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bcb46d1699
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Fix ubo alignment+Move point lights to ubo
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2024-09-15 15:51:26 +04:00 |
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09231c5ebd
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Update ubo.SetStruct to handle nested struct arrays
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2024-09-15 12:33:34 +04:00 |
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f2b757c606
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Move dirLight&camPos&projViewMat to ubos
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2024-09-15 08:40:05 +04:00 |
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3be4ad9c45
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Optimize
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2024-09-14 19:41:39 +04:00 |
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bbc8652292
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What if we could have ubos with nested structs
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2024-09-14 18:38:59 +04:00 |
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0d34e0fe6e
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Ubos with nested structs slowly getting there
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2024-06-06 04:59:40 +04:00 |
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870653019c
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Support ubo matrix arrays+fix ubo matrix field bug
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2024-05-26 21:14:33 +04:00 |
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79cb6805c4
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Scalar uniform array in uniform buffers
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2024-05-26 15:03:00 +04:00 |
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ff7fe4e531
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Struct to ubo support
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2024-05-26 12:55:58 +04:00 |
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cb20e8ba8b
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Initial uniform buffers implementation
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2024-05-23 07:57:46 +04:00 |
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9e6fdacb48
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Much nicer point lights!
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2024-05-14 09:07:54 +04:00 |
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f13db47918
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Much nicer point light formulas
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2024-05-14 07:36:14 +04:00 |
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dcfe254052
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Stop sudden camera snaps+nicer debug window
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2024-05-14 06:25:39 +04:00 |
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1d71715cb4
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Make const value naming upper snake case
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2024-05-13 05:35:53 +04:00 |
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581d17d1d9
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Frame time graph
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2024-05-13 05:18:21 +04:00 |
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3795a7123f
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Ensure renderer calls aren't virtual
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2024-05-13 04:57:16 +04:00 |
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c782e8c312
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Get rid of allocations on SetUniform calls, allowing us to pass ref again
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2024-05-13 04:33:54 +04:00 |
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6ea08e9826
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Get rid of more pointers to make allocs predictable
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2024-05-13 03:42:52 +04:00 |
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83c6f635e5
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Show fps in debug window
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2024-05-13 03:21:47 +04:00 |
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cf6b2655e7
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After all why not, why shouldn't we have HDR
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2024-05-12 06:46:46 +04:00 |
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7b1e3ea7b4
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Default textures for diffuse/specular/normal/emission mat slots
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2024-05-11 05:11:54 +04:00 |
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c884d2624d
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Normal mapping
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2024-05-07 05:23:36 +04:00 |
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8c6b1d5821
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Adjust shadow map texture sizes
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2024-05-06 23:23:52 +04:00 |
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dfd1fe9c5e
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Material settings+normal matrices on CPU
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2024-05-06 22:55:57 +04:00 |
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0386f441d6
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Profiling
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2024-05-06 22:16:20 +04:00 |
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57ab851534
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Update gglm
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2024-05-05 00:34:38 +04:00 |
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d523c0951b
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Get rid of unneeded pointers+update todos
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2024-05-01 01:16:33 +04:00 |
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a131e1b52d
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Add todo regarding input package
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2024-04-20 11:14:29 +04:00 |
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f35c217d73
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Spotlight shadows
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2024-04-16 10:34:30 +04:00 |
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fbfcbaa156
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Point light shadows+cubemap array fbo+cleanup
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2024-04-15 10:49:18 +04:00 |
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c4b1dd1b3d
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Geometry shader support+omnidirectional depth map shader+improvements
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2024-04-15 05:09:07 +04:00 |
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a5bea5a661
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Cubemap depth fbo attachments
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2024-04-15 04:16:44 +04:00 |
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5fa6a06079
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Clamp to border for depth map+rotating cubes
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2024-04-14 06:14:10 +04:00 |
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b718611149
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Improving shadows
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2024-04-14 03:45:48 +04:00 |
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be85e20024
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Basic directional shadows
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2024-04-14 02:50:40 +04:00 |
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040228319e
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Depth fbo+renderer work+texture slots enum+optimize shaders+more
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2024-04-13 23:55:52 +04:00 |
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ddd8db3cb0
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Framebuffers+unlit shader+screen quad shader
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2024-04-13 08:03:17 +04:00 |
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692167ada2
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Split buffer struct into VAO+VBO+IBO structs
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2024-04-13 02:59:31 +04:00 |
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e22525e2ee
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Default to srgba textures
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2024-04-12 23:38:51 +04:00 |
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9d7bdc0196
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Improve error messages
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2024-04-12 22:40:08 +04:00 |
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83922f1908
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Spot lights
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2024-04-12 21:09:14 +04:00 |
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c00f6d97dd
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Multiple point lights
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2024-04-12 08:38:03 +04:00 |
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3c0f82a735
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Light maps support (diffuse+specular+normal+emission)+imgui bugs
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2024-04-12 03:47:30 +04:00 |
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c058b82a92
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Shader cleanup
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2024-04-12 02:17:03 +04:00 |
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908e5e96aa
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Specular lighting
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2024-04-12 01:22:05 +04:00 |
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c83e263476
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Update todos
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2024-04-12 00:23:29 +04:00 |
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01f06cce1e
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Handle relative mouse mode mouse pos for imgui
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2024-04-11 22:12:33 +04:00 |
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81b515197d
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Properly working MSAA and SRGB :D
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2023-10-08 03:20:56 +04:00 |
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d703a5270c
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x8 MSAA
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2023-10-07 11:28:59 +04:00 |
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caa76c2a5e
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Remove test changes
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2023-10-07 10:58:57 +04:00 |
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