Fix bug in create dynamic

This commit is contained in:
bloeys
2023-10-09 09:27:06 +04:00
parent fdb8fbbccf
commit 8c12404511

View File

@ -122,6 +122,13 @@ func (rd *RigidDynamic) ToRigidActor() RigidActor {
} }
func CreateDynamic(p Physics, t *Transform, g Geometry, m Material, density float32, shapeOffset *Transform) RigidDynamic { func CreateDynamic(p Physics, t *Transform, g Geometry, m Material, density float32, shapeOffset *Transform) RigidDynamic {
if shapeOffset == nil {
return RigidDynamic{
cRd: C.CPxCreateDynamic(p.cPhysics, &t.cT, g.cG, m.cM, C.float(density), nil),
}
}
return RigidDynamic{ return RigidDynamic{
cRd: C.CPxCreateDynamic(p.cPhysics, &t.cT, g.cG, m.cM, C.float(density), &shapeOffset.cT), cRd: C.CPxCreateDynamic(p.cPhysics, &t.cT, g.cG, m.cM, C.float(density), &shapeOffset.cT),
} }