3 Commits

Author SHA1 Message Date
8e358fb31f Correct DefaultCpuDispatcherCreate 2022-12-07 01:45:28 +04:00
6880bac72a Add PvdSceneClient.Release 2022-12-07 00:53:27 +04:00
66d8f247f1 Support pvd being null in CreatePhysics 2022-12-07 00:01:42 +04:00
4 changed files with 46 additions and 22 deletions

33
main.go
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@ -36,23 +36,24 @@ func main() {
sd := pgo.NewSceneDesc(ts)
sd.SetGravity(pgo.NewVec3(0, -9.8, 0))
sd.SetCpuDispatcher(pgo.DefaultCpuDispatcherCreate(2, 0).ToCpuDispatcher())
sd.SetCpuDispatcher(pgo.DefaultCpuDispatcherCreate(2, nil).ToCpuDispatcher())
sd.SetOnContactCallback(contactHandler)
s := p.CreateScene(sd)
println("Scene:", s)
scene := p.CreateScene(sd)
println("Scene:", scene)
scenePvdClient := s.GetScenePvdClient()
scenePvdClient := scene.GetScenePvdClient()
println("ScenePvdClient:", scenePvdClient)
scenePvdClient.SetScenePvdFlag(pgo.PvdSceneFlag_eTRANSMIT_CONSTRAINTS, true)
scenePvdClient.SetScenePvdFlag(pgo.PvdSceneFlag_eTRANSMIT_CONTACTS, true)
scenePvdClient.SetScenePvdFlag(pgo.PvdSceneFlag_eTRANSMIT_SCENEQUERIES, true)
scenePvdClient.Release()
//Add plane
pMat := p.CreateMaterial(0.5, 0.5, 0.6)
groundPlane := pgo.CreatePlane(p, pgo.NewPlane(0, 1, 0, 0), pMat)
s.AddActor(groundPlane.ToActor())
scene.AddActor(groundPlane.ToActor())
//W0/W1 are filter groups the shape belongs to, and W2/W3 are a filter group mask
fd := pgo.NewFilterData(1, 1, 1, 1)
@ -70,7 +71,7 @@ func main() {
ra := dynBox.ToRigidActor()
ra.SetSimFilterData(&fd)
s.AddActor(dynBox.ToActor())
scene.AddActor(dynBox.ToActor())
//Add box2
v = pgo.NewVec3(0.5, 12, 0)
@ -79,7 +80,7 @@ func main() {
ra = dynBox2.ToRigidActor()
ra.SetSimFilterData(&fd)
s.AddActor(dynBox2.ToActor())
scene.AddActor(dynBox2.ToActor())
//Add sphere
v = pgo.NewVec3(0, 16, 0)
@ -88,7 +89,7 @@ func main() {
ra = dynSphere.ToRigidActor()
ra.SetSimFilterData(&fd)
s.AddActor(dynSphere.ToActor())
scene.AddActor(dynSphere.ToActor())
//Add capsule
v = pgo.NewVec3(0, 20, 0)
@ -96,7 +97,7 @@ func main() {
dynCapsule := pgo.CreateDynamic(p, tr4, pgo.NewCapsuleGeometry(0.25, 0.5).ToGeometry(), pMat, 1, shapeOffset)
ra = dynCapsule.ToRigidActor()
ra.SetSimFilterData(&fd)
s.AddActor(dynCapsule.ToActor())
scene.AddActor(dynCapsule.ToActor())
//Add compound shape
dynComp := p.CreateRigidDynamic(pgo.NewTransform(pgo.NewVec3(2.5, 35, 0), qID))
@ -111,7 +112,7 @@ func main() {
ra = dynComp.ToRigidActor()
ra.SetSimFilterData(&fd)
s.AddActor(dynComp.ToActor())
scene.AddActor(dynComp.ToActor())
//Make some changes and print info
dynSphere.SetMass(1)
@ -130,14 +131,14 @@ func main() {
raycastBuffer := pgo.NewRaycastBuffer(1)
defer raycastBuffer.Release()
s.SetScratchBuffer(4)
scene.SetScratchBuffer(4)
for {
s.Collide(1 / 50.0)
s.FetchCollision(true)
s.Advance()
s.FetchResults(true)
scene.Collide(1 / 50.0)
scene.FetchCollision(true)
scene.Advance()
scene.FetchResults(true)
s.RaycastWithHitBuffer(pgo.NewVec3(0, 0, 0), pgo.NewVec3(0, 1, 0), 9, raycastBuffer, 1)
scene.RaycastWithHitBuffer(pgo.NewVec3(0, 0, 0), pgo.NewVec3(0, 1, 0), 9, raycastBuffer, 1)
if raycastBuffer.HasBlock() {
block := raycastBuffer.GetBlock()
d := block.GetDistance()

Binary file not shown.

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@ -270,7 +270,11 @@ func (p *Physics) Release() {
func CreatePhysics(f *Foundation, ts *TolerancesScale, trackOutstandingAllocations bool, pvd *Pvd) *Physics {
p := &Physics{}
p.cPhysics = C.CPxCreatePhysics(f.cFoundation, ts.cTolScale, C._Bool(trackOutstandingAllocations), pvd.cPvd)
if pvd != nil {
p.cPhysics = C.CPxCreatePhysics(f.cFoundation, ts.cTolScale, C._Bool(trackOutstandingAllocations), pvd.cPvd)
} else {
p.cPhysics = C.CPxCreatePhysics(f.cFoundation, ts.cTolScale, C._Bool(trackOutstandingAllocations), nil)
}
return p
}
@ -358,9 +362,24 @@ func (d *DefaultCpuDispatcher) ToCpuDispatcher() *CpuDispatcher {
return &CpuDispatcher{cCpuDisp: (*C.struct_CPxCpuDispatcher)(d.cDefCpuDisp)}
}
func DefaultCpuDispatcherCreate(numThreads, affinityMasks uint32) *DefaultCpuDispatcher {
// DefaultCpuDispatcherCreate sets the number of threads used by physX.
// If affinityMasksPerThread is nil/zero then default masks are used, otherwise the size of the array
// must match the number of threads
func DefaultCpuDispatcherCreate(numThreads uint32, affinityMasksPerThread []uint32) *DefaultCpuDispatcher {
if len(affinityMasksPerThread) == 0 {
return &DefaultCpuDispatcher{
cDefCpuDisp: C.CPxDefaultCpuDispatcherCreate(C.uint(numThreads), nil),
}
}
arr := make([]C.uint, len(affinityMasksPerThread))
for i := 0; i < len(arr); i++ {
arr[i] = C.uint(affinityMasksPerThread[i])
}
return &DefaultCpuDispatcher{
cDefCpuDisp: C.CPxDefaultCpuDispatcherCreate(C.uint(numThreads), C.uint(affinityMasks)),
cDefCpuDisp: C.CPxDefaultCpuDispatcherCreate(C.uint(numThreads), &arr[0]),
}
}
@ -376,8 +395,8 @@ func (sd *SceneDesc) SetCpuDispatcher(cd *CpuDispatcher) {
C.CPxSceneDesc_set_cpuDispatcher(&sd.cSD, cd.cCpuDisp)
}
//SetOnContactCallback sets the GLOBAL contact callback handler. Physx-c currently only supports 1 contact callback handler.
//Setting a contact callback handler overrides the previous one. Only the most recent one gets called.
// SetOnContactCallback sets the GLOBAL contact callback handler. Physx-c currently only supports 1 contact callback handler.
// Setting a contact callback handler overrides the previous one. Only the most recent one gets called.
func (sd *SceneDesc) SetOnContactCallback(cb func(ContactPairHeader)) {
contactCallback = cb
C.CPxSceneDesc_set_onContactCallback(&sd.cSD, (C.CPxonContactCallback)(unsafe.Pointer(C.goOnContactCallback_cgo)))
@ -506,6 +525,10 @@ func (p *PvdSceneClient) SetScenePvdFlag(flag PvdSceneFlag, value bool) {
C.CPxPvdSceneClient_setScenePvdFlag(p.cPvdSceneClient, uint32(flag), C._Bool(value))
}
func (p *PvdSceneClient) Release() {
C.CPxPvdSceneClient_release(p.cPvdSceneClient)
}
type Material struct {
cM *C.struct_CPxMaterial
}

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@ -11,7 +11,7 @@ extern "C" {
void* obj;
};
CPxAPI CSTRUCT CPxDefaultCpuDispatcher* CPxDefaultCpuDispatcherCreate(CPxU32 numThreads, CPxU32 affinityMasks);
CPxAPI CSTRUCT CPxDefaultCpuDispatcher* CPxDefaultCpuDispatcherCreate(CPxU32 numThreads, CPxU32* affinityMasks);
CPxAPI CSTRUCT CPxCpuDispatcher* CPxDefaultCpuDispatcher_toCPxCpuDispatcher(CSTRUCT CPxDefaultCpuDispatcher* cdcd);
CPxAPI void CPxDefaultCpuDispatcher_release(CSTRUCT CPxDefaultCpuDispatcher* cdcd);