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ff7fe4e531
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Struct to ubo support
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2024-05-26 12:55:58 +04:00 |
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cb20e8ba8b
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Initial uniform buffers implementation
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2024-05-23 07:57:46 +04:00 |
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9e6fdacb48
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Much nicer point lights!
v0.27.0
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2024-05-14 09:07:54 +04:00 |
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f13db47918
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Much nicer point light formulas
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2024-05-14 07:36:14 +04:00 |
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dcfe254052
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Stop sudden camera snaps+nicer debug window
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2024-05-14 06:25:39 +04:00 |
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1d71715cb4
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Make const value naming upper snake case
v0.26.1
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2024-05-13 05:35:53 +04:00 |
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581d17d1d9
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Frame time graph
v0.26.0
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2024-05-13 05:18:21 +04:00 |
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3795a7123f
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Ensure renderer calls aren't virtual
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2024-05-13 04:57:16 +04:00 |
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5aa0f41085
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Internal material func rename
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2024-05-13 04:36:53 +04:00 |
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c782e8c312
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Get rid of allocations on SetUniform calls, allowing us to pass ref again
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2024-05-13 04:33:54 +04:00 |
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f0a12879f8
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Add todo
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2024-05-13 03:45:16 +04:00 |
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6ea08e9826
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Get rid of more pointers to make allocs predictable
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2024-05-13 03:42:52 +04:00 |
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83c6f635e5
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Show fps in debug window
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2024-05-13 03:21:47 +04:00 |
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cf6b2655e7
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After all why not, why shouldn't we have HDR
v0.25.0
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2024-05-12 06:46:46 +04:00 |
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7b1e3ea7b4
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Default textures for diffuse/specular/normal/emission mat slots
v0.24.0
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2024-05-11 05:11:54 +04:00 |
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c884d2624d
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Normal mapping
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2024-05-07 05:23:36 +04:00 |
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8c6b1d5821
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Adjust shadow map texture sizes
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2024-05-06 23:23:52 +04:00 |
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dfd1fe9c5e
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Material settings+normal matrices on CPU
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2024-05-06 22:55:57 +04:00 |
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24613823a7
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Fix gitignore
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2024-05-06 22:18:15 +04:00 |
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0386f441d6
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Profiling
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2024-05-06 22:16:20 +04:00 |
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57ab851534
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Update gglm
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2024-05-05 00:34:38 +04:00 |
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d523c0951b
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Get rid of unneeded pointers+update todos
v0.23.3
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2024-05-01 01:16:33 +04:00 |
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abd7079e61
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Correct modifier keys input to imgui
v0.23.2
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2024-04-24 19:56:35 +04:00 |
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4d8ccdaf56
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Captured/uncaptured mode in input package+comments
v0.23.1
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2024-04-20 11:53:06 +04:00 |
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a131e1b52d
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Add todo regarding input package
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2024-04-20 11:14:29 +04:00 |
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f35c217d73
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Spotlight shadows
v0.23.0
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2024-04-16 10:34:30 +04:00 |
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fbfcbaa156
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Point light shadows+cubemap array fbo+cleanup
v0.22.0
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2024-04-15 10:49:18 +04:00 |
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c4b1dd1b3d
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Geometry shader support+omnidirectional depth map shader+improvements
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2024-04-15 05:09:07 +04:00 |
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a5bea5a661
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Cubemap depth fbo attachments
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2024-04-15 04:16:44 +04:00 |
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22ba9ca891
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Fix comment
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2024-04-15 03:22:25 +04:00 |
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92855c52f9
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Shader fixes
v0.21.1
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2024-04-15 03:19:40 +04:00 |
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594d342bf0
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Remove some stuff
v0.21.0
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2024-04-14 07:59:40 +04:00 |
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bb1946b930
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Simple percentage closer filtering for shadows
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2024-04-14 07:58:47 +04:00 |
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ef2b01059a
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Update calcshadow
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2024-04-14 06:18:41 +04:00 |
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5fa6a06079
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Clamp to border for depth map+rotating cubes
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2024-04-14 06:14:10 +04:00 |
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b718611149
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Improving shadows
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2024-04-14 03:45:48 +04:00 |
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be85e20024
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Basic directional shadows
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2024-04-14 02:50:40 +04:00 |
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040228319e
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Depth fbo+renderer work+texture slots enum+optimize shaders+more
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2024-04-13 23:55:52 +04:00 |
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ddd8db3cb0
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Framebuffers+unlit shader+screen quad shader
v0.20.0
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2024-04-13 08:03:17 +04:00 |
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692167ada2
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Split buffer struct into VAO+VBO+IBO structs
v0.19.9
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2024-04-13 02:59:31 +04:00 |
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524ef068f0
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Add comment
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2024-04-12 23:57:24 +04:00 |
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b060dcdbe9
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Go 1.22+fix input bug
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2024-04-12 23:55:21 +04:00 |
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e22525e2ee
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Default to srgba textures
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2024-04-12 23:38:51 +04:00 |
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ee61373069
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Blinn-phong
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2024-04-12 23:28:59 +04:00 |
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1f922b6a47
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Enable stencil test
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2024-04-12 23:02:27 +04:00 |
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9d7bdc0196
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Improve error messages
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2024-04-12 22:40:08 +04:00 |
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83922f1908
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Spot lights
v0.19.8
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2024-04-12 21:09:14 +04:00 |
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c00f6d97dd
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Multiple point lights
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2024-04-12 08:38:03 +04:00 |
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3c0f82a735
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Light maps support (diffuse+specular+normal+emission)+imgui bugs
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2024-04-12 03:47:30 +04:00 |
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c058b82a92
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Shader cleanup
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2024-04-12 02:17:03 +04:00 |
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