10 Commits

Author SHA1 Message Date
a01e4b6bbd Switch to mostly returning objects instead of pointers since
almost all objects contain only one pointer inside, making them
very small, so no point paying (de)allocation costs.

This has also been done to physx-c
2022-12-19 00:43:04 +04:00
fa291d4e4c RaycastBuffer release+RaycastWithHitBuffer 2022-02-19 06:33:50 +04:00
dddb8a65d5 Full onContact data+inlining 2022-02-18 03:39:11 +04:00
d143660a1f Start raycast implementation 2022-02-16 08:17:49 +04:00
832f16f3fe Support split sim 2022-02-14 00:13:24 +04:00
56a7943405 Implement SetScratchBuffer 2022-01-28 06:36:19 +04:00
e8bee27262 PhysX POC Alhamdullah! 2022-01-20 04:46:38 +04:00
ccecb3a1b0 Simulate and fetch results 2022-01-17 20:33:36 +04:00
c3c74b46a4 PvdSceneClient 2022-01-17 19:37:00 +04:00
eb8eea6c44 Towards an mvp 2022-01-17 04:36:56 +04:00