|
|
372d9ae6b7
|
Test
|
2024-09-15 18:25:18 +04:00 |
|
|
|
befc78c628
|
Correct windows action
|
2024-09-15 18:22:44 +04:00 |
|
|
|
98f8a96bb7
|
Build on commit
|
2024-09-15 18:13:55 +04:00 |
|
|
|
e767f32f2f
|
Update windows gh action
|
2024-09-15 18:12:53 +04:00 |
|
|
|
6d94efbf97
|
Update actions
|
2024-09-15 17:47:58 +04:00 |
|
|
|
28f543a579
|
Update action
|
2024-09-15 17:35:40 +04:00 |
|
|
|
2a73a12885
|
Update action
|
2024-09-15 17:34:23 +04:00 |
|
|
|
e4199b8d30
|
Update imgui
|
2024-09-15 17:20:37 +04:00 |
|
|
|
38248822e2
|
Update to go 1.23
|
2024-09-15 16:33:22 +04:00 |
|
|
|
5c98903723
|
Add all gl BufUsage values+support bufusage in ubo
|
2024-09-15 16:29:54 +04:00 |
|
|
|
3cdd40f0a2
|
Remove test log
|
2024-09-15 16:18:59 +04:00 |
|
|
|
9dccb23613
|
Move ambient color to lightubo
|
2024-09-15 16:18:03 +04:00 |
|
|
|
5dfdea9a7b
|
Move spotlights to ubo
|
2024-09-15 16:09:37 +04:00 |
|
|
|
bcb46d1699
|
Fix ubo alignment+Move point lights to ubo
|
2024-09-15 15:51:26 +04:00 |
|
|
|
91807a4093
|
Merge remote-tracking branch 'refs/remotes/origin/dev' into dev
|
2024-09-15 12:36:32 +04:00 |
|
|
|
09231c5ebd
|
Update ubo.SetStruct to handle nested struct arrays
|
2024-09-15 12:33:34 +04:00 |
|
|
|
0e98dc85f5
|
Update ubo.SetStruct to handle nested structs
|
2024-09-15 12:31:26 +04:00 |
|
|
|
f2b757c606
|
Move dirLight&camPos&projViewMat to ubos
|
2024-09-15 08:40:05 +04:00 |
|
|
|
3be4ad9c45
|
Optimize
|
2024-09-14 19:41:39 +04:00 |
|
|
|
bbc8652292
|
What if we could have ubos with nested structs
|
2024-09-14 18:38:59 +04:00 |
|
|
|
0d34e0fe6e
|
Ubos with nested structs slowly getting there
|
2024-06-06 04:59:40 +04:00 |
|
|
|
870653019c
|
Support ubo matrix arrays+fix ubo matrix field bug
|
2024-05-26 21:14:33 +04:00 |
|
|
|
79cb6805c4
|
Scalar uniform array in uniform buffers
|
2024-05-26 15:03:00 +04:00 |
|
|
|
ff7fe4e531
|
Struct to ubo support
|
2024-05-26 12:55:58 +04:00 |
|
|
|
cb20e8ba8b
|
Initial uniform buffers implementation
|
2024-05-23 07:57:46 +04:00 |
|
|
|
9e6fdacb48
|
Much nicer point lights!
v0.27.0
|
2024-05-14 09:07:54 +04:00 |
|
|
|
f13db47918
|
Much nicer point light formulas
|
2024-05-14 07:36:14 +04:00 |
|
|
|
dcfe254052
|
Stop sudden camera snaps+nicer debug window
|
2024-05-14 06:25:39 +04:00 |
|
|
|
1d71715cb4
|
Make const value naming upper snake case
v0.26.1
|
2024-05-13 05:35:53 +04:00 |
|
|
|
581d17d1d9
|
Frame time graph
v0.26.0
|
2024-05-13 05:18:21 +04:00 |
|
|
|
3795a7123f
|
Ensure renderer calls aren't virtual
|
2024-05-13 04:57:16 +04:00 |
|
|
|
5aa0f41085
|
Internal material func rename
|
2024-05-13 04:36:53 +04:00 |
|
|
|
c782e8c312
|
Get rid of allocations on SetUniform calls, allowing us to pass ref again
|
2024-05-13 04:33:54 +04:00 |
|
|
|
f0a12879f8
|
Add todo
|
2024-05-13 03:45:16 +04:00 |
|
|
|
6ea08e9826
|
Get rid of more pointers to make allocs predictable
|
2024-05-13 03:42:52 +04:00 |
|
|
|
83c6f635e5
|
Show fps in debug window
|
2024-05-13 03:21:47 +04:00 |
|
|
|
cf6b2655e7
|
After all why not, why shouldn't we have HDR
v0.25.0
|
2024-05-12 06:46:46 +04:00 |
|
|
|
7b1e3ea7b4
|
Default textures for diffuse/specular/normal/emission mat slots
v0.24.0
|
2024-05-11 05:11:54 +04:00 |
|
|
|
c884d2624d
|
Normal mapping
|
2024-05-07 05:23:36 +04:00 |
|
|
|
8c6b1d5821
|
Adjust shadow map texture sizes
|
2024-05-06 23:23:52 +04:00 |
|
|
|
dfd1fe9c5e
|
Material settings+normal matrices on CPU
|
2024-05-06 22:55:57 +04:00 |
|
|
|
24613823a7
|
Fix gitignore
|
2024-05-06 22:18:15 +04:00 |
|
|
|
0386f441d6
|
Profiling
|
2024-05-06 22:16:20 +04:00 |
|
|
|
57ab851534
|
Update gglm
|
2024-05-05 00:34:38 +04:00 |
|
|
|
d523c0951b
|
Get rid of unneeded pointers+update todos
v0.23.3
|
2024-05-01 01:16:33 +04:00 |
|
|
|
abd7079e61
|
Correct modifier keys input to imgui
v0.23.2
|
2024-04-24 19:56:35 +04:00 |
|
|
|
4d8ccdaf56
|
Captured/uncaptured mode in input package+comments
v0.23.1
|
2024-04-20 11:53:06 +04:00 |
|
|
|
a131e1b52d
|
Add todo regarding input package
|
2024-04-20 11:14:29 +04:00 |
|
|
|
f35c217d73
|
Spotlight shadows
v0.23.0
|
2024-04-16 10:34:30 +04:00 |
|
|
|
fbfcbaa156
|
Point light shadows+cubemap array fbo+cleanup
v0.22.0
|
2024-04-15 10:49:18 +04:00 |
|