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78ea3ae747
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Better DPI handling on windows (crispy text!)
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2023-02-04 05:21:48 +04:00 |
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a16654107b
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Implement UpdateAllComps
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2022-12-06 06:19:38 +04:00 |
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855cbfaba3
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Improve assert+imporve error messages when adding comps
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2022-12-06 06:17:25 +04:00 |
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b025afe1b4
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Add Init,Update,Destroy to Comp+HasComp,DestroyComp funcs
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2022-12-06 06:07:49 +04:00 |
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84cd8c28c8
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Add BaseComp
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2022-12-06 05:20:20 +04:00 |
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de77d5464e
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Remove todo + upgrade gglm
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2022-12-06 04:28:34 +04:00 |
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305982deca
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Light pos and color controls
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2022-12-06 03:48:07 +04:00 |
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653a315631
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Remove some old code
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2022-10-20 01:28:06 +04:00 |
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c971324b5a
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Move camera when right mouse button is clicked
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2022-10-14 07:59:46 +04:00 |
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b5a2479c16
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Skybox demo
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2022-10-14 07:55:48 +04:00 |
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6f54aecb5f
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Loading cubemap textures+don't store texture by default
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2022-10-14 05:52:28 +04:00 |
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7a25aea6ba
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Clear stencil buffer every frame+Depth buffer viz
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2022-10-14 04:34:40 +04:00 |
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3071b52c85
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Basic submeshe support
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2022-10-07 05:50:48 +04:00 |
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271b1c0cea
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Space
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2022-10-01 01:48:59 +04:00 |
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0da031aa57
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TODO
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2022-10-01 01:44:22 +04:00 |
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62194c4cad
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FPS camera with pitch and yaw
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2022-10-01 01:43:01 +04:00 |
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bd79f6e274
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Update camera to use pos+forward vectors to calc target
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2022-09-30 04:17:48 +04:00 |
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ac0ca8ee39
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Generational indices+get/free entity+free list
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2022-09-24 23:20:08 +04:00 |
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35ff496a9a
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Starting entities, components, and levels
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2022-08-14 22:00:04 +04:00 |
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52b77e017e
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Camera package+ rename asserts->assert
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2022-07-23 22:51:57 +04:00 |
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71acc2e9ab
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Remove comment
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2022-07-03 08:41:36 +04:00 |
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2690014fc5
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Allow texture loading from in-mem images
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2022-07-02 22:54:36 +04:00 |
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fe2aef6b6d
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Support combined shaders+allow loading shaders from string
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2022-07-02 22:49:28 +04:00 |
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51057b8a0d
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TextureLoadOptions+fix DT bug+remove SetAttribute
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2022-07-02 21:38:48 +04:00 |
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e1bf0697fc
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Simplify the game interface
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2022-07-02 21:21:59 +04:00 |
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89d04c9d24
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Enable blending by default
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2022-05-21 12:11:15 +04:00 |
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f1b6f3a7c0
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Start function in Game interface
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2022-02-27 11:21:15 +04:00 |
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709dc062cc
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Day 15: Basic renderer+improve material system+lockosthread on init
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2022-02-26 22:07:59 +04:00 |
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841a6e989c
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Remove unused variables
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2022-02-23 09:53:09 +04:00 |
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94942e55a1
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Cache uniform/attrib locations+display fps averages over a second
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2022-02-23 09:05:21 +04:00 |
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f16407629a
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Correct loading of png textures to match opengl coords
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2022-02-23 07:28:12 +04:00 |
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592208d5c9
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Complete engine game loop+abstract imgui
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2022-02-12 22:20:38 +04:00 |
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50c2ab650f
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Load texture from res folder
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2022-02-05 23:59:41 +04:00 |
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8e96cf7050
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Reduce objects
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2022-02-05 23:13:23 +04:00 |
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56e10049e9
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Textures + basic asset loading system+ uvs
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2022-02-05 23:00:19 +04:00 |
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ffc9b6aa7c
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Fix crash
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2022-02-05 19:24:55 +04:00 |
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f49c6bc9bb
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Simplify interleave code
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2022-01-27 10:34:51 +04:00 |
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c989505aa7
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Remove done todos
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2022-01-27 09:01:16 +04:00 |
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e38cd90a84
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Cleaning naming and usage of buffers package
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2022-01-26 08:48:50 +04:00 |
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1109caef43
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Support interleaved buffers
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2022-01-26 08:04:50 +04:00 |
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e1e617e4e4
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Reset gl state after drawing UI in drawUI
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2022-01-23 07:50:50 +04:00 |
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6dee7b0f1d
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Starting work on Engine+Mesh+Material systems/packages
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2022-01-22 22:23:44 +04:00 |
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b9cd630fcf
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Reduce cubes+make camera framrate independent
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2022-01-22 08:29:53 +04:00 |
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4629473761
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Camera controls+10,000 rotating cubes+update buffer struct
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2022-01-15 20:50:44 +04:00 |
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d1b9b45e09
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Disable vsync+default ambient to 0.1+ignore imgui.ini
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2022-01-13 16:33:04 +04:00 |
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8f9912cd6b
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Timing package
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2022-01-08 20:39:04 +04:00 |
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b6336d0103
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Change import from /go-sdl-engine -> /nmage
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2022-01-08 17:38:35 +04:00 |
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d94cd9b803
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Day 9: Fix back-face culling bug+proper normals+mouse inputs
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2021-12-04 22:09:32 +04:00 |
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0e2e9007b6
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Day8: Assimp+Basic Lights+Asserts+vert normals&colors
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2021-11-27 22:18:51 +04:00 |
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616daaf97d
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Day7: ImGUI interaction+OpenGL 4.1+Bugs+ambient color control
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2021-11-20 21:39:49 +04:00 |
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