7 Commits

Author SHA1 Message Date
96c55ad30d Add flag to say if pvd is supported 2022-12-07 06:38:33 +04:00
dd5a42c760 Support both checked and release modes 2022-12-07 06:34:13 +04:00
ceabe5d59b Flag to disable pvd 2022-12-07 06:06:49 +04:00
7e63090cb1 Move to go 1.18 2022-12-07 03:24:25 +04:00
8e358fb31f Correct DefaultCpuDispatcherCreate 2022-12-07 01:45:28 +04:00
6880bac72a Add PvdSceneClient.Release 2022-12-07 00:53:27 +04:00
66d8f247f1 Support pvd being null in CreatePhysics 2022-12-07 00:01:42 +04:00
10 changed files with 85 additions and 39 deletions

4
go.mod
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@ -1,5 +1,5 @@
module github.com/bloeys/physx-go
go 1.17
go 1.18
require github.com/bloeys/gglm v0.3.1
require github.com/bloeys/gglm v0.43.0

2
go.sum
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@ -1,2 +1,4 @@
github.com/bloeys/gglm v0.3.1 h1:Sy9upW7SBsBfDXrSmEhid3aQ+7J7itej+upwcxOnPMQ=
github.com/bloeys/gglm v0.3.1/go.mod h1:qwJQ0WzV191wAMwlGicbfbChbKoSedMk7gFFX6GnyOk=
github.com/bloeys/gglm v0.43.0 h1:ZpOghR3PHfpkigTDh+FqxLsF0gN8CD6s/bWoei6LyxI=
github.com/bloeys/gglm v0.43.0/go.mod h1:qwJQ0WzV191wAMwlGicbfbChbKoSedMk7gFFX6GnyOk=

61
main.go
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@ -20,15 +20,19 @@ func contactHandler(cph pgo.ContactPairHeader) {
}
func main() {
f := pgo.CreateFoundation()
println("foundation:", f)
pvdTr := pgo.DefaultPvdSocketTransportCreate("127.0.0.1", 5425, 100000)
println("Pvd transport:", pvdTr)
var pvd *pgo.Pvd
if pgo.PvdSupported {
pvdTr := pgo.DefaultPvdSocketTransportCreate("127.0.0.1", 5425, 100000)
println("Pvd transport:", pvdTr)
pvd := pgo.CreatePvd(f)
println("Pvd:", pvd)
println("connected to PVD:", pvd.Connect(pvdTr, pgo.PvdInstrumentationFlag_eALL))
pvd = pgo.CreatePvd(f)
println("Pvd:", pvd)
println("connected to PVD:", pvd.Connect(pvdTr, pgo.PvdInstrumentationFlag_eALL))
}
ts := pgo.NewTolerancesScale(1, 9.81)
p := pgo.CreatePhysics(f, ts, false, pvd)
@ -36,23 +40,26 @@ func main() {
sd := pgo.NewSceneDesc(ts)
sd.SetGravity(pgo.NewVec3(0, -9.8, 0))
sd.SetCpuDispatcher(pgo.DefaultCpuDispatcherCreate(2, 0).ToCpuDispatcher())
sd.SetCpuDispatcher(pgo.DefaultCpuDispatcherCreate(2, nil).ToCpuDispatcher())
sd.SetOnContactCallback(contactHandler)
s := p.CreateScene(sd)
println("Scene:", s)
scene := p.CreateScene(sd)
println("Scene:", scene)
scenePvdClient := s.GetScenePvdClient()
println("ScenePvdClient:", scenePvdClient)
if pgo.PvdSupported {
scenePvdClient := scene.GetScenePvdClient()
println("ScenePvdClient:", scenePvdClient)
scenePvdClient.SetScenePvdFlag(pgo.PvdSceneFlag_eTRANSMIT_CONSTRAINTS, true)
scenePvdClient.SetScenePvdFlag(pgo.PvdSceneFlag_eTRANSMIT_CONTACTS, true)
scenePvdClient.SetScenePvdFlag(pgo.PvdSceneFlag_eTRANSMIT_SCENEQUERIES, true)
scenePvdClient.SetScenePvdFlag(pgo.PvdSceneFlag_eTRANSMIT_CONSTRAINTS, true)
scenePvdClient.SetScenePvdFlag(pgo.PvdSceneFlag_eTRANSMIT_CONTACTS, true)
scenePvdClient.SetScenePvdFlag(pgo.PvdSceneFlag_eTRANSMIT_SCENEQUERIES, true)
scenePvdClient.Release()
}
//Add plane
pMat := p.CreateMaterial(0.5, 0.5, 0.6)
groundPlane := pgo.CreatePlane(p, pgo.NewPlane(0, 1, 0, 0), pMat)
s.AddActor(groundPlane.ToActor())
scene.AddActor(groundPlane.ToActor())
//W0/W1 are filter groups the shape belongs to, and W2/W3 are a filter group mask
fd := pgo.NewFilterData(1, 1, 1, 1)
@ -70,7 +77,7 @@ func main() {
ra := dynBox.ToRigidActor()
ra.SetSimFilterData(&fd)
s.AddActor(dynBox.ToActor())
scene.AddActor(dynBox.ToActor())
//Add box2
v = pgo.NewVec3(0.5, 12, 0)
@ -79,7 +86,7 @@ func main() {
ra = dynBox2.ToRigidActor()
ra.SetSimFilterData(&fd)
s.AddActor(dynBox2.ToActor())
scene.AddActor(dynBox2.ToActor())
//Add sphere
v = pgo.NewVec3(0, 16, 0)
@ -88,7 +95,7 @@ func main() {
ra = dynSphere.ToRigidActor()
ra.SetSimFilterData(&fd)
s.AddActor(dynSphere.ToActor())
scene.AddActor(dynSphere.ToActor())
//Add capsule
v = pgo.NewVec3(0, 20, 0)
@ -96,7 +103,7 @@ func main() {
dynCapsule := pgo.CreateDynamic(p, tr4, pgo.NewCapsuleGeometry(0.25, 0.5).ToGeometry(), pMat, 1, shapeOffset)
ra = dynCapsule.ToRigidActor()
ra.SetSimFilterData(&fd)
s.AddActor(dynCapsule.ToActor())
scene.AddActor(dynCapsule.ToActor())
//Add compound shape
dynComp := p.CreateRigidDynamic(pgo.NewTransform(pgo.NewVec3(2.5, 35, 0), qID))
@ -111,7 +118,7 @@ func main() {
ra = dynComp.ToRigidActor()
ra.SetSimFilterData(&fd)
s.AddActor(dynComp.ToActor())
scene.AddActor(dynComp.ToActor())
//Make some changes and print info
dynSphere.SetMass(1)
@ -130,14 +137,14 @@ func main() {
raycastBuffer := pgo.NewRaycastBuffer(1)
defer raycastBuffer.Release()
s.SetScratchBuffer(4)
scene.SetScratchBuffer(4)
for {
s.Collide(1 / 50.0)
s.FetchCollision(true)
s.Advance()
s.FetchResults(true)
scene.Collide(1 / 50.0)
scene.FetchCollision(true)
scene.Advance()
scene.FetchResults(true)
s.RaycastWithHitBuffer(pgo.NewVec3(0, 0, 0), pgo.NewVec3(0, 1, 0), 9, raycastBuffer, 1)
scene.RaycastWithHitBuffer(pgo.NewVec3(0, 0, 0), pgo.NewVec3(0, 1, 0), 9, raycastBuffer, 1)
if raycastBuffer.HasBlock() {
block := raycastBuffer.GetBlock()
d := block.GetDistance()
@ -148,8 +155,4 @@ func main() {
// println("Press enter...")
// r.ReadBytes('\n')
}
// p.Release()
// pvd.Release()
// pvdTr.Release()
}

5
pgo/consts_checked.go Executable file
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@ -0,0 +1,5 @@
//go:build !physx_release
package pgo
const PvdSupported = true

5
pgo/consts_release.go Executable file
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@ -0,0 +1,5 @@
//go:build physx_release
package pgo
const PvdSupported = false

Binary file not shown.

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@ -2,7 +2,11 @@ package pgo
/*
#cgo CFLAGS: -I physx-c
#cgo LDFLAGS: -L ./libs -l physx-c
#cgo LDFLAGS: -L ./libs
// NOTE: If you change this update rigiddynamic.go as well
#cgo windows,amd64 LDFLAGS: -l physxc_checked_windows_amd64
#cgo windows,amd64,physx_release LDFLAGS: -l physxc_release_windows_amd64
#include <wrap.c>
#include <stdlib.h> //Needed for C.free
@ -270,7 +274,11 @@ func (p *Physics) Release() {
func CreatePhysics(f *Foundation, ts *TolerancesScale, trackOutstandingAllocations bool, pvd *Pvd) *Physics {
p := &Physics{}
p.cPhysics = C.CPxCreatePhysics(f.cFoundation, ts.cTolScale, C._Bool(trackOutstandingAllocations), pvd.cPvd)
if pvd != nil {
p.cPhysics = C.CPxCreatePhysics(f.cFoundation, ts.cTolScale, C._Bool(trackOutstandingAllocations), pvd.cPvd)
} else {
p.cPhysics = C.CPxCreatePhysics(f.cFoundation, ts.cTolScale, C._Bool(trackOutstandingAllocations), nil)
}
return p
}
@ -358,9 +366,24 @@ func (d *DefaultCpuDispatcher) ToCpuDispatcher() *CpuDispatcher {
return &CpuDispatcher{cCpuDisp: (*C.struct_CPxCpuDispatcher)(d.cDefCpuDisp)}
}
func DefaultCpuDispatcherCreate(numThreads, affinityMasks uint32) *DefaultCpuDispatcher {
// DefaultCpuDispatcherCreate sets the number of threads used by physX.
// If affinityMasksPerThread is nil/zero then default masks are used, otherwise the size of the array
// must match the number of threads
func DefaultCpuDispatcherCreate(numThreads uint32, affinityMasksPerThread []uint32) *DefaultCpuDispatcher {
if len(affinityMasksPerThread) == 0 {
return &DefaultCpuDispatcher{
cDefCpuDisp: C.CPxDefaultCpuDispatcherCreate(C.uint(numThreads), nil),
}
}
arr := make([]C.uint, len(affinityMasksPerThread))
for i := 0; i < len(arr); i++ {
arr[i] = C.uint(affinityMasksPerThread[i])
}
return &DefaultCpuDispatcher{
cDefCpuDisp: C.CPxDefaultCpuDispatcherCreate(C.uint(numThreads), C.uint(affinityMasks)),
cDefCpuDisp: C.CPxDefaultCpuDispatcherCreate(C.uint(numThreads), &arr[0]),
}
}
@ -376,8 +399,8 @@ func (sd *SceneDesc) SetCpuDispatcher(cd *CpuDispatcher) {
C.CPxSceneDesc_set_cpuDispatcher(&sd.cSD, cd.cCpuDisp)
}
//SetOnContactCallback sets the GLOBAL contact callback handler. Physx-c currently only supports 1 contact callback handler.
//Setting a contact callback handler overrides the previous one. Only the most recent one gets called.
// SetOnContactCallback sets the GLOBAL contact callback handler. Physx-c currently only supports 1 contact callback handler.
// Setting a contact callback handler overrides the previous one. Only the most recent one gets called.
func (sd *SceneDesc) SetOnContactCallback(cb func(ContactPairHeader)) {
contactCallback = cb
C.CPxSceneDesc_set_onContactCallback(&sd.cSD, (C.CPxonContactCallback)(unsafe.Pointer(C.goOnContactCallback_cgo)))
@ -506,6 +529,10 @@ func (p *PvdSceneClient) SetScenePvdFlag(flag PvdSceneFlag, value bool) {
C.CPxPvdSceneClient_setScenePvdFlag(p.cPvdSceneClient, uint32(flag), C._Bool(value))
}
func (p *PvdSceneClient) Release() {
C.CPxPvdSceneClient_release(p.cPvdSceneClient)
}
type Material struct {
cM *C.struct_CPxMaterial
}

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@ -11,7 +11,7 @@ extern "C" {
void* obj;
};
CPxAPI CSTRUCT CPxDefaultCpuDispatcher* CPxDefaultCpuDispatcherCreate(CPxU32 numThreads, CPxU32 affinityMasks);
CPxAPI CSTRUCT CPxDefaultCpuDispatcher* CPxDefaultCpuDispatcherCreate(CPxU32 numThreads, CPxU32* affinityMasks);
CPxAPI CSTRUCT CPxCpuDispatcher* CPxDefaultCpuDispatcher_toCPxCpuDispatcher(CSTRUCT CPxDefaultCpuDispatcher* cdcd);
CPxAPI void CPxDefaultCpuDispatcher_release(CSTRUCT CPxDefaultCpuDispatcher* cdcd);

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@ -2,7 +2,11 @@ package pgo
/*
#cgo CFLAGS: -I physx-c
#cgo LDFLAGS: -L ./libs -l physx-c
#cgo LDFLAGS: -L ./libs
// NOTE: If you change this update pgo.go as well
#cgo windows,amd64 LDFLAGS: -l physxc_checked_windows_amd64
#cgo windows,amd64,physx_release LDFLAGS: -l physxc_release_windows_amd64
#include <wrap.c>
#include <stdlib.h> //Needed for C.free