Switch to mostly returning objects instead of pointers since

almost all objects contain only one pointer inside, making them
very small, so no point paying (de)allocation costs.

This has also been done to physx-c
This commit is contained in:
bloeys
2022-12-19 00:43:04 +04:00
parent 96c55ad30d
commit a01e4b6bbd
22 changed files with 221 additions and 177 deletions

View File

@ -13,7 +13,7 @@ extern "C" {
};
//Sets the CPxFilterData on all the shapes of the actor.
CPxAPI void CPxRigidActor_setSimFilterData(CSTRUCT CPxRigidActor* cra, CSTRUCT CPxFilterData* cfd);
CPxAPI void CPxRigidActor_setSimFilterData(CSTRUCT CPxRigidActor cra, CSTRUCT CPxFilterData cfd);
#ifdef __cplusplus
}