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36ac96d641
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Allow configuration when loading fonts
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2022-02-24 07:50:35 +04:00 |
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577e6250a8
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Return imgui font after set
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2022-02-24 06:59:19 +04:00 |
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c311a0981c
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Imgui setfont func
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2022-02-24 06:51:24 +04:00 |
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064a932037
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Allow app to receive window event callbacks
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2022-02-24 05:48:35 +04:00 |
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841a6e989c
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Remove unused variables
v0.0.6
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2022-02-23 09:53:09 +04:00 |
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94942e55a1
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Cache uniform/attrib locations+display fps averages over a second
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2022-02-23 09:05:21 +04:00 |
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15087ac542
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Specify RGBA8 as internal opengl format
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2022-02-23 07:35:49 +04:00 |
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f16407629a
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Correct loading of png textures to match opengl coords
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2022-02-23 07:28:12 +04:00 |
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592208d5c9
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Complete engine game loop+abstract imgui
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2022-02-12 22:20:38 +04:00 |
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fd74d58ad3
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Debug mode by default
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2022-02-07 11:55:29 +04:00 |
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4c2fca48b3
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Ignore temp files
|
2022-02-07 11:47:34 +04:00 |
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50c2ab650f
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Load texture from res folder
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2022-02-05 23:59:41 +04:00 |
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8e96cf7050
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Reduce objects
v0.0.5
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2022-02-05 23:13:23 +04:00 |
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56e10049e9
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Textures + basic asset loading system+ uvs
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2022-02-05 23:00:19 +04:00 |
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2bfba880a9
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Textured model
|
2022-02-05 19:27:14 +04:00 |
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ffc9b6aa7c
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Fix crash
|
2022-02-05 19:24:55 +04:00 |
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f49c6bc9bb
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Simplify interleave code
v0.0.4
|
2022-01-27 10:34:51 +04:00 |
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c989505aa7
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Remove done todos
|
2022-01-27 09:01:16 +04:00 |
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9ff1149191
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workflow edit
v0.0.3
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2022-01-27 05:55:22 +04:00 |
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42d99b3cc7
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Badge
|
2022-01-27 05:51:05 +04:00 |
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29832b9708
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go build not go run
|
2022-01-27 05:50:27 +04:00 |
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9a621d0669
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Type in workflow
|
2022-01-27 05:48:11 +04:00 |
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e893880f3b
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Update to assimp-go v0.4.2
|
2022-01-27 05:45:46 +04:00 |
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cbe3d5111f
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Update readme and workflow to mention sdl2
|
2022-01-27 05:43:22 +04:00 |
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3aa53852f3
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Triggers
|
2022-01-27 05:37:58 +04:00 |
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46483352c7
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Github action
|
2022-01-27 05:33:37 +04:00 |
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e38cd90a84
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Cleaning naming and usage of buffers package
|
2022-01-26 08:48:50 +04:00 |
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1109caef43
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Support interleaved buffers
|
2022-01-26 08:04:50 +04:00 |
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e1e617e4e4
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Reset gl state after drawing UI in drawUI
|
2022-01-23 07:50:50 +04:00 |
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6dee7b0f1d
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Starting work on Engine+Mesh+Material systems/packages
|
2022-01-22 22:23:44 +04:00 |
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b9cd630fcf
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Reduce cubes+make camera framrate independent
v0.0.2
|
2022-01-22 08:29:53 +04:00 |
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5f24cc4fba
|
Support apple silicon+update usage instructions
v0.0.1
|
2022-01-22 07:48:11 +04:00 |
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3aff1db548
|
Update assimp-go to v0.3.1
|
2022-01-22 04:10:19 +04:00 |
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4629473761
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Camera controls+10,000 rotating cubes+update buffer struct
|
2022-01-15 20:50:44 +04:00 |
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d55db820bc
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Update gglm 0.3.0->0.3.1
|
2022-01-13 17:53:10 +04:00 |
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d1b9b45e09
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Disable vsync+default ambient to 0.1+ignore imgui.ini
|
2022-01-13 16:33:04 +04:00 |
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8f9912cd6b
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Timing package
|
2022-01-08 20:39:04 +04:00 |
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b6336d0103
|
Change import from /go-sdl-engine -> /nmage
|
2022-01-08 17:38:35 +04:00 |
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d94cd9b803
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Day 9: Fix back-face culling bug+proper normals+mouse inputs
|
2021-12-04 22:09:32 +04:00 |
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21a4ae5346
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Merge branch 'dev' of github.com:bloeys/nmage into dev
|
2021-11-27 22:20:43 +04:00 |
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0e2e9007b6
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Day8: Assimp+Basic Lights+Asserts+vert normals&colors
|
2021-11-27 22:18:51 +04:00 |
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387e610972
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Update VAOs to support 4.1
|
2021-11-22 12:02:47 +04:00 |
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616daaf97d
|
Day7: ImGUI interaction+OpenGL 4.1+Bugs+ambient color control
|
2021-11-20 21:39:49 +04:00 |
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3164e4bba4
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Update deps
|
2021-11-15 10:16:54 +04:00 |
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419dc667c4
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Day6: MVP matrix+movement+ImGUI rendering but no events
|
2021-11-13 23:33:50 +04:00 |
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0bd89376fb
|
Readme typo
|
2021-11-12 12:03:50 +04:00 |
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01930fad93
|
Ignore and remove .vscode
|
2021-11-12 12:03:11 +04:00 |
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face8d3da3
|
Update readme
|
2021-11-12 12:01:30 +04:00 |
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|
08bb40d098
|
Create LICENSE
|
2021-11-11 06:29:58 +04:00 |
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a267c0cc06
|
Update README.md
|
2021-11-07 02:33:43 +04:00 |
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