a01e4b6bbd
Switch to mostly returning objects instead of pointers since
...
almost all objects contain only one pointer inside, making them
very small, so no point paying (de)allocation costs.
This has also been done to physx-c
2022-12-19 00:43:04 +04:00
fa291d4e4c
RaycastBuffer release+RaycastWithHitBuffer
2022-02-19 06:33:50 +04:00
dddb8a65d5
Full onContact data+inlining
2022-02-18 03:39:11 +04:00
d143660a1f
Start raycast implementation
2022-02-16 08:17:49 +04:00
832f16f3fe
Support split sim
2022-02-14 00:13:24 +04:00
56a7943405
Implement SetScratchBuffer
2022-01-28 06:36:19 +04:00
e8bee27262
PhysX POC Alhamdullah!
2022-01-20 04:46:38 +04:00
ccecb3a1b0
Simulate and fetch results
2022-01-17 20:33:36 +04:00
c3c74b46a4
PvdSceneClient
2022-01-17 19:37:00 +04:00
eb8eea6c44
Towards an mvp
2022-01-17 04:36:56 +04:00