1 Commits

Author SHA1 Message Date
8c12404511 Fix bug in create dynamic 2023-10-09 09:27:06 +04:00

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@ -122,6 +122,13 @@ func (rd *RigidDynamic) ToRigidActor() RigidActor {
}
func CreateDynamic(p Physics, t *Transform, g Geometry, m Material, density float32, shapeOffset *Transform) RigidDynamic {
if shapeOffset == nil {
return RigidDynamic{
cRd: C.CPxCreateDynamic(p.cPhysics, &t.cT, g.cG, m.cM, C.float(density), nil),
}
}
return RigidDynamic{
cRd: C.CPxCreateDynamic(p.cPhysics, &t.cT, g.cG, m.cM, C.float(density), &shapeOffset.cT),
}