2022-01-08 17:38:35 +04:00 |
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d94cd9b803
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Day 9: Fix back-face culling bug+proper normals+mouse inputs
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2021-12-04 22:09:32 +04:00 |
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